Secetion 1: EA Sports FC Online

Introduction

The EA SPORTS™ FC Pro Asia series (hereafter "FC Pro") is a standalone tournament series organised by ELECTRONIC ARTS INC. (“EA”) 209 Redwood Shores Parkway, Redwood City, CA 94065, USA, using the EA SPORTS™ FC Online free-to-play multiplayer online game ("FC ONLINE"), published in each country by the following publishing companies:

  • In China, by Tencent Holding Ltd. (“Tencent”), 

  • In Korea, by Nexon Korea Corporation (“Nexon”), 

  • In Vietnam and Thailand, by Garena Online Private Ltd. (“Garena”),  altogether referred to as the “Local Publishers”.

The FC Pro Series includes FC Pro Festival (hereafter "Festival") organised and operated by EA.

These Terms and Conditions for the FC PRO FESTIVAL (hereafter "FC PRO FESTIVAL Terms and Conditions") govern the participation of FC ONLINE esports teams (“FC ONLINE esports Teams”) and their participating athletes (“Athletes”) in the FC PRO FESTIVAL. 

By signing these FC PRO FESTIVAL Terms and Conditions, all participating Athletes accept and agree to abide by and comply with these FC PRO FESTIVAL Terms and Conditions. 

EA reserves the right to update these FC PRO FESTIVAL Terms and Conditions in its sole discretion. Any revised version of these FC PRO FESTIVAL Terms and Conditions will be updated to the Athletes.

Headings are for interpretation only and do not affect the interpretation of these FC PRO FESTIVAL Terms and Conditions.

  1. Overview of the FC PRO FESTIVAL

The FC PRO FESTIVAL is a video game tournament where FC ONLINE esports Teams and Athletes located in the eligible countries listed in Appendix 1 will play against each other using the FC ONLINE in the , “3v3 mode”, “classic” mode, and “2v2” mode. 

The FC PRO FESTIVAL will be played in a team format of FC ONLINE, on prepared Computers (hereafter the "Supported Platform") on an on-site basis from the venue located in Seoul, Korea.

The FC PRO FESTIVAL shall comprise two FC Online competition stages:

  • All star day which shall crown one FCO esports region as the FC Pro Festival Champion (hereafter the “All star day”).

  • Battle of rivals is an entertainment tournament featuring KOLs, grassroots, and FCO Esports players (hereafter the “Battle of rivals”).

EA may cancel, postpone, relocate and/or organise a replacement “online” version of any FC PRO FESTIVAL stage as a result of circumstances and/or events outside of its reasonable control (including as a result of the COVID-19 outbreak) without any liability of EA in this respect.

  1. FC PRO FESTIVAL stages Calendar

  • All star day: December 21 2024. 

  • Battle of rivals: December 22 2024.

  1. FC PRO FESTIVAL Format

The exact format of the FC PRO FESTIVAL might be altered by EA due to COVID-19 pandemic safety, security and health requirements applicable in each country.

  1. Draft for All Star Day

    1. Draft Day – Format

Before entering into the Knockout Stage, all FC ONLINE esports Teams and Athletes are expected to attend the draft day which shall serve to determine the in-game teams all Athletes of each FC ONLINE esports Team will be allowed to use to play the Games throughout the FC PRO FESTIVAL (the “Draft Day”). The outcome of the in-game team drafted after such Draft Day must remain unchanged throughout the different stages of the FC PRO FESTIVAL. 

  1. Draft Day – Draft Order

  • Stage 1

    1. Each FC ONLINE esports Team will select 11 in-game players within the salary cap of 270.

    2. Each FC ONLINE esports Team must pick at least 1 in-game goalkeeper.

    3. There will be 8 rounds of draft.

      • Rounds 1, 2, 3

        • Each FC ONLINE esports Team will draft 1 in-game player per round

        • The time limit for each draft pick will be 30 seconds per FC ONLINE esports Team

      • Rounds 4, 5, 6, 7

        • Each FC ONLINE esports Team will draft 2 in-game players per round

        • The time limit for all draft picks will be 60 seconds per FC ONLINE esports Team in these rounds

      • Round 8

        • Each FC ONLINE esports Team will make all missing picks, if any, up to 11 total in-game players (including 1 in-game goalkeeper)

        • There will be no time limit for this round

  • Stage 2

    1. Each FC ONLINE esports Team will select 7 in-game players, with no salary cap.

    2. Each FC ONLINE esports Team must pick at least 1 goalkeeper.

    3. There will be 4 rounds of draft.

      • Rounds 1 and 2

        • Each FC ONLINE esports Team will draft 2 in-game players per round

        • The time limit for all draft picks will be 60 seconds per FC ONLINE esports Team 

      • Round 3

        • Each FC ONLINE esports Team will draft 3 in-game players per round

        • The time limit for all draft picks will be 90 seconds per FC ONLINE esports Team 

      • Round 4

        • Each FC ONLINE esports Team will make all missing picks, if any, up to 7 total in-game players (including 1 goalkeeper)

        • There will be no time limit for the draft picks 

  • After completing Stage 1 and Stage 2 of draft, FC ONLINE esports Teams will be able to select in-game coach. After selecting the coach on Draft Day, Teams and Athletes cannot change the coach during the competition.

