JOIN US AT THE GRACE HOPPER CELEBRATION
At EA, we believe that the future truly is female. Especially in gaming and technology. As a global leader in interactive entertainment, Electronic Arts works tirelessly to empower and promote women in technology. It is on us to continue advancing gender diversity and parity in the engineering, gaming and technology communities. This is why we are proud sponsors of the Grace Hopper Celebration.
Since 2016, EA has proudly partnered with AnitaB.org and the Grace Hopper Celebration, the world’s largest gathering of women technologists. This year’s virtual conference takes place September 27 through October 1 and will have incredible opportunities for women to learn, network and be inspired. We hope to see you there.
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Our 2021 Speakers
Alexandra Rusina
Commanding a Fleet of Game Servers in a Galaxy Far Far Away….
EA Org: PIE- Game Server Hosting
Presentation: Computer Systems Engineering
Session Time & Date: Wednesday September 29, 2021 / 9:30am-10:00am PST
What does it take to ship a multiplayer game? It’s not just about gameplay, or storytelling, or top-notch graphics. There’s advanced backend system engineering, as well – how to reduce latency, deploy thousands of servers around the world, and update infrastructure without interrupting players. Join EA female pilots to learn about flying starships using containers, Kubernetes, and imagination.
About Alexandra: Alexandra Rusina is a Senior Technical Program Manager at Electronic Arts. She is currently on the Production Infrastructure & Engineering team, where she focuses on cloud technology and developer tools]. She participated in shipping Plants vs Zombies 3, Star Wars Squadrons, Madden NFL 21, and NHL 21 games.
Prior to joining Electronic Arts, Alexandra worked on a variety of developer tools, including Microsoft’s Visual Studio and .NET Framework products and JetBrains’ IntelliJ IDEA and ReSharper. Through her career, she has supported, moderated, and written for multiple developer blogs, including JetBrains’ blog in 2004-2006 and C# FAQ blog in 2009 - 2010. She also represented her teams and products at numerous technical conferences and Microsoft MVP events.
Jingwen Liang
Building Placement Generation Using Conditional Generative Latent Optimization
EA Org: PIE- Game Server Hosting
Presentation: Artificial Intelligence
Session Time & Date: On Demand Studio
Generating realistic urban environments by placing buildings on maps is a challenging problem. Unlike the existing procedural methods, we proposed a deep generative model that can easily generate buildings on a given map with specific styles just by providing examples. Our method outperforms state-of-the-art methods and allows users to iterate over their urban layout designs much faster.
About Jingwen: Jingwen Liang joined Electronic Arts as an AI Scientist in April 2020. She works within EA Digital Platform’s org on the Data & AI team, generating 3D content using Machine Learning methods. Her research interests focus on optimization, image processing and computer vision especially in deep generative models.
Serena Wang
YodaPlay: Video Based In-Game Strategy Booster
EA Org: EADP Data & AI
Presentation: Artificial Intelligence
Session Time & Date: On Demand Studio
EA produces competitive games, such as sports games and racing games. Some provide users strategic recommendations when playing. However, most strategy patterns are predefined and tightly combined with games. YodaPlay can extract strategies directly from videos, livestream videos, and even real world matches. These self-defined strategies can be imported into users' game accounts and recommended live when playing.
About Serena: In love with both Computer Science and Gaming, Serena Wang joined Electronic Arts in May 2019 as a Software Engineer within EA Digital Platform’s org on the Data & AI team. Now, she focuses on developing high-performance data platforms and services to support complex data pipelines and real-time data processing. Working with cutting-edge software such as Kubernetes, Airflow and Presto,Serena actively researches novel solutions to various production situations.
Prior to joining EA, Serena was a Ph.D. student in Computer Science at UMass Boston. Her research covered Big Data Processing Platforms, Augmented Reality and Computer Vision used in Autonomous Vehicles. During that time her first daughter was born. Her experience as a working parent has inspired her to speak in public, sharing her research and stories to attract more women into computer technologies.
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The NEXT Series Fall Conference
Calling all students and recent grads! Learn about EA’s career opportunities, values and culture at The NEXT Series Fall Conference.
Forage Virtual Experience
Ready to see what your life at EA could be like? Immerse yourself in the life of a Software Engineer through our Forage Virtual Experience Program.
Our commitments
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EA celebrates a culture of openness. We value constructive dialogue among our teams and people. We thrive on curiosity.
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At Electronic Arts, we believe in the power of positive play. Being part of a gaming community should be positive, fun, fair, and safe for all.
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We are proud of our diverse global player community and want to ensure every single player feels represented and respected in the experiences we create.
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