Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Stochastic Screen-Space Reflections

Talk by Tomasz Stachowiak at SIGGRAPH 2015 in the Advances in Real-time Rendering course.

We present an algorithm for efficiently calculating glossy screenspace reflections in real-time. Our technique robustly handles spatially-varying material properties, such as roughness and normals. It faithfully reproduces specular elongation of microfacet BRDFs, and seamlessly blends with other physically-based rendering techniques. To accomplish this, we use Monte Carlo importance sampling, and reduce the resultant noise using specialized spatial and temporal filtering methods. In order to reduce the number of rays needed, we ray-trace at half-resolution, and reuse the rays shot from adjacent pixels in Monte Carlo integration. We can resolve to full resolution using several rays per pixel, but pay a small fraction of the ray-tracing.

Related News

Battlefield REDSEC launches alongside Battlefield 6's first season

Electronic Arts Inc.
Oct 28, 2025
Season 1 brings new maps, modes, vehicles, and weapons while REDSEC launches with battle royale and more

Battlefield 6 shatters records becoming the biggest launch in franchise his…

Electronic Arts Inc.
Oct 24, 2025
Millions of battlefield 6 players join the fight to break series’ beta and launch records for player engagement and franchise sales.

EA and Stability AI partner to empower artists, designers, and developers

Electronic Arts Inc.
Oct 23, 2025
The partnership will help unlock faster iteration, accelerate workflows, and expand creative possibilities.