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Madden NFL 18

for Xbox One

For the Blind and Visually Impaired

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Madden NFL 18 Player’s Guide for the Blind and Visually Impaired

This guide is intended to aid those using Madden NFL 18 without vision. Madden NFL 18 does not contain descriptive audio menus. This guide is designed to help fulfill the need for menu navigation and provides basic information on how to play the game. This guide does not provide full coverage of all game modes. For any questions, please ask on the Technical Issues forum. If you run into issues using these forums, please email able@ea.com, and we'll get back to you as soon as possible.

If this is your first time using Madden NFL 18, please check out Section First Login before starting the game.

Table of Contents

  1. Overview
  2. Basic Gameplay Reference
  3. Kick meter rules
  4. Ball carrier rules
  5. Offense ball carrier rules
  6. Defense Ball Carrier Rules
  7. Kickoff
  8. Kickoff Offense
  9. Kickoff Defense
  10. Playcall
  11. Offense
  12. Offense Run Plays
  13. Offense Pass Plays
  14. Offense Punt Plays
  15. Offense Fake Punt Plays
  16. Defense
  17. Touchdown
  18. Advanced Play Picking
  19. How to Turn off Clock
  20. Offense Advanced Play Picking
  21. Defense Advanced Play Picking
  22. Kick-Off Plays
  23. Quitting on End of Game
  24. Practice Mode
  25. First Login
  26. Main Menu Overview
  27. Turning on Vision Assists
  28. Volume Control
  29. Update Favorite Team
  30. Game Options in Detail
  31. Play Now
  32. Online Head-to-Head
  33. Longshot
  34. EA Trax Menu Music

Overview

American football is a sport played on a rectangular field that is 100 yards long and 50 yards wide, with two goal posts on opposite ends of the 100-yard field stretch. The field is measured in yards, with the center of the field marked as the 50-yard line, then it counts down towards the goal posts on either side of the field, labeled in increments of 10. The 0-yard lines are referred to as end zones.

The game is split into 4 quarters which are each 6 minutes long by default. Time spent between plays does not count towards the clock.

The goal of the game is to get points, which are either accomplished by:

  • Earning touchdowns by reaching the end zone for 6 points
  •  After a touchdown – Kicking the ball through the goal post for 1 point or opting to try to Cross the end zone again from the 2-yard line for 2 points
  • Tackling the other team while they are in their own endzone for 2 points, this is a safety
  • Kicking the ball through the goal post unrelated to a touchdown for 3 points, this is a field goal

All games start with a kickoff, where one team kicks the ball away from their end zone, and the other team catches the ball and runs away from their own goal. The kicking team tries to stop the ball carrier from advancing by tackling – pretty much grabbing them and pulling them to the ground.

When on offense, the team has 4 attempts to advance 10 yards, called downs. If they succeed, the attempts are reset back to 4. If they fail, control passes to the other team. Often the ball is kicked in the 4th down to get it as far away as possible from the kicker’s end zone – this is called a punt and is essentially equivalent of a kickoff. A punt that makes it through the goal post at the end of the field is a field goal (3 points) and relinquishes control of the ball to the opponent at their own 20-yard line. If a ball is loose after the 4th down, it also starts on the 20-yard line. If a touchdown occurs (6 points), the team that earned the touchdown has a choice of advancing the ball into the end zone again for 2 points or kicking the ball through the goal post for 1 point. After this, the ball is kicked off again, and the opposing team gains control of the ball.

Basic Gameplay Reference

Kick Meter Rules

The kick meter has three rumble events. First, A double-rumble to indicate the meter is moving, then after an approximate 1-second pause, there is a second rumble to select max power. After another one approximate 1-second pause there is a third rumble to aid selecting max accuracy.

When hitting A on the kick play, you will feel a double-rumble to indicate the meter is moving.

If you press A before the second rumble event, you will have lower power. If you miss hitting the button to select power, it will result in lower power. Press A as soon as you feel the rumble for greatest power. Power indicates how far the ball will be kicked.

The third rumble event is accuracy, pressing the button immediately after feeling the rumble is recommended. Not pressing the button at all will result in a wildly inaccurate kick, likely off the field.

The speed of these events is controlled by difficulty level. There is less time to react on higher difficulties.