  • In-game kits for the four national teams will be generic kits.

  1. Draft for All Star Day teams

  • Each FC ONLINE esports Team will draft an in-game team of 18 in-game players

  • Positions are divided into FW / MF / DF / GK

  • The player pool will consist of in-game players from following classes, grades and levels:

Class

grade

Level

ICONTM

1

5

ICON

6

5

NHD

10

5

TB

10

5

TT

10

5

GR

10

5

TC

10

5

HOT

10

5

COC

10

5

OTW

10

5

VTR

9

5

MOG

10

5

MC

9

5

UP

9

5

EBS

9

5

CAP

9

5

E21

9

5

BTB

8

5

FA

8

5

LOL

8

5

LN

8

5

SPL

8

5

BWC

7

5

HG

7

5

RTN

7

5

CC

7

5

23HW

7

5

LIVE

10

5

DC

6

5

23NG

8

5

24TY

5

5

23UCL

6

5

24HR

7

5

JNM

7

5

UT

6

5

EU24

7

5

24TS

5

5

MDL

6

5

CU

5

5

24EP

6

5

BDO

5

5

BLD

5

5

  • In-game players’ level will be set to 5.

  • Only in-game players with the same salary/specification globally will be allowed.

  • In-game manager level will be set to 100.

  • Salary cap is 270.

  • Each FC ONLINE esports Team can have a maximum one copy of an in-game player, even if from different classes (e.g. TOTY C. Ronaldo + TT C. Ronaldo is not allowed on the same in-game team).

  • Other FC ONLINE esports Team cannot draft the same in-game players within the same class, if the in-game player has already been drafted (e.g. there will be only one TOTY C. Ronaldo available in the draft)

  • Other FC ONLINE esports Team can choose in-game players with the same name from different classes, if the in-game player is still available (e.g. both TOTY and TT C. Ronaldo can be drafted into different in-game teams).

  • The “Team Color” in-game system will not be applied.

  • The Live Performance in-game system will not be applied.

  • Account registration will take place after the Team Draft is completed.

  • All Athletes in the FC ONLINE esports Team will be provided with the same in-game team (each participating Athlete can have an individual account on the esports server).

Training Coach System Regulation

  • “Training Coach” is allowed to be used during the competition, as per the limits set out by the game.

  • The Training Coach will be selected by Participating Athletes on Draft Day after the Team Draft is completed.

  • Each Participating Athlete will be provided with a list with various traits within Offence, Defence and GK to select a total of 20 training coaches.

  • The Account will be updated with the selected training coaches.

  1. Format

  • Day 1 All star day

    1. The four national teams each consist of two Athletes, and will compete in a single elimination format. There will be three matches in total.

    2. Every match is in Best-of-Three, except the final is Best-of-Five. 

      • Best-of-Three: the three single games must be in the sequence of Game 1: 1v1, Game 2: 2v2, Game 3: 1v1 (if any). 

      • Best-of-Five: the five single games must be in the sequence of Game 1:  1v1, Game 2: 2v2, Game 3: 1v1, Game 4: 2v2(if any), Game 5: 1v1(if any)

    3. The two Athletes use the same in-game squad.

    4. The nomination of the player for the first game should happen 

      • 2 hours before the broadcasting (if it’s the first match of the day)

      • Before the first match starts (if it’s the first match of the day)

      • After the previous match ends (if it’s the final match of the day)

    5. The last game (if any) player can repeat the first game player.

  • Day 2 Battle of rivals

    1. There will be two teams, each consisting of 4 KOLs, 4 grassroots players, and 2 pros. The team leads are Korean KOL.

    2. Each team has one KOL and one grassroots player from each region: China, Korea, Thailand, and Vietnam.  

    3. The match is Best-of Seven.

    4. The participants of each single match is:

      • Round 1: 3v3 (1 KOL & 2 Grass vs 1 KOL & 2 Grass) 

      • Round 2: 3v3 (2 KOL & 1 Grass vs 2 KOL & 1 Grass) 

      • Round 3: 2v2 (2 KOL vs 2 KOL)

      • Round 4: 3v3 (2 Grass & 1 KOL vs 2 Grass & 1 KOL )

      • Round 5: 3v3 (2 KOL & 1 Grass vs 2 KOL & 1 Grass) 

      • Round 6: 2v2 (2 Grass vs 2 Grass)(if any)

      • Round 7: 2v2 (2 Pro vs 2 Pro) (if any)

    5. Each KOL or Grass needs to join a minimum of 2 matches for the first 5 rounds.

  1. General

  • All Games will be played in the “DayTime” mode whenever possible.

  • The referee decides to choose both home and away after his/her own coin toss.

  1. Schedule

  • All star day:December 21 2024. 

  • Battle of rivals:December 22 2024.

  1. Preparation

  • The participating Athletes must play their opponent through the “Classic mode (salary cap 270)” or another game-mode on FC ONLINE, as communicated by EA. The Referee will inform participating Athletes which server to choose when connecting them with their opponent.

  • The participating Athletes must be in the venue or their place of participation and on standby for setting up or testing by the time they submit the player nomination of their first game (5.2.2).

  • Once the attendance for such participating Athletes is taken, he/she might no longer leave the designated lobby and shall remain available at all times, informing the Referees about any occurrences and needs on their end.

