GRID Legends - v3.2 Patch Notes
Find out more about the latest patch for GRID Legends
Hey folks, we’re delighted to share the latest patch notes for GRID Legends, now available across Xbox, PlayStation, and PC.
GRID Legends - v3.2 Patch Notes
New Features
This patch coincides with the addition of Photo Mode, available as a free inclusion for all players. You can read more about that here.
General
- Some additional ‘Summer’ livery patterns have been added
- Various situations that would cause the game to crash have been resolved
- Several instances of flickering vehicles or textures have been fixed
- Several issues relating to player logos have been fixed
- Several other minor bug fixes have been made
- ‘Whipping Along,’ ‘Demolished,’ and ‘Transformed,’ Achievements no longer unlock incorrectly
- Disabling AI will no longer instantly end a Classic Car-Nage event when set to ‘Offline’
Online
- Flashbacks are now enabled in Weekly and Monthly Challenges
- The Fordzilla event no longer appears multiple times on the home screen
- Spectating Classic Car-Nage events now shows when others are wrecked
- Switching logos will now update the logo colours on Weekly and Monthly leaderboards
- Players no longer spawn with yellow health bars in Classic Car-Nage events
- Cross-play users can now be reinvited to a lobby they may have previously left
- Spectating an eliminated driver in Elimination events no longer causes camera issues
Driven to Glory & Career
- The ‘Fully Upgraded - Renault R26’ event now unlocks correctly
- Event objective “Semi-Pro Touring Cars - Fully Upgraded - Classic Touring Car” now unlocks correctly
- Completing the “Fully Upgraded - Amateur Track Day” objective now passes correctly
- Completing any Semi-Pro Career Events no longer locks Gauntlet events
- Issues with registering damage at different speeds have been resolved
- Getting disqualified during ‘Catch my Drift?’ no longer passes the objective
- Completed Career events now add to the progress bar correctly
- Trophy icons no longer overlap on Driven to Glory results screens
- Screen no longer becomes blurred when colliding with barriers and using Flashback
Performance/System/AI
- The ‘Motion Blur’ setting now functions correctly
- Multiple adjustments to AI behaviours have been made
Art and Visual Effects/UI
- Fireworks no longer stop working after the first Driven to Glory event on PS5
- Classic Car-Nage vehicle headlights are now more visible during all times of day
- Damaged body panels no longer appear intact from inside the Jupiter Freighter
- Headlights from other cars can no longer be seen through tyre walls/roads in the wet
- Yellow ‘!’ notification no longer appears in the Logo Editor incorrectly
- Adjustments to certain settings in the Race Creator are no longer extremely sensitive
- Vehicle thumbnails are no longer missing in the Race Creator
Text/Audio
- Debug text no longer displays in certain instances
- Several translation and wording tweaks have been made
- Instances of radio calls being repeated by Yume have been resolved
A discussion thread about these patch notes can be found here.
If you come across any bugs or issues with the game, please visit EA Answers HQ where you can report these for a member of the team to look into.
See you on the GRID!
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