Ball carrier rules

Offense ball carrier rules

If you do not touch the stick, the player will automatically try to avoid players and run towards the end zone. If you wish to steer, use left stick, and keep heading “up” to move towards the goal. If you feel rumbles, that means an opponent is trying to tackle you – B to try to spin away from opponents or use X to try to dive with the ball for more yards. See ball carrier section of user manual if you wish to try more advanced moves.

Defense Ball Carrier Rules

Your job is to block offense players and tackle the ball carrier. The players will all move automatically if you avoid hitting a stick. Press A if you feel a rumble to engage an offense player or tackle the ball carrier.

Kickoff

When the game starts, one of two things will happen.

Kickoff Offense

If you are on offense, when the commentators go silent, you can kick the ball. Pressing A will select the default suggested kick play.

See kick meter rules for details on the kick meter.

Once the ball is kicked, your role will switch to stopping the ball carrier from advancing. Press A if you feel a rumble to tackle the player. All characters will automatically move towards the ball carrier. You are now on defense.

Kickoff Defense

If you are on defense – the controller will vibrate, indicating you need to select a play. Pressing A will select the default suggested play. Your character will move automatically to catch the ball. Do not touch the sticks until you hear the ball being caught. You are now on offense and follow ball carrier rules.

After kick-off, you will start picking plays.

Playcall

The following contains information on how to use recommended plays via rumble feedback.

Offense

Press A to pick suggested play. Press A again to snap the ball (passes it to the quarterback so he can make a play). When you snap the ball, you will feel one short rumble for run plays, and one long rumble for passing plays.

Offense Run Plays

You will feel a short rumble if the play is a run play. The QB will hand the ball off immediately, and ball carrier rules apply.

Offense Pass Plays

You will feel a long rumble if it is a pass play. Tap all of the following repeatedly until you feel a rumble: A, B, X, Y. In the game, icons appear over each player’s head the first time they are open for a pass. By tapping all the buttons, you are ensuring that the player is open as early as possible. There is no guarantee that a player will remain open. Once you feel the rumble, the ball is in the air and you must immediately stop tapping. Press X to attempt to grab catch the ball and run towards the goal, press Y if you want to attempt to aggressively catch for greater odds of obtaining the ball. It does not matter how long you press the button for catching the ball, or exactly when you press it - the ball simply has to be in the air. Once the passed ball is caught, ball carrier rules apply.

Offense Punt Plays

You will feel the kick meter’s double rumble if the selected play is a punt play. Follow the kick meter rules.

Offense Fake Punt Plays

Rarely suggested, fake punt plays are run/pass plays, but attempt to trick the other team into thinking it is a punt play. The kick meter rules apply, but the ball will not be kicked. Immediately after the kick meter rumbles, you will feel a long rumble for pass plays and short rumble for run plays. See the descriptions run/pass play types above.

Defense

Press A to pick the suggested play. You will feel a rumble when the quarterback snaps the ball, but it is the same rumble for all types of plays. If you feel another rumble right after this, then the ball was passed and is in the air. Try pressing Y to block it. Swap players using B and press A if you feel a rumble to engage offense players or tackle the ball carrier. Defense rules otherwise apply.

Touchdown

When a touchdown occurs, there’s an attempt to get extra points. The suggested play will either be a punt play or a fake punt play. Offensive and defensive rumbles and rules apply. After a touchdown, kickoff occurs again, with the ball’s control switching teams.

Advanced Play

If you wish to pick your own plays, this section is for you. First, it’s recommended that you turn off the clock, so you can practice navigating the menus without time pressure. Note that it is not possible to turn off the clock for online multiplayer.

How to Turn off Clock

From the Main Menu:

  • Hold down right on d-pad until you feel repeated rumbles.
  • Press A to enter the customize Menu.
  • Press down on the d-pad twice to get to settings.
  • Press A to go to Settings.
  • Press A again to go to setting adjustments.
  • Press A again to go to game options.
  • Press down on the left stick 7 times
  • To turn play clock off, press right once. To turn play clock on, press left once. For now, turn it off.

Now, assuming you are already in a game…

If you are in practice mode, first , press B to go to playbook.

Offense Advanced Play Picking

  • Press down on left stick 3 times and press A to get to the play type menu
  • When you press left/right, you will cycle between pass, run, and special team menus. Pass is default.
  • Pass menu options: quick pass, standard pass, shotgun pass, play action pass, screen pass, hail mary
  • Run menu options: inside handoff, outside handoff, pitch, counter, draw, fb run
  • Special menu options: special teams, clock management, QB run
  • Pressing A on any of these options opens up a submenu of plays. The plays vary based on play book, you are guaranteed at least one option for each. All plays in a category function similarly.
  • Select a play using up/down on the stick to move between sets of 3, and press X, Y, or A to select a play. Not all menus will be full, so if a button doesn’t select a play, try a different button.