  • Any lateness or not following the Referees directions during the preparation period may result in sanctions.

  1. Communication

  • Athletes are required to be available on the dedicated communication platforms throughout the FC PRO FESTIVAL so that they are easily reachable for the Referee.

  • The FC ONLINE esports Teams and their Participating Athletes shall also regularly check his/her mail-account indicated upon registration or any other communication channel as instructed by EA for the transmission of information.

  • The Athletes shall direct any in-game related questions to the Referee.

    1. Participating Athletes communication during the competition hours outside of the Competition Platform will not be considered for purposes of administrative decision making. 

      • Referees do not have access to any social channels such as Twitter and messages sent via those channels will not be reviewed as part of administrative decisions.

  • The Referee will help the participating Athletes to message their opponent to set up their match and communicate in case of issues.

  • FC ONLINE Athletes must ensure that at least one person is available on the communication platform for the Referees at all times before, during and after the Games.

  • Communication with all involved parties must take place in English and has to be respectful at all times.

  • Athletes are responsible for following the instructions of the Referees at all times and have to be responsive at all times.

  • All the contents of communications with Referees on the communication platform, match channels, and emails are confidential. Any publication of the communication contents requires EA’s approval.

  1. Referees

  • The Referees will be on-site to monitor all Games. Referees will begin to play and shall record scores for each Game.

    1. Where an Athlete is only playing remotely from home, he/she shall ensure that the connection to the remote referee is stable and that such referee can be always communicated with during a Game.

  • The Referees will inform Athletes when to begin to play before kick-off and after half-time. 

  • In the in-game lobby, the Referees will be identified by a special ID tag or by any other form as indicated by EA. 

  • The FC ONLINE Athletes agree and acknowledge that any decision taken by a Referee in the FC PRO FESTIVAL is final and binding. 

  1. FC PRO FESTIVAL Game Rules

FC ONLINE  Athletes shall ensure to comply, for the whole duration of the FC PRO FESTIVAL, with the game rules set out. Failure to comply with these rules may lead EA to apply the sanctions as set forth in Section 6. 

  1. In-game Team Building Requirements & Pre-Match Setup - All Star day only

  • The in-game team of any Athlete must adhere to the following restrictions or as otherwise communicated by EA. 

    1. Formations:

  1. Only allow these formations

4-1-3-2

4-1-4-1

4-2-3-1

4-2-2-1-1

4-2-4

4-3-1-2

4-3-3

4-1-2-3

4-2-1-3

4-2-2-2

4-1-2-1-2

4-4-2

4-4-1-1

4-5-1

4-3-2-1

3-1-4-2

3-4-1-2

3-4-3

3-1-2-1-3

3-2-2-1-2

3-2-3-2

3-4-2-1

  1. Ban deployment with 3 Defensive Midfielder: ‘Defensive Midfielders’ are in game items with the following positions: LDM, CDM, RDM

  2. Ban formations without striker (ST, LS, RS, CF, LF, RF), LW, RW are not considered as ‘Striker’

  • If a player uses inappropriate formations, the player will be punished according to Section Sanctions.

  • Statistics for strategy can be changed freely.

  • Athletes found with squads that violate the formation restrictions may receive an immediate loss for that game.

  • Repeated occurrences will result in removal from the Festival.

  • In game player instruction & Tactic

  1. Player Instruction – Ban “Always Defensive Support” (DF1, DS1)

  2. Defense Style Setup – Ban “Drop Back”

  3. Defense Tactic (D-pad) – Ban “Striker Drop Back”  and “Lean towards the Ball“

  • Athletes are responsible for ensuring that the opponent's in-game team meets the requirements. If the opposing in-game team does not meet the requirements, Athletes are required to contact a Referee before the start of the Game.

  • If a chance of attack fails due to a systematic error during the penalty shoot-out, Athletes are obligated to recreate the situation after changing the forward or defender and restarting the Game.

4.1.1.   In-game uniform colour selection

  • The default uniform colour selection is based on home/away selection.

  • If the uniform colour is similar, the referee decides during the in-game settings before the start of the match and assigns the uniform colour.

    • For example, in the case of Team A uniform blue vs. Team B uniform sky-blue, there should be a change in the colour of Team A or Team B's uniform.

  1. Equipment use

  • All computers, screens, peripherals and headsets are supplied by EA.

    1. At the sole discretion of EA, computers, screens, peripherals, headsets and network service can be rented throughout the FC PRO FESTIVAL for the participating Athletes who play from home. 

  • No memory cards or saved games are permitted.

  • In the event that Event Officials provides more gaming equipment for use during the event, the participating Athlete is required to solely use such provided equipment. The participating Athlete is not allowed to use any personal devices (such as phones, headphones, tablets, etc.) during their Games, including for the purpose of listening to music, unless express written permission has been granted by Event Officials.

  • Athletes are permitted to use personal peripherals (specifically controllers, mice, keyboards) connected to stage PCs to play in the tournament. Event Officials takes no responsibility for correct operation of personal peripherals. 

  • In the case of a peripheral malfunction, Event Officials may provide Athletes with a standard mouse and keyboard, controller as a replacement. Event Officials takes no responsibility for the correct operation of replacement peripherals.

