Audio for Multiplayer & Beyond
Develop Conference 2008
Mixing Case Studies from Battlefield: Bad Company & Frostbite. Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.
Audio for Multiplayer & Beyond – Mixing Case Studies From Battlefield: Bad Company & Frostbite from DICE
![](https://media.contentapi.ea.com/content/dam/eacom/en-us/common/white-bg-ea-bg-global-white-xl.png.adapt.320w.png)
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