Defense Advanced Play Picking

  • Press B to go to playbook
  • Press down on left stick 4 times and press A to get to the play type menu
  • When you press left/right, you will cycle between man coverage, zone coverage, blitz, special
  • Man coverage has options: man coverage, man zone
  • Zone coverage has options cover 2 zone, cover 3 zone, deep zone
  • Blitz has options man blitz, zone blitz, special has goal line and special teams
  • Similar to offense, pressing A on any of these options opens up a submenu of plays. The plays vary based on play book, you are guaranteed at least one option for each. All plays in a category function similarly.
  • Select a play using up/down on the stick to move between sets of 3, and press X, Y, or A to select a play. Not all menus will be full, so if a button doesn’t select a play, try a different button.

Kick-Off Plays

There are no advanced kick-off menus, it's just a list. Press X, Y, or A to select a play (right, center, left). For onside kick, press left stick down once to switch menus, then press X, Y, or A to select a play.

Quitting on End of Game

After the game is completed, return to the current mode's menu by doing the following. On the left stick, press down, then left. Press A to quit.

If this was a play now live game, you will then be asked if you'd like to continue franchise. Press A to continue or move the left stick down one then press A to return to the mode menu.

Practice Mode

Practice mode allows you to perfect your moves, outside of a full game.

From the main menu:

  • On the left stick, press right 4 times, then down 2 times to reach the practice menu icon.
  • Press A to enter practice menus
  • The next menu has 3 options, normal, offense only, and kick-off. For now, let's practice kicking. Press down twice, then A
  • Press A two more times to start the game

From here, you will be completing kickoff over and over again, to the end of time.

To switch to a different mode while in practice mode, pause the game with the menu/options button.

After the game is paused, on the left stick, press down twice, then right once. Press A to go to the practice type menu. The game will prompt you again on game type. For now, press down once, and then press A to select offense only. Depending on where you were on the menu, the first play might still be from the previous mode but that will only happen once per practice type switch.

Coach suggestions do not work in practice mode, so you'll be faced with the advanced menus. See the advanced menu section for more details

Assuming you pick any play, you will automatically repeat that play until you chose a new play. Since the game type is offense only, there is no defense team to get in the way of the ball, so this is a good time to practice passes.

To chose a new play, pause the game, then on the left stick press right twice, then press A to request a new play. The advanced play call menu will again pop up, allowing you to select a new play.

To play with both offense and defense teams, pause the game again, and on the left stick, press right twice and down twice. Press A to select practice type, then press A again to select normal type.

Normal mode allows both offense and defense teams on the field, and you pick plays for both teams. Complete instructions for advanced menus first for offense, then for defense. The plays will repeat until you pick a new one.

To pick a new play, pause the game, then on the left stick press right twice, then press A to request a new play.

Normal mode allows switching to defense and practice interacting on defense moves. Pause the game, press left stick down twice, then press A. This will not choose a new play, only flip what team you are controlling.

First Login

The following provides instructions for those who are logging in to Madden NFL 18 for the first time.