  • If an Athlete finds an issue with the provided equipment, they should notify a Event Officials immediately. If the Event Officials can confirm that an issue has occurred, they will determine whether the Game should be restarted, the win should be awarded to an Athlete or the conditions under which the Game should be resumed.

  1. In-Game Substitution

  • Athletes may make a maximum of five (5) in-game player substitutions throughout the regular 90 minutes of the Game.

  • Athletes may be allowed to make one additional in-game player substitution if the Game has to continue during overtime.

  1. Use of Gameplay

  • If an Athlete misuses the ball to delay the Game (e.g. the participating Athlete starts to circulate the ball within his own half and is purposely passing the ball between the defenders and heading the ball back to the goalkeeper multiple times) the participating Athlete will activate the ingame anti-fair system and may be deducted 4 points per activation. When the participating Athlete accumulates 12 point deductions (3 activations of the anti-fair system), the Athlete will automatically forfeit the Game.

  • Scoring on their own team’s goal intentionally is prohibited.

  • The competition servers (as identified by Event Officials) shall only be used during the competition matchups.

    1. All practice games played, shall take place on practice servers, as instructed by Event Officials.

  1. Pauses

Tactical Pause 

  • During the regular 90 minutes of in-game time, each Athlete is entitled to three (3) time-outs with a maximum of 30 seconds to administer formation changes, make in-game player substitutions, or carry out any other in-game related adjustments. It is the Athlete’s own responsibility to be ready after the 30-second break and to continue playing.

    1. If the game enters the extra 30 minutes in-game overtime, each Athlete earns an additional one (1) time-out. 

  • An Athlete might also facilitate his substitutions without losing a tactical pause via the “Quick Substitution System”.

  • If a tactical pause is made, a tactical change to the in-game team must happen. Unnecessary pauses or delays are prohibited.

  • Successive tactical pauses (more than 1 pause within 10 in-game minutes) for the purpose of time-wasting are prohibited, even when a tactical change to the in-game team occurred. The Event Officials will decide if an Athlete is wasting time intentionally. The decision will be binding and valid.

Technical Pause

  • If an issue occurs during a Game, the participating Athlete must raise their hand and alert the Event Officials. The Event Officials will commence the technical pause to inspect the issue at their own discretion.

  • FC ONLINE Athletes may ask the Event Officials to pause the Game officially in the circumstances listed below.

    1. Game Lag issue

      • Once a lag issue is reported and the game is paused, the Event Officials will take actions including but not limited to, confirming the Athlete’s lag, opponent’s game lag status, monitor check and server investigation.

      • At the sole discretion, Event Officials have the rights to determine the game lag recognition.

      • If the game lag is recognized, both participating Athletes are obligated to follow the referee's instructions for resuming, restarting, or any other steps.

      • If the game lag is not recognized, the participating Athlete who raise the issue will be punished (8.3 Sanctions).

    2. Critical Lag and Disconnection

      • If the Athlete is playing from the venue network provided by EA, at the sole discretion of EA, if the Game Lag that the participating Athlete experiences is determined to be critical and unfixable within the given time EA decided, EA may reschedule the individual game or match.

      • If the Athlete is playing from his own network, at the sole discretion of EA, if the Game Lag that the participating Athlete experiences is determined to be critical, the participating Athlete will be allowed a maximum of ten (10) minutes to make changes on the network. After this time, if the participating Athletes failed to restore or improve the connection, EA may reschedule or forfeit the individual game.

      • Opponents have displayed inappropriate language.

      • Disturbance by the audience or the environment

  • Tactical adjustments are not allowed in the event of a technical pause situation.

  • If a technical pause was requested without legitimate reasons to do so as stated above or as identified by the referee, the participating Athlete will be punished by 8.3 Sanctions.

  • For any occurrences, Event Officials hold the sole right to a final decision.

  1. Connection Issues

  • Each FC ONLINE Athlete is responsible for a fair and competitive gameplay. If an Athlete is trailing with a very low chance of winning (as determined in the discretion of EA) and leaves the Game (i.e. quitting an on-going Game) the Athlete can be sanctioned by Event Officials in a way Event Officials deem appropriate at its sole discretion, which might include one of the sanctions in 8.3 Sanction below.

  • Disturbance in the Game progress caused by systematic error needs to be documented via video or screenshots, or the verification by the Event Officials. And the problem needs to be raised immediately with the Event Officials. Event Officials will handle the situation in accordance with the received info.

  • Athletes shall be responsible for keeping track of the Game situation so that in the event where a Game is interrupted, the situation can be recreated. In all situations possible, the Event Officials will monitor the Game situation so that it may be recreated in the event of Game interruptions. Event Officials might consider a Game interruption to be one of the following situations which might require a recreating of the Game, but is not limited to the following:

    1. Disconnection due to an electricity problem in the venue.

    2. Inconsistent/irregular gameplay due to instability in the Game program or PC system used for the competition.

    3. Inconsistent/Irregular gameplay – an occasion of gameplay lag caused by bug issue or hardware malfunction, network instability, server malfunction.

    4. Inconsistent/irregular gameplay due to problems on the observer PC.

    5. Disturbance by the audience or the environment

  • After the restart the possession of the ball goes back to the participating Athlete who had possession before the game stopped. Event Officials will try to recreate the game situation as closely as possible, but the standard might be at Kick-off.

