EA Play FIFA 23 F1™ 22 Madden NFL 23 Apex Legends Battlefield™ 2042 The Sims 4 Electronic Arts Home Electronics Arts Home Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help Forums Player and Parental Tools Accessibility Press Investors Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help Forums Player and Parental Tools Accessibility Press Investors

Introducing Hazelight

Patrick Soderlund

2014-12-05

Every team, and every game, has its own story.  For Hazelight, their first chapter starts today.

Every team, and every game, has its own story.  For Hazelight, their first chapter starts today.

When I played the indie hit Brothers: A Tale of Two Sons last year with my daughter, I loved how different it felt. The mechanics and storytelling were really cool and we both enjoyed the intricate story. When I heard its creator Josef Fares was forming an independent studio to work on a new concept and looking for a publishing partner, I jumped at the chance to meet with him. Fast forward to today, I’m thrilled to share that EA has partnered with his newly-formed independent studio Hazelight to publish their first game. We’ve shared some space at our DICE studio in Stockholm so they could get to work right away.

Here are a few thoughts from Josef on Hazelight’s new game and our partnership:

”The reception of Brothers was overwhelming, I am so proud of what the game has accomplished. Hazelight is a studio that I have started together with the core team from Brothers and we are very excited to create a new experience. I am also very happy about our collaboration with EA, they really love the concept and Hazelight has full creative control. I can’t say much about the new game yet but I can tell you that it is a new IP that is totally different from Brothers in both style and setting.”

Josef’s background as an acclaimed film director prior to making games means he deeply understands character development and storytelling. But it’s rare to find someone who can translate that experience in film so well to the medium of games. I think Josef is one of the few people in the games industry I know of who can.

While we can’t reveal too many details yet, I can say that what they are building is unlike anything I’ve seen before.  I think it’s going to be awesome. Here is the first behind-the-scenes look that we debuted at The Game Awards 2014. I hope you are as excited as I am to follow their journey. 

Related News

Dragon Age: The Veilguard’s accessibility opens the game for everyone

Electronic Arts Inc.
Nov 21, 2024
Dragon Age: The Veilguard accessibility features allow players with different disabilities from around the world to enjoy the game.

GVGC partners with UNICEF for Game Changers Coalition

Electronic Arts Inc.
Nov 18, 2024
Bridging STEAM skill gaps, strengthening inclusive practices, and more.

Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilg…

Electronic Arts Inc.
Nov 12, 2024
See how Frostbite and BioWare took Strand Hair tech to the next level, simulating up to 50,000 individual strands for over 100 hairstyles in Dragon Age: The Veilguard.