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Apex Legends™: Matchmaking Update 2024

Our latest dev update on matchmaking with a look at new and improved features, and answers to your questions.

Matchmaking is not only a core part of Apex Legends™, but it’s also an important topic for both our community and our development team. For us, good matchmaking means putting you in a squad with players of a similar skill, in a lobby with squads within your skill range, where everyone has a shot to come out on top. You may win some, you may lose some, but it is a system that should provide a variety of outcomes with each encounter.

Matchmaking is also complex and Apex has a lot of variables to account for that going into assessing a player’s skill; we don’t rely on KDR (Kill/Death Ratio) as it doesn’t fully reflect the complexity of what skilled play looks like in a Battle Royale. We know that there’s room to improve on our matchmaking and we’re going to.

A primary goal for us moving forward is to grow the conversation with our community on how our system works, why it works the way it does, and what we’re working on to better your experience. When we’re all on the same page about where we are now, we can then move the conversation forward quickly and towards the outcomes we all want—matches that consistently feel both fair and fun.

We are committed to focusing on matchmaking every season, continuing the conversation with you in the coming seasons, and promising that this is a priority for Apex. Here’s a TLDR of what we're covering today:

  • Our current tech systems: the big changes since our last update.
    • We’ve introduced Continuous Window Matchmaking: a dynamic system that’s capable of predicting and adapting to the current live population. This has increased our consistency during both natural periods of lower and higher server populations.
    • Bespoke changes to game modes: we made changes to how we approach measuring and using a value for a player’s skill, and each game mode is measured differently. We don’t rely on KDR as that’s not fully reflective of how we measure success and skill in a Battle Royale.
  • Recent improvements: Ranked Pre-match Skill Display. This launched with From the Rift and has become a tangible means for players to understand the range of ranks they’re seeing in the lobby. Some of these are due to pre-made squads, but some screenshots have helped us with investigations and adjustments.
  • Working with your feedback: we share answers to some of the most commented pieces of feedback.

The above sections have been tabbed below so that you can jump to what matters most to you and your Apex Legends experience.

CONCLUSION

Apex Legends should be fun, but also a competitive and challenging experience. Both consistently winning and consistently losing is bad for long-term player enjoyment, and the goal is always an optimal experience. We want players to be able to hone their skills and come out stronger as a result.

In order for that to happen, there needs to be some degree of challenge for players which is partially where matchmaking comes in, but it’s a delicate balance. Apex has some of the most skilled and competitive Battle Royale players out there today. We’re working to build up the trust in our systems and design approach, and you can expect to see a new focus on that goal via matchmaking.

As always, we look forward to your feedback and will keep you in the loop about what’s coming next. Until next time, Legends!


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