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Kit Reveal - Fury-class Interceptor

Emperor's Demise Event

UNIT NAME: Fury-class Interceptor

ALIGNMENT: Dark Side

CATEGORIES: Support, Sith, Sith Empire

 


Key Attributes:

  • New Debuff, Suspense, provides benefits to allied Sith ships if dispelled
  • New Buff, Stable Bulwark, Defeat save 
  • New Buff, Reinforced Determination, short of the long, stacking Defense UpCornerstone of a new, meta-defining, Sith Fleet
  • Brings buffs to the B-28 Extinction-class Bomber and other Sith and Sith Empire ships

 

Inspiration:

  • Star Wars: The Old Republic brought us this ship in the storylines of both the Sith Warrior and Sith Inquisitor classes, making it one of the most recognizable ships from that era.
  • Darth Malgus, being the exemplar Sith Warrior in SW:TOR, also flies this class of ship, making his inclusion as the crew a no-brainer for us.
  • We looked to Darth Malgus himself for inspiration on the abilities that Fury-class has. The Suspense debuff was inspired by both Doubt and Fear.

 

Strategy Tips:

  • Suspense can be given through the Basic ability 
  • The Basic ability can spread Debuffs from one ship to another
  • Choose how you use Special 2 wisely

 


ABILITIES:

BASIC: Enmity Class Precision Laser Cannons

Final Text: Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If there are no debuffs on the enemy side, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.

Suspense: Can't gain buffs; gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented.

SPECIAL 1: Heavy Seeker Missiles - Cooldown 2

Final Text: Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.

SPECIAL 2: Path to Power - Cooldown 4

Final Text: Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).

1+ ally: Inflict Healing Immunity for 2 turns 
3+ allies: Inflict Burning for 2 turns 
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted 
7+ allies: Inflict Shield Disruption for 2 turns 

UNIQUE 1: Galaxy in Flames

Final Text: Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks gain Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is lost, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain an additional +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.

Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; The first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark

Reinforced Determination: +50% Defense per stack

REINFORCEMENT: Rage of Korriban

Final Text: Enter Battle: All Sith allies gain a stack of Reinforced Determination for 1 turn. All Sith allies gain 20% Protection Up for 2 turns, doubled for Sith Empire allies. Inflict target enemy with Suspense for 1 turn, which can't be avoided.

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