The Frostbite team recently presented at SIGGRAPH and GDC 2021, sharing some of their latest and most exciting work.
The Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) conference is an annual event where computer graphics professionals from across the globe come together to share and learn about the latest technologies and research in computer graphics.
The following is a brief summary of the presentation given by SEED’s Henrik Halén and Frostbite’s Kyle Hayward at SIGGRAPH 2021:
Talk by Frostbite’s Kyle Hayward and Henrik Halén
During this talk, SIGGRAPH attendees learned about Global Illumination Based on Surfels (GIBS) which is a solution that solves the challenge of calculating indirect diffuse illumination in real-time. This talk explains how surfels, short for surface elements, prove to be an efficient mechanism to cache irradiance on a wide range of opaque geometric surfaces and scenes.
Contributors:
See more at ea.com.
The Game Developers Conference (GDC) is the world’s largest annual event for game industry professionals, including programmers, game designers, artists, producers, and business leaders.
The following is a brief summary of the talks given by Frostbite team members at GDC 2021:
Talk by Frostbite’s Henry Allen, Senior Software Engineer
This talk shared the recent developments on Frostbite’s Interaction Scenario System - N-teract, for short. The presentation covered how motion matching has been integrated with interaction as well as how this system has been extended to interact with other characters, the environment and objects in the world.
See more at gdcvault.com.
Discussion Panel moderated by Frostbite’s John Diaz
This panel discussion provided a glimpse into the role, responsibilities, and the day-to-day of a technical designer. Attendees also gained insights on how to start, become and grow as a technical designer without burning out.
Contributors:
See more at gdcvault.com.
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