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Get Ready to Step in the Ring with the Fight Night Collection Event

2020 is last year’s news. Let’s start talking about 2021, beginning with our plans for the Fight Night Collection Event, coming January 5th.

Update Jan 12, 2021:

  • Removed references in patch notes to Mirage decoys having footstep sounds and Caustic Hammer breaking doors. These will be coming in a future patch.

Happy New Year, Legends! We’re starting 2021 off with a haymaker with our first Season 7 Collection Event - Fight Night! Going live at 10am PT on January 5th, today we’ll be telling you about it including: 

  • A new temporary game-type, the “Airdrop Escalation Takeover”
  • The Pathfinder Town Takeover
  • The Fight Night Collection Event, and its associated rewards track, collectible cosmetics, and the new Gibraltar heirloom.
  • Newly generous loot-granting MRVNs
  • And a whole host of balance changes and bug fixes

Read on more below for details:

Airdrop Escalation Takeover

With this update, we’re testing a new approach to LTMs. Instead of launching as its own playlist, the Airdrop Escalation LTM will be a “takeover” of the normal “Play Apex” game mode. It’s classic Battle Royale, but with way, way more supply drops. Immediately after you leave the Jumpship, you’ll find a cluster of four supply drops across the map. During each round, more will drop—they land at the same speed as Lifeline’s Care Packages.

Each supply drop contains a fully-kitted weapon of different tiers, depending on the round. For example, Round one’s drops feature level two kitted weapons while Round four’s drops include red armor and crate weapons. As with regular fully-kitted weapons, you can’t break them down or swap their attachments onto other weapons. And, of course, regular weapons and weapons will still appear as ground loot.

We’re curious to see what y’all think about the “takeover” approach to LTMs, so let us know!

Pathfinder Town Takeover

Drop your weapons and get ready for a brawl in Pathfinder’s Town Takeover: Fight Night style.

Entering the ring will prevent any player from using their weapons and any of their abilities. The only way to beat someone is via a bit of fist o’ cuffs. Oh, and don’t worry about any outside ring interference—no outside projectiles, grenades, or abilities can penetrate the ring’s force field.

Punchout the loot balls contained within the ring to scoop up some rare loot. Just remember you can’t use it until you leave!

Fight Night Collection Event and Rewards Track

The Fight Night Collection Event brings another set of 24 themed, limited-time cosmetics to Apex Legends.

All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Event Apex Packs for the entire duration of the event. 

Each Event Pack will come with one event item and two non-event items at the following drop rates:

If you want to learn more about how Event-Limited Cosmetics work, visit our FAQ.

If you collect all 24 event items, you’ll get the Gibraltar Heirloom.

After the event ends, the Gibraltar Heirloom will become available via heirloom crafting. 

As with previous events, this event brings a rewards track with all-new earnable cosmetics:

You can earn 1000 points per day and challenges refresh daily. The challenges also stack with your Battle Pass, so you can complete both at once.

Loot MRVNs

After having been previously decommissioned, MRVNs are now programmed to reward Legends in the arena. Only appearing in Olympus, these friendly guys will give you loot after interacting with them. They’ll produce tiered loot equal to what is shown on their screens.

  • White sad face = Common level 1 loot
  • Neutral blue face = Rare level 2 loot
  • Pleased purple face = Epic level 3 loot
  • Very Happy yellow face = Legendary Level 4 loot

Pick up your loot and thank your friendly MRVN. Or, if you’re feeling toxic, shoot them. When you do, they may drop their arm for you to store in your inventory. Taking this to another MRVN with the missing piece may get you a reward. Hi-five?

Meta Updates

Legends

There’s nothing too meta-shaking this time around; we’re giving Season 7 some extra time to shake out. Horizon released strong, but not overpowered. The below buffs are aimed at small power increases. Rampart still needs overall power, and the Caustic buff is an extra bit of compensation for the loss of vision blur from gas in Season 7. Note that looking at our data, the Season 7 change was a solid buff for Caustic, but he’s not quite where we want him to be.

Rampart:

  • Amped Cover: Decreased cooldown from 30 seconds to 20 seconds

Horizon:

  • Gravity Lift: Increased effective cooldown from 16 seconds to 21 seconds

Weapons

Hemlok:

  • Decreased damage from 22 to 20.

Mastiff:

  • Spread out 3rd/4th pellets to decrease max range of 4 pellet hits (was +/- 7.5 degrees, now +/- 10)

Prowler:

  • Reserve bullets increased from 175 to 210

Ring Update

In hopes of spreading out the chaos that can occur in final rings, we're making some tweaks to Rings 5 and 6.

  • Ring 5 is bigger (1500 unit radius to 2000 unit radius). Time to close is the same.
  • Ring 6 is the last ring. It will slowly close over 100s somewhere near the center of Ring 5.

Quality of Life

  • Ultimate Accelerants can now be used without opening your inventory. If your ultimate is not currently available, just press the button (or buttons, on a controller) to activate it, and you’ll pull out any stored Accelerant in your inventory and use it automatically.
  • When in a lobby, if a party member leaves your lobby for any reason, all party members will be marked as “not ready.” This should stop accidental launches into a match when your buddy dipped out for a second.
  • The fabled “Mark All As Seen” button has been added. Click this to remove the pesky (I mean helpful) red dots.
  • Pinging the nearest respawn beacon (from spectate) will now always ping the nearest beacon unless you don't have enough time to use it before the ring closes over it, instead of defaulting to the nearest beacon in the next safe ring.
  • We now show you how many treasure packs are needed to acquire the next comic page. This should just make it easier to people who are chasing the new bit of lore to know how far away they are.
  • We added a small bit of information to the Find Friends box to describe a situation where your friend might not be findable because of their EA account settings.

Bug Fixes

Bloodhound

  • Fixed an issue with Bloodhound’s UI disappearing after interacting with Horizon’s Tactical.

Wraith

  • Fixed an issue with Wraith’s Portals getting destroyed by the Trident.

Bangalore

  • Fixed an issue with Bangalore’s missile passing through hatch doors when they are closed in Worlds Edge.

Crypto

  • Fixed an issue with Hack consuming two Vault keys if two keys were in Crypto’s inventory.
  • Fixed an issue with Hack getting stuck within the Trident when deployed as a passenger and the trident is on a ramp.

Revenant

  • Fixed an issue causing other players to teleport with Revenant if they punch Revenant when he has very little health.
  • Fixed an issue that didn’t allow Revenant to deploy the Death Totem while on the Trident.

Loba

  • Fixed a lot of windows in World’s Edge that prevented Loba’s bracelet from passing through.

Rampart

  • Fixed an issue that allowed Rampart to place Sheila while in the Phase Runner.
  • Fix an issue where UI elements stayed on screen after using Sheila.

Horizon

  • Fixed an issue with Horizon’s abilities not affecting Lifeline’s DOC and Crypto’s drone.

 

That’s all for now. See you in the Arena, Legends.


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