UNIT NAME: Punishing One
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel
Key Attributes:
Inspiration:
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FAQ:
Q/A Link: https://forms.gle/L62VnPKQF55vMMAy8
ABILITIES:
BASIC:
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Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following:
SPECIAL 1:
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Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted.
SPECIAL 2:
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Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health.
This ability can't be evaded and starts on cooldown.
UNIQUE 1:
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At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted. Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):
At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.
While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.
Reinforcement- Skip Tracer
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Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.