  • If inconsistent/irregular gameplay occurs on a penalty shoot-out situation after the Game:

    1. The Game will restart and both participating Athletes need to reproduce the moment before an inconsistent/Irregular gameplay appeared.

  • If none of the conditions above are the reason for interruption, Event Officials will make the decision of how to progress.

  1. Glitches, Cheating & Manipulation

  • Any attempt to cause or abuse a glitch in any Game in order to gain an advantage is prohibited;

  • Any use of cheat software in order to gain an advantage is prohibited;

  • Manipulating scores or fixing the result of a Game in order to assist other Athletes with their ranking is prohibited;

  • In the event that Event Officials determines that an action, goal, move, penalty or any other in- game action was caused by an unauthorized glitch, Event Officials will decide in its sole discretion to return the Game to a fair state depending on the result of the play;

  • If an Athlete is found manipulating scores or fixing the results of a Game in order to assist other Athletes with their ranking in the FC PRO FESTIVAL, such Athlete shall be immediately disqualified;

  • Without prejudice to the foregoing, any cheating, foul play, collusion or any other form of underhand or illegal exploits by Athletes will not be tolerated and Event Officials reserves the right, in its absolute discretion, to disqualify any Athlete deemed to be engaging in any such behaviour;

  • It is understood that if at any time an Athlete uses an illegal program, such Athlete will be disqualified from the tournament immediately and potentially banned from participating in any FC Pro related competitions for the duration of one year. Additionally, any Ranking Points held by the FCO esports Team will be cancelled;

  • Athletes cannot use any other external program besides official drivers for peripheral hardware usage. However, controller macro is not allowed to utilize.

  • Athletes must notify the Event Officials if bugs are encountered in the game;

  • Athletes will be disqualified for exploiting an unknown bug and the team awards/prize in FC PRO FESTIVAL will be forfeited.

  • Athletes who exploit the bug (unplugging and plugging in their controller) to see the opponent's ball landing spot during penalty kicks, will be forfeited:

    1. 1nd violation: forfeit of the game

    2. 2nd violation: forfeit of the match

    3. 3rd violation: forfeit of the FC PRO FESTIVAL

  1. Behaviour

The FC ONLINE esports Teams and each Athlete of the FC ONLINES esports Team, including Coaches and staff members must behave in an appropriate manner throughout the entire duration of the FC PRO FESTIVAL. The following behaviour is expressly prohibited in all Event Official's communication channels, including social networks:

  • Insulting and/or aggressive behaviour or language;

  • Expression of statements of commercial, religious or political nature or that incite or promote hatred and discriminatory conduct;

  • Not following instructions of Event Officials;

  • Excessive arguing with Event Officials (attempt to overrule or influence decision making);

  • Offending opponents;

  • Threaten other Athletes;

  • Not being available for the tournament management or only too late;

  • The use of drugs and alcohol or any other performance enhancing substance;

  • Gambling and betting on the outcome of any element of the FC PRO FESTIVAL;

  • Incorrect declaration of personal information; and/or

  • Equipment/transmission/internet manipulation.

  1. Dress Code

  • Athletes and FC ONLINE esports Teams shall wear uniform attire appropriate to the circumstances and location at which the FC PRO FESTIVAL is taking place. 

    1. This includes the award ceremony following the final round, at which the winner must wear formal attire or the attire provided, as per guided by management crew on-site.

  • All attire items that will potentially be worn during the FC PRO FESTIVAL by the Participating Athletes have to be submitted to EA at least two weeks before attending the match day. Only items that were pre-approved in writing can be worn during the FC PRO FESTIVAL.

  • Athletes are not allowed to wear attire/accessories that disturb the broadcast.

    1. If any Participating Athlete’s attire/accessories is deemed inappropriate, the Participating Athlete could be asked by EA to change such attire/accessories to be able to continue the tournament.

  • Each FCO Esports Team’s entourage, which includes the coach and any other media members of the FCO Esports Team, shall only be permitted to wear either unbranded, non-commercial attire, or the same attire as the Participating Athletes of that FC ONLINE esports Athlete attire, which shall at all times be in accordance with these regulations.

  • Participating Athletes shall not wear, carry or bear any items of a commercial, religious or political nature, or which in EA’s opinion reflect unfavourably upon the FC Pro, EA, any EA product or any other EA partner nor carry out any promotional activity in connection with the event unless otherwise approved in writing by Event Officials.

  • Failure of Participating Athletes and FCO Esports Team to comply with this section may lead Event Officials to disqualify Participating FC ONLINE esports Athlete attire to apply the sanctions as set forth in the FC PRO FESTIVAL Terms and Conditions.

  1. Anti-Doping Regulations

  • Use of drugs and alcohol is prohibited on the premises of, or during the attendance of, live events or tournaments, for the duration of the competitive tournament.

  • Athletes must not be under the influence of drugs and alcohol while playing.

  • Smoking (including e-cigarettes) is prohibited except in designated areas.

  • Smoking (including e-cigarettes) in hotel rooms is strictly prohibited unless the participating Athlete has a smoking room.

  • Any Athlete who appears to violate the above terms under this Section may be sanctioned under Section 8 of these FC PRO FESTIVAL Terms and Conditions.