Before launching the game

Launch Madden NFL 18 with your console method of choice

  • A splash video plays when the game starts, showing off various areas of the game. Press A to continue. The next pop-up displays the user agreement. Press A to accept and continue. Madden NFL 18’s user agreement can be found here: http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/
  • If you have not used origin in a game before, you will be prompted to enter your email, press A, then enter text using the standard console text input dialog Press A to submit email.
  • Next dialog continue to password entry, which will appear even if you did not need to enter your email. Enter text using the standard console text input dialog. Press A to submit password.
  • Next dialog is a live content update for Madden NFL 18. Press A to accept the update. Time required varies, but it’s usually done within 10 seconds.
  • After entering your origin information, you will be prompted for sharing options. There are 2 checkboxes, the first is share account info with NHL, the second is share social field. By default, sharing social feed with Madden NFL 18  friends is turned on. Selecting the first checkbox gives you bonus ultimate team cards. Press A to select, push down twice, press A to continue.
  • You will then be prompted to update roster. Press A to accept update.
  • You will hear an audio prompt to pick your favorite team. If you have played a previous version of Madden NFL, your past favorite team will be your default, otherwise it will be the patriots. The list wraps between the following. It's possible to change favorite teams later, so don't be too concerned what you pick. Bears, Bengals, Bills, Broncos, Browns, Buccaneers, Cardinals, Chargers, Chiefs, Colts, Cowboys, Dolphins, Eagles, Falcons, 49ers, Giants, Jaguars, Jets, Lions, Packers, Panthers, Patriots, Raiders, Rams, Ravens, Redskins, Saints, Seahawks, Steelers, Texans, Titans, Vikings
  • After picking your favorite team by pressing A, You'll hear an audio description on selecting your playstyle. The 3 are arcade, simulation, and competitive. Arcade is a great place to start, so select by pressing A.
  • Next up is a list of difficulties, beginner, intermediate, advanced, and expert. For now, stay on beginner and select by pressing A.
  • You'll next be listening to a video that describes what new features and modes in Madden NFL 18. When you hear "enjoy Madden NFL 18" (or only hear background music) press A

You are now set up to play Madden NFL 18, and are on the main menu.

Main Menu Overview

The main menu is broken up into columns. They are in the following order from left to right and can be navigated with the d-pad. Vertically split columns can be navigated using up and down.

Here's the menu layout, left to right

  • Dynamic based on past content, often split into 2, with top being previous game mode and bottom being an advertisement
  • Ultimate team
  • Longshot
  • Split into 2, franchise, then skills trainer
  • Split into 3, Play now, then online head to head, then open practice
  • Split into 2, Download community files, then download latest rosters
  • Customize, which if selected opens a menu of a series of options. Useful options will be given documented scenarios.
  • If you back out of any mode, you will be at that mode's location on the main menu. To get back to origin from any point of the main menu, press left on the d-pad 6 times, or until you feel rumbles. Then press up once.

All section directions from the main menu assume the upper left corner of the menu as a starting point.

Turning on Vision Assists

Visual Assists provide additional rumbles that will assist with game play. It also enlarges icons on the field and pins a large kick meter to the screen.

From the Main Menu:

  • Hold down right on d-pad until you feel repeated rumbles.
  • Press A to enter the customize Menu.
  • Press down on the d-pad twice to get to settings.
  • Press A to go to Settings.
  • Press A again to go to setting adjustments.
  • Press down 4 times to select Visual Feedback.
  • Press A to open Visual Feedback.
  • Press down on the d-pad until you feel repeated rumbles.
  • Press up 3 times to go to Vision Assists.
  • Press left on the d-pad to turn on vision assists, which includes optional accessibility rumbles.
  • Settings save automatically
  • Tap the B for a couple of seconds to get back to the main menu.

Volume Control

The following describes how to get to volume control settings and describes settings.

  • From the Main Menu:
  • Hold down right on d-pad until you feel repeated rumbles.
  • Press A to enter the customize Menu.
  • Press down on the d-pad twice to get to settings.
  • Press A to go to Settings.
  • Press A again to go to setting adjustments.
  • Press down 5 times to select Volume Control

All settings can be changed using left and right on the d-pad. All settings can be navigated between using up and down on the d-pad. Settings save automatically. Tap the B for a couple of seconds to get back to the main menu. All directions from the main menu assume the top left corner as a starting point.

The settings are in the following order:

  • Master Volume
  • Audio Mix
  • In-Game Commentary
  • Stadium Speakers
  • Crowd Volume
  • On the Field
  • Menu Music
  • Menu SFX (Sound Effects)

All settings are sliders except Audio Mix. All sliders move between 0 and 100 and you will feel rumbles if you try to slide past that range.

Audio Mix has the following options:

  • Broadcast, which makes all sliders 100%.
  • Field, which mutes in game commentary and reduces stadium speakers and crowd volume.
  • Custom – allows setting slides to any value. Changing a slider automatically switches audio mix to custom.

Update Favorite Team

The following describes how to change your favorite team

From the Main Menu:

  • Hold down right on d-pad until you feel repeated rumbles.
  • Press A to enter the customize Menu.
  • Press down on the d-pad twice to get to settings.
  • Press A to go to Settings.
  • Press A again to go to setting adjustments.
  • Press A again to go to game options.
  • Press left or right on the d-pad to select a team. The default is your previously selected favorite. The wrapping order is: Bears, Bengals, Bills, Broncos, Browns, Buccaneers, Cardinals, Chargers, Chiefs, Colts, Cowboys, Dolphins, Eagles, Falcons, 49ers, Giants, Jaguars, Jets, Lions, Packers, Panthers, Patriots, Raiders, Rams, Ravens, Redskins, Saints, Seahawks, Steelers, Texans, Titans, Vikings
  • Tap the B for a couple of seconds to get back to the main menu.

