DirectX 11 Rendering in Battlefield 3
GDC 2011
A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient deferred shading, high-quality rendering and resource streaming for creating large and highly-detailed dynamic environments on modern PCs.
Related News
Dragon Age: The Veilguard’s accessibility opens the game for everyone
Electronic Arts Inc.
Nov 21, 2024
GVGC partners with UNICEF for Game Changers Coalition
Electronic Arts Inc.
Nov 18, 2024
Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilg…
Electronic Arts Inc.
Nov 12, 2024