  • EA reserves the right to conduct doping controls during all of FC PRO FESTIVAL with a random or targeted selection of participating Athletes before, during or after the tournament in accordance with the EA Anti-Doping Regulations and the WADA Code. 

    1. Taking into consideration the specifics of the FC PRO FESTIVAL, EA bases any decisions related to its Anti-Doping programme on the EA Anti-Doping Regulations (ADR), EA Disciplinary Code, as well as the World-Anti Doping Code (WADC) published by the World Anti-Doping Agency (WADA), WADA’s prohibited list of substances, the International Standards and guidelines published by WADA. 

  1. FC ONLINE esports Teams Prizes and Expenses

    1. Prizes

The FC PRO FESTIVAL includes a prize pool of USD 10,000 for the first day programs, which is allocated as follows:

Day 1 All Star Day

Place

Prize

1st placed team

2 people

$5,000

2nd placed team

2 people

$3,000

3rd placed team

2 people

$1,000

4th placed team

2 people

$1,000

Total

$10,000

The above-mentioned prizes represent the consideration for the services performed by participating Athletesin the participation to FC PRO FESTIVAL during the performance of these FC PRO FESTIVAL Terms and Conditions.

In particular, 

  • Athletes in Day 1 All Star Day compete in the unit of Teams will evenly receive the prize.

Prizes will be granted only if FC ONLINE Athletes fully comply with these FC PRO FESTIVAL Terms and Conditions. In case of breach of any provision of these FC PRO FESTIVAL Terms and Conditions by FC ONLINE Athletes, infringing FC ONLINE esports Teams and participating Athletes shall both be subject to the Sanctions defined in the relevant Section here below and lose any right to receive the prizes indicated above.

Prizes Terms and Conditions

  • Prizes are not transferable. No substitution of prizes for other goods and services is permitted, except that EA reserves the right to provide a substitute of approximately equal or greater value if an advertised prize is unavailable or not allowed by local law. All federal, state, provincial and local taxes, and international tariffs are the sole responsibility of the individual winner.

  • Potential winners will be required to complete, sign, and return a Prize Winner Declaration and Release within ninety (90) days of completion of the applicable Competition to claim a prize. If a potential winner fails to sign and/or return the Prize Winner Declaration and Release, refuses the prize, or is ineligible to accept the prize, the potential winner forfeits the prize.

  • Failure to communicate banking information or delivery method to the Event Offcials in a timely manner may result in forfeiture of the prize. If a potential winner is a minor in their territory of residence, the potential winner’s parent or legal guardian (as required by law) will be required to sign all necessary documents upon verification of identification. Receiving a prize is contingent upon compliance with these Competition Rules. In the event a potential winner is disqualified, or the prize is forfeited for any reason, EA retains the discretion to donate the applicable prize to a charity of EA’s choosing. Potential winners may be required to provide a valid shipping address to claim a prize. Allow up to three (3) months for delivery of prizes.

  • In the event EA cancels or suspends the Competition pursuant to the conditions above, prizes will be awarded for all Competitions prior to such cancellation or suspension.

  1. Travel Expenses

  • EA may cover certain travel and accommodation costs incurred by Competitors during their participation to the Competition.

  • For Competitors with travel expenses paid by EA, the selection of transportation carriers, hotels, and/or related transfers, will be at EA's sole discretion.

  • EA reserves the right to provide ground transportation instead of airfare based on Competitors’ travel distance from Champions Cup. If a Competitors requests special travel or accommodation plans, such as different travel dates, different carriers, or departure/arrival cities other than the designated city for the tournament, and if the cost of the special travel request exceeds that of the standard tournament travel plans, EA may require the Competitors to cover the difference in cost. 

  • Receiving travel accommodations is contingent upon compliance with this T&Cs. In the Champions Cup, Competitor is disqualified, or travel is forfeited for any reason, EA may award that Competitor’s transportation, accommodations, current placement in the Competition, and/or the prize associated with Competitor’s current placement to an alternate Competitor, who may assume that Competitor’s place in the Competition. 

  • Incidentals for travel, including, without limitation: telephone calls, facsimile charges, Internet charges, spa/beauty salon services, laundry, tours/excursions, gift shop purchases, hotel processing fees, airline service charges and any other expenses not mentioned in this T&Cs are the sole responsibility of the Competitor or parent/guardian of the Competitor, and the Competitor may be asked to account for any such incidental charges by providing the applicable hotel with a credit card. Hotel and airfare cannot be used separately.

  • Travel and accommodations are subject to availability and certain restrictions. Any extra nights’ stay and any additional costs associated with an extended stay are the sole responsibility of the Competitor, or parent/guardian of the Competitor. Valid passport and/or other travel documentation may be required, which is the responsibility of each Participating Athlete. Additional restrictions may apply.

  1. General provisions 

    1. Commercial and intellectual property rights

For the purposes of this Section:

FC PRO FESTIVAL Marks” means the official name “FC PRO FESTIVAL” and/or any other official marks, visual assets, symbol, emblem, logo, slogan, mark or designation associated with the FC PRO FESTIVAL (including any official emblem, mascot and/or trophy).