Game Options in Detail

Here is a super detailed description of the game options menu, listing details on every single option.

If you are not already on the game options screen, here's how to get there from the main menu. If you just reset options, you are already there.

From the Main Menu:

  • Hold down right on d-pad until you feel repeated rumbles.
  • Press A to enter the customize Menu.
  • Press down on the d-pad twice to get to settings.
  • Press A to go to Settings.
  • Press A again to go to setting adjustments.
  • Press A again to go to game options.

To reset from this screen, do the following. Resetting does not make you leave the screen.

  • Press A again to go to game options.
  • Press Y to reset all settings to default
  • Press left stick up once, then press A to accept the reset

Your default team is now patriots, your skill level is pro, and your game style is simulation.

The game option screen is laid out vertically with the following options and defaults. Pressing up and down on the left stick navigates between options, pressing left stick left-right cycles options. For on/off options, pressing right turns options off and pressing left turns options on. Sliders move between 0 and 100.

Default settings are listed after the dash.

  • Favorite Team - Patriots
  • Offensive playbook - Team Specific
  • Defensive playbook - Team Specific
  • Even teams (makes all teams have same ratings) - Off
  • Skill level - Pro
  • Game Style - Simulation
  • Quarter length - 6 minutes
  • Play Clock - On
  • Accelerated clock (less time between pick plays and snap) - On
  • Minimum Play Clock Time (the time play clock is run down to with accelerated clock) - 20 seconds
  • Game Speed - Normal
  • Auto-flip defensive play call - on
  • Ball carrier special move - auto
  • Defensive auto-strafe - on
  • Defensive ball hawk (CPU moved player to auto-catch ball) - on
  • Defensive heat seeker assist - on
  • Defensive switch assist - on
  • Coach Mode (auto-snaps ball if on) - off
  • Injuries percent chance - 10
  • Fatigue factor (0 is never) - 50
  • Player speed parity scale (100 means every moves the same speed) - 50
  • Coin toss first choice - receive
  • Coin toss second choice - with wind Here are options available for some of the cycle options, in the order they cycle using left stick pressing right, starting from default.

Suggested differences from the default are in brackets, and options are given in order.

  • Skill level (4 down) - Pro, All-Pro, All-Madden, [Rookie]
  • Game Style (5 down) - Simulation, Competitive, [Arcade]
  • Quarter length (6 down, all in minutes) - [6], 7, 8, 9, 10, 11, 12, 13, 14, 15, 1, 2, 3, 4, 5
  • Minimum play clock (9 down, all seconds) - 20, [25], 10, 11, 12,13, 14, 15, 16, 17, 18, 19
  • Game speed (10 down) - Normal, Fast, Very Fast, [Very Slow], Slow

For toggles, I suggest turning the following on (left on d-pad)

  • Even eams (3 down)
  • Coach mode (17 down)

Play Now

This describes how to immediately jump into a game using the play now mode. Note, those familiar with previous versions of Madden NFL will find that Custom Games match previous version’s Play Now feature.

From the main menu:

  • Press right on the d-pad 4 times, then press A to go to play now.
  • When logged in online, the play now menu is broken into columns, the first is favorite game, the second is custom game, and the next 5 are rotating featured games. When offline, the main menu’s play now takes you directly to custom games.
  • Favorite game and featured games are against two pre-selected teams. When pressing A on these modes, a dialog is opened to pick one one of two teams. When your favorite team is available, it’s selected from the top. There are no team options for these games, they are all built into the challenge.
  • Custom games allow any team combination, plus option customization, including difficulty. When on play now, press right on the d-pad once then A to get into a custom play now game. See the team selection guide for instructions on how to set up the game.

Online Head-to-Head

The following section covers how to reach online head to head mode and play with friends.

