UNIT NAME: Scout Trooper
ALIGNMENT: Dark Side
CATEGORIES: Support, Empire, Imperial Remnant, Imperial Trooper
Key Attributes:
Inspiration:
Strategy Tips:
FAQ:
ABILITIES:
BASIC: Prepared Shot
Final Text: Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
SPECIAL 1: Imperial Precision (Cooldown: 3)
Final Text: Deal Physical damage to target enemy, dispel all buffs on them, and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded.
SPECIAL 2: Strategic Assessment (Zeta) (Cooldown: 4) Unlocks at Tier 4
Final Text: Dispel all debuffs on all allies. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
UNIQUE 1: Imperial Vanguard (Zeta, Omicron) Unlocks at Tier 7
Final Text: Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap: The allied leader gains 20% Max Health and 20 Speed. Whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.
While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.