• Kit Reveal: Punishing One

    UNIT NAME: Punishing One

    ALIGNMENT: Dark Side

    CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel


    Key Attributes:

    • Out of turn attacks make Punishing One deadlier, faster
    • Steals Stealth from enemies that try to avoid combat
    • Can inflict Deathmark on a target 

    Inspiration:

    • The Punishing One is Dengar’s ship, first seen in the Expanded Universe
    • The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets.

    Strategy Tips:

    • Utilize the appropriate allies to set up maximum damage potential
    • Look for the pertinent Bounty Hunter debuffs to get more instances of damage
    • Being deployed with all Bounty Hunter allies provides several passive benefits
    • Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed

    FAQ:

    • How do I unlock Punishing One?
      • You can unlock Punishing One starting on Thursday 10/17
    • What is different about a ship marquee event?
      • You will need to be Level 60 and own a Capital ship is required
    • Does the TIE Defender count as an Imperial TIE Fighter for the Unique?
      • Yes
         

    Q/A Link:  https://forms.gle/L62VnPKQF55vMMAy8 


    ABILITIES:

    BASIC: 

    Final Text:

    Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following:

    • Target enemy is Breached
    • Target enemy is Marked
    • Target enemy is Target Locked

     

    SPECIAL 1:

    Final Text:

    Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted.

     

    SPECIAL 2:

    Final Text:

    Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health.

    This ability can't be evaded and starts on cooldown.

     

    UNIQUE 1

    Final Text: 

    At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted.  Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):

    • Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter
    • The ally Empire Capital Ship gains 5 Speed
    • Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn
    • Punishing One dispels all debuffs on itself and ignores Taunt on its first turn

    At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.

    While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.

    Reinforcement-  Skip Tracer

    Final Text:

    Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted. 

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