Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Stochastic Screen-Space Reflections

Talk by Tomasz Stachowiak at SIGGRAPH 2015 in the Advances in Real-time Rendering course.

We present an algorithm for efficiently calculating glossy screenspace reflections in real-time. Our technique robustly handles spatially-varying material properties, such as roughness and normals. It faithfully reproduces specular elongation of microfacet BRDFs, and seamlessly blends with other physically-based rendering techniques. To accomplish this, we use Monte Carlo importance sampling, and reduce the resultant noise using specialized spatial and temporal filtering methods. In order to reduce the number of rays needed, we ray-trace at half-resolution, and reuse the rays shot from adjacent pixels in Monte Carlo integration. We can resolve to full resolution using several rays per pixel, but pay a small fraction of the ray-tracing.

Related News

Proud Voices: What Pride Means To Our Employees

Electronic Arts Inc.
Jul 2, 2024
At EA, Pride is every day. This year, we gathered voices from the EA LGBTQ+ community to hear and learn from them directly.

Invasive Plants vs. Frosties: saving our planet, one plant at a time

Electronic Arts Inc.
Jun 27, 2024
EA’s Heather Nightingale has launched an initiative known as Invasive Plants vs. Frosties, helping local ecology thrive.

Unlocking Careers in Gaming with EA SPORTS Academy

Electronic Arts Inc.
Jun 18, 2024
Learn how EA SPORTS supports aspiring gaming professionals in their transition to the industry.