Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Adaptive Hardware-accelerated Terrain Tessellation

In this master thesis report, a scheme for adaptive hardware tessellation is presented. The scheme uses an offline processing approach where a height map is analyzed in terms of curvature and the result is stored in a resource called density map. This density map is then bound as a resource to the hardware tessellation stage and used to bias the tessellation factor for a given edge. The scheme is implemented inside Frostbite 2 engine by DICE and produces good results while making the heightfield rendering more efficient.

The performance gain can be used to increase the rendering detail, allowing for better visual appearance for the terrain mesh. The scheme is currently implemented for hardware tessellation but could also be used for software terrain mesh generation. The implemention works satisfactory and produces good results with a reasonable speed.

Download PDF

Related News

Fighting for Fairness: Anti-Cheat Progress Report

Electronic Arts Inc.
Apr 24, 2025
A progress report on EA’s anticheat technology.

Introducing EA Javelin Anticheat

Electronic Arts Inc.
Apr 24, 2025
EA’s anticheat technology gets a refresh, offering players and fans worldwide the safest gaming experience yet

John Madden Legacy Commitment to Education: Year 3 update

Electronic Arts Inc.
Apr 4, 2025
Through the John Madden Legacy Commitment to Education, EA is investing back in the communities where we live, work, and play.