How to Use the SPH Explosive Launcher in Battlefield™ 2042
Make the most of the Assault Class’s “sticky” explosives.
Introduced with Battlefield 2042 – Season 4: Eleventh Hour, the SPH Explosive Launcher is a potent Gadget for the Assault Class – and a blast to use! Learn how this handy hardware can aid your anti-infantry ambitions.
The Gadget in question fires Smart Piercing Hook (SPH) explosives – “sticky” projectiles capable of latching on to objects, vehicles, and players. Once an explosive attaches to its target, it will detonate after roughly one second. The SPH has an ammo count of four projectiles – two per casing – and requires a reload after two projectiles have been fired.
The SPH has many uses, but as you may suspect, the most fun is to make a projectile stick to an enemy. Pull this off and the enemy will see a flashing red icon, indicating doom. At this point, your foe’s redeploy screen is as inevitable as the smirk on your face.
You don’t need to aim this accurately to be effective, though. A projectile will kill an enemy within 2,5 meters and has a blast radius of 5 meters. You can be up to 50 meters away from your target and still hit where you are aiming, but further away, projectiles will drop drastically. The trajectory is quite flat, which makes it hard to lob projectiles, but ideal for precision shots. Keep this in mind, look for the right openings, and you will master the SPH Explosive Launcher in no time.
The SPH is great for area control. Shoot one or two projectiles into a building, and you are likely to see enemies fleeing the scene. Having created this chaos, you and your squad can push on, pick up the scraps, and secure the area. The SPH is ineffective against tanks, but if you see an open-seat vehicle with multiple targets on board, there’s another type of opportunity: shoot projectiles at the vehicle for a chance to score a satisfying multikill.
The only real countermeasure to the SPH is the APS-36 Shootdown Sentinel. This is a Gadget wielded by the Specialist Irish that can take down explosive projectiles. Also, enemies playing as Dozer will not die from a stuck projectile if they’re at full health, thanks to the Blast Resistance Trait. In that scenario, try to get two shots in.
We hope you enjoy experimenting with the SPH Explosive Launcher and that it will bring even more depth to the Assault Class. Have fun with Season 4: Eleventh Hour and we will see you on the battlefield.