From the main menu:

  • Press right on the d-pad 3 times, then down once. Press A to open online head to head.
  • There are two rows of buttons, the top row is quick match, then top 100 leaderboard. The bottom row is play a friend, view team depth chart, and customize. When attempting to move past the edge of a row, the controller will rumble.
  • Each time you play, update your roster to ensure you don’t get a pop-up when launching a game. Press down on the d-pad once, then press right twice. Press A to open customize
  • The customize menu only has 2 options, update rosters, and online settings. Press A to enter update roster.
  • Press up on the d-pad and A to confirm roster update. If there is no update, this sequence will still behave appropriately, so it is safe to always do this.
  • Press B to back out to the head to head menu. Press left on the d-pad 3 times and up once to return to origin on this menu, which is from where all instructions will be written.

To start a quick match from the online head to head menu:

  • Press A to enter quick play mode
  • You may be prompted for a roster update. Press up on the d-pad and A to continue
  • You will be prompted to select a team. The team you selected when logging in the first time is the default. The teams are in the same order on this menu as they are when first logging in, and it wraps.
  • For reference, the order is Bears, Bengals, Bills, Broncos, Browns, Buccaneers, Cardinals, Chargers, Chiefs, Colts, Cowboys, Dolphins, Eagles, Falcons, 49ers, Giants, Jaguars, Jets, Lions, Packers, Panthers, Patriots, Raiders, Rams, Ravens, Redskins, Saints, Seahawks, Steelers, Texans, Titans, Vikings
  • Press A to select team
  • You will automatically begin searching for an opponent. See the team selection guide for instructions on how to set up the game.
  • To start playing a friend from the online head to head menu:
  • Press down on the d-pad, then A
  • Selecting a friend is tricky and not really accessible. The work around is to invite a random person, then use the console to invite the person you want to play with.
  • The screen prompts you to select a friend. Press A to select any friend, then press menu/options. This opens the create game menu.

Create game menu wraps from top to bottom and always starts at the top when it is entered.

The following game options are provided, in order.

  • Gametype – the option is picked, but cannot be changed. It is always unranked.
  • Fatigue – d-pad left for on, d-pad left for off
  • Injuries - d-pad left for on, d-pad left for off
  • Quarter length – 6 minutes is default, wraps between 1 and 15 minutes
  • Game skill – defaults to All-Pro. Wraps between Rookie, Pro, All-Pro, and All-Madden, listed in the order of difficulty
  • Gamespeed – defaults to normal, wraps between slow, normal, and fast
  • Accelerated clock – runs down the playclock to selected value. Default is 20 seconds. Wraps between 10 seconds and 30 seconds in increments of 5. 30 seconds is represented by the word off.
  • Weather – allows for the selection of weather in game settings, d-pad left for on, d-pad left for off

All create game settings are optional, pressing A at any time will move you to the team select screen.

When on the team selection guide, you can use the console menus to find and send a game request to the person you really want to play with. This works best when live chatting with your friend, for communication purposes.

Other than the inviting friend caveat, the team selection screen is the same as any other mode. See the team selection guide for instructions on this menu.

Longshot

Describes how to get started with longshot story mode.

From the main menu:

  • Press right on the d-pad twice, then A to enter longshot’s menu
  • If you haven’t played longshot before, you will be automatically defaulted to new game, press A to create a new game, then press A again to save to slot 1
  • If you have played longshot before, you will default to continue a game, press A to continue game, and press A to start slot one

In general, longshot story mode has sections of quick time type events, text decisions, and gameplay. The quick time events are all skippable, see the section on longshot events for details. All dialog options will advance the game, and generally hitting left or right on the d-pad will select the two options. Very rarely there is a third option, which can be selected by pressing down. Selections will be made automatically after a couple of sections, if nothing is highlighted. If the d-pad is never pressed, then all left options will be used.

Longshot events:

All events other than gameplay will give the option to infinitely try again or fail forward after 3 to 6 tries. When the game is totally silent, there is a dialog where the first option is try again, and the second option is skip. Try again is default. This is all the sequences to get to one of several endings.

