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Apex Legends – June 4 Game Update 1.2 and Legendary Hunt Event

See what’s new in the latest Apex Legends patch, including a new Legendary Hunt event!

New Limited Time Event: The Legendary Hunt

Apex Elite Queue

June 4 – July 2

Make it to the Top 5 in any match and earn your way into a select queue full of Top 5 winners. Then prove you’re the best of the best by taking them all down!

  • The queue is optional. You can choose to play in the regular playlist at any time.
  • The Ring closes faster, and out-of-bounds damage has been increased.
  • You can earn character-specific badges that track Elite game wins.

Two Additional Legendary Skins for all Battle Pass Owners

  • Players who have the Wild Frontier Battle Pass will automatically get the Legendary Honored Prey R-301 skin.
  • Players who reach Battle Pass level 15 before the end of the event will get the Wraith Night Terror Legendary skin.

Legendary Hunt Challenge Rewards

June 4 – June 18

Complete special in-game challenges to score free Legendary Hunt loot! Don’t lose sight of your prey – these rewards are event exclusive, and once it’s over, they’re gone for good.

  • Legendary Hunt Badge – Finish in the Top 5 in any match. Tracks your longest Top 5 streak in the Elite Queue.
  • Rare Wolfpack G7 Scout weapon skin – Finish in the Top 5 in an Apex Elite match.
  • Epic Master of the Hunt Bloodhound Legend skin – Finish in the Top 5 in any queue five times (consecutive or nonconsecutive).
  • Legendary Tamed Beast Triple Take weapon skin – Win twice in any queue (consecutive or nonconsecutive).

Battle Pass Bonus XP

June 4 – June 18

Earn an entire Battle Pass level when you finish in the Top 5 in any match (once per day).

Double XP Weekend

Friday June 7 at 10:00 a.m. PT – Monday June 10 at 10:00 a.m. PT

Score double level XP and Battle Pass XP all weekend long! Does not include the Battle Pass level earned from finishing in the Top 5 each day.

Legendary Hunt Store Skins

June 4 – June 18

New Legendary Hunt items will rotate into the shop every three to four days – these items are event limited, so they may be back, but no one can say when.

 

The Patch Notes

Known Issues

  • Teamwork and Bonus Round badges
    • We are working on a server-side patch for these ASAP.
  • PlayStation sign-in bug for new players
    • There is an issue preventing some brand-new players who do not already have an EA Account linked to PSN from signing into Apex Legends. We’re working a fix for this and will push it ASAP. [Affects PlayStation only]

 

Kings Canyon Updates

  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot it had previously.
  • Repulsor has had loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot has been added to the underground pit in the small town in Shattered Forest.
  • It is now possible to ping Jump Towers and added voiceover lines will call out Jump Towers when you do. 

Quality of Life/Bug Fixes

 

  • Decreased the delay before items show up in the menu when looting a Death Box.
  • Mini Map direction will now display correctly while in the ship or skydiving.
  • Improved server performance to fix some cases of rubberbanding when using items.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Fixed an issue where players might “bounce” off your squad when breaking off during a skydive.
  • Improved skydiving to help it feel more responsive and smoother.
  • Thermite grenades now cause damage to doors.
  • Squad summary page improvements:
    • Cursor support added.
    • Players can now mute/report players from this page.
    • Players can now report teammates that have disconnected.
  • Caustic barrels can now be disabled by friendly teammates.
  • Added ability to fully customize button layout for controllers. [Xbox and PS4 only]
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • New pings:
    • Players can now select “Enemy Suspected” from the ping wheel.
    • Players can now choose “yes” and “no” options from the ping wheel.
  • Added ability to fully customize button layout for controllers. [Xbox and PS4 only].
  • Added localized voiceovers for all Legends in the following languages:
    • French
    • German
    • Spanish
    • Italian
    • Russian
    • Polish
    • Japanese
    • Mandarin
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed the extra sway from the G7 crosshair while moving.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed a rare issue with using consumables while having a Caustic gas canister out.
  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
  • Improved frame rate when sun shadow coverage is set to High in video options.
  • Fixed issue with the Long Distance Kill badge not displaying the correct max distance.
  • Fixed issue with bad frame rate when using Bloodhound’s Ultimate.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where player would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed issue where Octane’s Stim trail would still linger after death.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
  • Lots of minor fixes and polish to game stability and performance.

 


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