Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Adaptive Hardware-accelerated Terrain Tessellation

In this master thesis report, a scheme for adaptive hardware tessellation is presented. The scheme uses an offline processing approach where a height map is analyzed in terms of curvature and the result is stored in a resource called density map. This density map is then bound as a resource to the hardware tessellation stage and used to bias the tessellation factor for a given edge. The scheme is implemented inside Frostbite 2 engine by DICE and produces good results while making the heightfield rendering more efficient.

The performance gain can be used to increase the rendering detail, allowing for better visual appearance for the terrain mesh. The scheme is currently implemented for hardware tessellation but could also be used for software terrain mesh generation. The implemention works satisfactory and produces good results with a reasonable speed.

Download PDF

Related News

The Journey of Battlefield 2042 Continues

Battlefield 2042
Jul 18, 2024
Continued 2042 Updates, Vault Drops, Events

Proud Voices: What Pride Means To Our Employees

Electronic Arts Inc.
Jul 2, 2024
At EA, Pride is every day. This year, we gathered voices from the EA LGBTQ+ community to hear and learn from them directly.

Invasive Plants vs. Frosties: saving our planet, one plant at a time

Electronic Arts Inc.
Jun 27, 2024
EA’s Heather Nightingale has launched an initiative known as Invasive Plants vs. Frosties, helping local ecology thrive.