EA Intellectual Property Rights” means all intellectual property and other proprietary rights of whatsoever nature, howsoever arising and in whatever media, whether or not registered or capable of registration, including trademarks, service marks, trade names, trade dress, registered designs, copyrights, moral rights, domain names and any applications for the protection or registration of such rights and all renewals and extensions thereof and goodwill throughout the world.

Marketing Rights” means, in any and all media, any and all advertising rights, promotional rights, rights of endorsement, rights of association, premium and giveaway rights, marketing rights, merchandising and licensing rights, concession rights, sponsorship rights, hospitality rights, travel and tourism rights, ticketing rights, accommodation rights, publishing rights, betting/gaming rights, retail and merchandising rights, music rights and any other rights and/or associated commercial opportunities relating to the FC PRO FESTIVAL to the extent that such rights are not Media Rights.

Media Rights” means the right to report upon, record, transmit or otherwise exploit any still or moving visual-only images, any audio-only material, any audio-visual material, any text and any data by any means whatsoever (whether now known or hereafter devised, developed or invented), any aspect or element of the FC PRO FESTIVAL taking place within any site on a live and/or delayed basis in any media and by any means of delivery whether now known (including successor technologies) or hereafter invented. The Media Rights include the right to record, create and exploit the official film of the FC PRO FESTIVAL and/or similar audio-visual products and programming.

Participating FC ONLINE esports Team Marks” means any representative symbol, emblem, logo, slogan, mark or designation which is used, owned and/or used under licence (or similar) by the FC ONLINE esports Team, including any foreign translation and any permutation thereof, whether or not registered or capable of registration.

Playing Apparel” means any official apparel worn by the relevant FC ONLINE esports Team and/or participating Athlete during and/or in connection with the FC PRO FESTIVAL (such as uniforms, tracksuits or jerseys).

Ownership on Media Rights, Marketing Rights and FC PRO FESTIVAL Marks

EA solely owns and has the exclusive right to exploit on a worldwide basis all commercial rights (including any Marketing and Media rights) and all other rights and opportunities (whether currently existing or created in the future) to the FC PRO FESTIVAL as the founder of the FC PRO FESTIVAL and the world governing body of association football as well as based on EA’s organisational, logistical and financial contributions, roles and responsibilities in relation to the FC PRO FESTIVAL. 

EA is, and remains, the sole owner of all of the FC PRO FESTIVAL Marks, and retains the sole right to, on a global basis, develop any marks, logos and symbols for and/or in connection with the FC PRO FESTIVAL.

No FC ONLINE esports Team or Participating Athlete is entitled to directly or indirectly exploit or in any manner use any Media Rights, Marketing Rights, Intellectual Property Rights of EA (including without limitation any image or other reproduction of the FC PRO FESTIVAL trophy and/or any other EA trophy), and/or any other commercial or other rights and opportunities whether currently existing or created in the future save as expressly permitted by EA in accordance with these FC PRO FESTIVAL Terms and Conditions.

The FC ONLINE esports Teams shall not challenge by any means EA’s ownership of any Media Rights, Marketing Rights, Intellectual Property Rights and all other commercial or other rights and opportunities (including any title and interest in, and to, the FC PRO FESTIVAL or the respective part thereof) whether currently existing or created in the future.

Each FC ONLINE esports Team undertakes not to oppose, and to ensure that none of the Participating Athlete or contracted third parties oppose, any of the trademark or copyright applications filed by EA, or other affiliates authorised by EA, nominees or licensees in respect of the FC PRO FESTIVAL Marks, or seek to cancel any such registrations held by EA. No FC ONLINE esports Team or participating Athlete may in any way challenge, or apply for any copyright, trademark or patent protection, or domain name registration in respect of the FC PRO FESTIVAL Marks which would adversely affect EA’s proprietary interests in the FC PRO FESTIVAL Marks. 

FC ONLINE esports Teams are fully responsible for the full compliance with these provisions of all of the Participating Athletes and any third party member of the FC ONLINE esports Teams. 

Transfer of Rights of FC ONLINE Participating Athletes

Competitor Marks

Subject to the terms and conditions set forth below, each Competitor hereby assigns to EA the right to use and/or the right to sub-license the right to use, in perpetuity and free of any charge, any Competitor Marks as well as the visual representations of any relevant Playing Apparel.

EA’s right to use and/or sub-license such Competitor Marks and the visual representations of any relevant Playing Apparel shall be exclusive in respect of, or in connection with, the filming, recording and broadcasting of the FC PRO FESTIVAL in any media. 

EA’s right to use and/or sub-license such Competitor Marks and the visual representations of any relevant Playing Apparel shall be non-exclusive in respect of all other uses, whether it be in connection with the promotion of the FC PRO FESTIVAL, or use in electronic or print publications, electronic software games, media-related products and services, merchandising, philatelic and numismatic products or otherwise. 

In any case, EA shall not apply any variations of modifications to the official version of the Competitor Marks as determined by each Competitor and shall not use any Competitor Marks in any manner which:

  1. would imply that any Competitor endorses a product or brand of any commercial entity, including any commercial affiliate of EA; 

  2. is deceptive or misleading; 

  3. compromises or reflects unfavourably upon the good name, goodwill, reputation, political or religious impartiality and image of the Competitor; or

  4. might jeopardise or limit the Competitor’s proprietary interests with the Competitor Mark.

