Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Photogrammetry and Star Wars Battlefront

Presentation by Andrew Hamilton and Ken Brown from DICE at GDC 2016.

Overview
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This talk will cover their research and development, planning and production, techniques, key takeaways and plans for the future. The speakers will cover photogrammetry as a technology, but more than that, show that it’s not a magic bullet but instead a tool like any other that can be used to help achieve your artistic vision and craft.

Takeaway
Come and learn how (and why) photogrammetry was used to create the world of Star Wars. This talk will cover Battlefront’s use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!

Intended Audience
A content creator friendly talk intended for pretty much any developer, especially those involved in 3D content creation. It is not a technical talk focused on the code or engineering of photogrammetry. The speakers will quickly cover all basics, so absolutely no prerequisite knowledge required.

Related News

Proud Voices: What Pride Means To Our Employees

Electronic Arts Inc.
Jul 2, 2024
At EA, Pride is every day. This year, we gathered voices from the EA LGBTQ+ community to hear and learn from them directly.

Invasive Plants vs. Frosties: saving our planet, one plant at a time

Electronic Arts Inc.
Jun 27, 2024
EA’s Heather Nightingale has launched an initiative known as Invasive Plants vs. Frosties, helping local ecology thrive.

Unlocking Careers in Gaming with EA SPORTS Academy

Electronic Arts Inc.
Jun 18, 2024
Learn how EA SPORTS supports aspiring gaming professionals in their transition to the industry.