ZITHER! was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his templar manager tried to kill him, and he’s frittered away all his gold drinking in a riverside tavern in Cumberland for the past two years, unable to get a gig. The Inquisition is his one chance at a comeback tour, and he's going to grab it with both bejeweled hands.
Abilities
Mark of the Riff
- Your magical song conjures elemental energy around your allies' weapons, adding bonus damage to their attacks.
Can't Stop the Music
- Your amazing performing skills occasionally cause enemy attacks to miss you completely.
A Little Knight Music
- Your magical song bolsters the fortitude of your allies, increasing their armour.
Encore!
- Whenever you kill an enemy with a song, the next song you play is free.
Playstyle
ZITHER!, the Virtuoso, is the Inquisition’s first musically inspired multiplayer agent. Although a mage by birth, his true strength—like his heart—lies in his music. When he plays, ZITHER! infuses his lute with the elemental powers of rock and roll. These elements provide a cacophony of different effects, either aiding the party with Crowd-Pleasers or wreaking aural havoc on his enemies with Battle Hymns.
The Virtuoso’s gameplay is very different from existing Inquisition classes. ZITHER! always has 4 abilities mapped, 3 “Notes” and 1 “Song”: the notes are Fire, Ice, Lightning, and players unlock Songs in the ability menu. For example, “Can’t Stop the Music” requires Fire, Fire, Ice, while Encore! calls for Fire, Ice, Lightning! The Virtuoso typically plays a strong support role for your party, but he can easily focus entirely on offense or become a hybrid of both styles—just don’t get stage fright and forget how to play your Songs!”
ZITHER! has left the building!