Front-yard with Cutter:

  • Quick Time Event 1: X - "Snap" the ball
  • Quick Time Event 2: A - Throw the ball (Leads to Steer the Ball moment)
  • Steer the Ball : LS - Guide the ball into Colt’s hands using left stick

The Combine:

  • Quick Time Event 1: LS+Left - Move Devin Left in Pocket
  • Quick Time Event 2: LS+Down - Move Devin Back in Pocket
  • Quick Time Event 3: LS+Right - Move Devin Right in Pocket
  • Perfect Throw 1: LT+Move Cursor to Receiver+X - Pass the ball to the receiver
  • Perfect Throw 2: LT+Move Cursor to Receiver+Y - Pass the ball to the receiver
  • Perfect Throw 3: LT+Move Cursor to Receiver+X - Pass the ball to the receiver
  • Perfect Throw 4: LT+Move Cursor to Receiver+A - Pass the ball to the receiver
  •  Perfect Throw 5 (To Colt): LT+Move Cursor to Receiver+Y - Pass the ball deep to Colt
  • Quick Time Event 4: X - Throw the ball (Leads to Steer the Ball moment)
  • Steer the Ball : LS - Guide the ball into receiver’s hands

Freshman HS Flashback Game:

  • Madden NFL Gameplay: A - Snaps the ball, begins play
  • Quick Time Event 1: A - Snap the ball
  • Quick Time Event 2: LS+Left - Evade the blitz
  • Quick Time Event 3: LB+Y - Throw the deep pass to Colt

Intro to Longshot:

  • Quick Time Event 1: RS+Up - Have Devin step forward
  • Spinning Contraption Throwing Game:
  • A+LS+RS to move the cursor - Throw the ball at the targets
  • Initial Longshot Gameplay (Classroom):
  • B - Selects Safety
  • X - Selects Hot Receiver
  • X - Selects 22

Initial Longshot Gameplay (Field Test):

  • Perfect Throw 1: LT+LS+A - Pass the ball to the receiver
  • Perfect Throw 2: LT+LS+A - Pass the ball to the receiver
  • Perfect Throw 3: LT+LS+B - Pass the ball to the receiver
  • Perfect Throw 4: LT+LS+X - Pass the ball to the receiver
  • Perfect Throw 5: LT+LS+Y - Pass the ball to the receiver

Training Part 1 (Classroom):

  • B - Select Singleback
  • X - Select the Safety

Training Part 4 (Field Test):

  • Perfect Throw 1: LT+LS+X - Pass the ball to the Colt
  • Perfect Throw 2: LT+LS+X - Pass the ball to the receiver
  • Perfect Throw 3: LT+LS+X - Pass the ball to the Colt

Mathis High School Flashback:

  • Quick Time Event 1: A - Hike the ball
  • Quick Time Event 2: LS+Left - Evade the blitz
  • Quick Time Event 3: LS+Left+B - Spin past the LB
  • Quick Time Event 4: A - Stiff arm the defender
  • Quick Time Event 5: X - Pass to Colt (Leads to Steer The Ball)
  • Steer The Ball: LS - Control ball flight to Colt
  • Madden NFL Gameplay: A - Snap the ball to begin play
  • Y - Step in front of pass
  • LS+Left+RT - Speed past tackler

Marino LS 7-on-7 Game:

  • Quick Time Event 1: A - Throw to the endzone (Leads to Steer The Ball)
  • Steer The Ball: LS - Pass the ball into the endzone

Military Throwing Game:

  • LS+A - Throw the ball at the targets

Military 7-on-7 Game:

  • Madden NFL Gameplay: A - Hike the ball and start play

Longshot TV Show Finale

  • Madden NFL Gameplay: A - Hike the ball and start play
  • Perfect Throw 1: LT+LS+X - Pass the ball to the sideline
  • Quick Time Event 1: X - Throw Checkdown to Forsett

EA Trax Menu Music

To get to EA Trax Menu, from the main menu:

  • Right-stick click to open menu.
  • Press RB twice to get to EA Trax

All tracks are toggled on/off by A and you can preview the current track only if it is toggled on by using X.

By default, all non-instrumental tracks are selected, and all instrumental tracks are not selected. To switch entirely to instrumental tracks, repeat the following sequence until you hear instrumental music:press A to toggle off the current track, then press left stick down, then press X to test if you just turned a track on. The first track you hear that's instrumental indicates you should repeat this sequence 5 more times to turn on all instrumental tracks.

If you are trying to tell if a track is on or off, in general, try pressing X to test if it can be played. If it can't, it's off. If it can, it will start the track from the beginning.

When done setting tracks, pressing B to go back to the main menu.

Accessibility Resources

Madden NFL 18 Accessibility Features for Xbox One

Accessibility Feature Details

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Madden NFL 18 Text Game Manual for Xbox One

Plain-text manual for easy text-to-speech

Read the Manual

Madden NFL 18 Blind and Visually Impaired Accessibility Guide for Xbox One

Guide geared towards those with vision impairments

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