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Kit Reveal - Saw Gerrera

Emperor's Demise Event

UNIT NAME: Saw Gerrera

ALIGNMENT: Light Side

CATEGORIES: Support, Leader, Rebel, Rebel Fighter

 


ABILITIES:

BASIC: Critical Shot

Final Text: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If all allies are Rebel Fighter, the cooldown of RPS-6 Rocket Launcher Blast is reduced by 1.

SPECIAL 1: RPS-6 Rocket Launcher Blast (Cooldown 6)

Final Text: For each buffed ally and enemy, remove 5% Turn Meter from all enemies and reduce all enemies' Offense by 2% (stacking) until the start of Saw's next turn, which can't be evaded or resisted. Then, dispel all buffs on all allies and enemies, and Rebel Fighter allies recover 20% Health for each stack of Heal Over Time dispelled from allies. Deal Physical damage to all enemies and inflict Blind for 2 turns.

SPECIAL 2: Granted 1 - Set Explosive Trap (Granted) - Tier 6 (Unlocks with Leader)

Final Text: Limit one use per battle. Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.

Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted.

UNIQUE 1: Adapt and Survive (Zeta) - Tier 4

Final Text: Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health. When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns.

If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter.

LEADER: Freedom Isn't Free (Zeta, Omicron) - Tier 6

Final Text: Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of the battle, allies have +30% Critical Damage while they have full Health, +30% Defense and +10 Speed while they don't have full Health, and +5 Speed (stacking, max 50) for each stack of Heal Over Time on them, and Saw gains the Granted ability Set Explosive Trap.

At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn. At the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn. Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (limit once until the start of their next turn, excludes revived allies). Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter.

Attacker: Gain Offense Up for 2 turns

Tank: Taunt for 2 turns

Support or Healer: Reduce cooldowns by 1 and gain 25% Turn Meter

Set Explosive Trap: Limit one use per battle.

Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.

Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted

While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health. Whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1.

At the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted. Whenever an ally uses a Special ability during their turn, they call themselves to assist. Whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (limit once until the start of their next turn).

 


Key Attributes:

  • Wiggs and Chaze! Wiggs and Chaze! Wiggs and Chaze!
  • Granted ability provides a great deal of support for Rebel Fighter allies 
  • Has ability to provide buffs and benefits to allies based on their health situation
  • Allies gain bonuses when buffs expire either through dispel or over time

 

Inspiration:

  • Saw Gerrera started out as a freedom fighter on his home planet of Onderon in the Clone Wars cartoon and brought to life in the movie Rogue One.
  • His appearance in Jedi: Fallen Order on Kashyyyk was a nice addition. With the upcoming Hero’s Journey for Jedi Knight Cal Kestis, we were inspired to put that version into Galaxy of Heroes.
  • We still do have nods to his other appearances though, with the RPS-6 Rocket Launcher Blast harkening back to his days fighting against Separatists.
  • Saw has grown more and more extreme in his ways as he has gotten older. His Leader ability, Freedom Isn't Free, will begin with damaging his allies at the start of the encounter. Fortunately, this works wonders for Wedge and Biggs who gain Speed for each ally under 100% health.

 

Strategy Tips:

  • ‘Explosive Traps’ timer goes down when enemies take turns and use special abilities 
  • Heal Over Times has potential to enhance Saw’s Leader ability
  • Remember that Mon Mothma herself is not a Rebel Fighter so some of Saw’s kit does not work with her on the team - this was done to create unique Rebel Fighter squads for you to use
  • Revived allies do not benefit from certain aspects of Saw’s kit (sorry Scarif Rebel Pathfinder)

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