With the sole exception of the usage by EA of the Competitor Marks for mere editorial purposes in any form, EA shall:

  1. not use the Competitor Marks on a stand-alone basis, and must always use any Competitor Marks with either the marks/logos of a minimum of three (3) other Competitor Marks or a FC PRO FESTIVAL Mark; and 

  2. ensure that no single Competitor Mark receives prominence over any other Competitor Mark on any single item of merchandise or promotional material.

Competitors 

Each Competitor shall secure written confirmation (based on a template document prepared by EA if required by EA) from each Competitor of EA’s right to use and/or EA’s right to sub-license the right to use, in perpetuity and free of any charge, any of their records, names, photographs, images (including any still and moving representation thereof) and data, which may appear or be generated in connection with the participation of the Competitors in any stage of FC PRO FESTIVAL (including photographs that have been provided to EA by Competitors through different communication channels and photographs of Competitors taken or uploaded for accreditation purposes and any match-related data). EA may not use the Competitors’ records, names, photographs, images (including any still and moving representation thereof) and/or data in any manner which would imply that any Competitor and/or relevant Competitor endorses the products or brands of any commercial entity, including any commercial affiliate of EA.

EA’s right to use and/or sub-license such records, names, photographs, images and data shall be exclusive in respect of, or in connection with, the filming, recording and broadcasting of the FC PRO FESTIVAL or any official media product relating to the FC PRO FESTIVAL (e.g. the Official EA Film etc.) in any media. 

EA’s right to use and/or sub-license such records, names, photographs, images and data shall be non exclusive in respect of all other uses, whether it be in connection with the promotion of the FC PRO FESTIVAL, any editorial use in any media, irrespective of the transmission form (including, without limitation, electronic or print publications, television feeds, broadband and mobile feeds, giant screen presentations, downloadable images), electronic software games, media-related and digital products and services (including without limitation, , merchandising, philatelic and numismatic products or otherwise, promotion of the media products and programming, save that EA may not exercise any such rights in any manner which would imply that any \Competitor endorses the products or brands of any commercial entity, including any commercial affiliate of EA.

Upon request by EA, the relevant Competitor or Competitor agrees to execute, free of charge and at their own costs, in a timely manner and in compliance with any instructions given by EA any and all clearances or other documents as may be required by any local, regional, national or other laws, regulations, directives or judicial acts applicable to effect such assignment, transfer and waiver of such rights to EA and to enable the free and unfettered, direct or indirect, exploitation of any and all Media Rights, Marketing Rights, Intellectual Property Rights and other present or future commercial and other rights and opportunities by EA.

Promotional Rights of FC ONLINE participating Athletes

Participating Athletes and FC ONLINE esports Teams shall not carry out or facilitate any commercial or marketing activities whatsoever with respect to the FC PRO FESTIVAL without the prior written consent of EA.

  1. Conduct contrary to the integrity

  • All FC ONLINE esports Athlete entourage shall refrain themselves and the Participating Athletes from engaging in conduct contrary to the integrity and sporting ethics of the FC PRO FESTIVAL and shall be bound to the applicable EA regulations (included EA Disciplinary Code, EA Code of Ethics and the EA Code of Conduct).

  • If any Athlete entourage is found unlawfully influencing or attempting to unlawfully influence the result, progress or any other aspect of any match of the FC PRO FESTIVAL in a manner contrary to integrity and sporting ethics the FC ONLINE esports Team shall be immediately disqualified. 

  • All Athlete entourage shall refrain from entering, directly or indirectly, in any betting-related activity in relation to the result, progress, conduct or any other aspect of any match of the FC PRO FESTIVAL in accordance with the applicable EA regulations. 

  • All Athletes entourage must refrain from using and/or disclosing any inside information related to the FC PRO FESTIVAL for betting purposes contrary to integrity and sporting ethics. 

  • In the event any Athlete entourage is approached by any person who offers, promises or provides any type of personal or undue pecuniary or other advantages, including but not limited to money, benefits or gifts for the Athlete and/or FC ONLINE esports Team entourage to (i) unlawfully influence the result, progress or any other aspect of any match of the FC PRO FESTIVAL, or (ii) provide inside information, it shall be the Athletes entourage obligation to immediately report such incident to the EA Integrity Department. 

  • For such purposes, all Athletes entourage have available the following reporting mechanisms to comply with their duty to report any integrity incident as well as any other matter contrary to sporting ethics: 

  • Email: easportsfcproasia@ea.com

  1. Sanctions 

Violation of these FC PRO FESTIVAL Terms and Conditions (or any part thereof) by any Athlete may, at EA’s discretion, result in one or more sanction(s) against such FC ONLINE Athletes as determined by EA acting reasonably.

The sanctions against FC ONLINE esports Team and/or Athletes may include, but are not limited to:

  • Warning(s) in the following occurrences:

    1. If an Athlete does not follow the instructions from the Event Officials;

    2. If an Athlete does not sit on a chair in the participating Athlete’s booth;

    3. If an Athlete disobeys the Event Officials's decision;

    4. If an Athlete uses inappropriate language or behave inappropriately; or,

    5. If an Athlete conducts any behaviour that can affect the match beside all followings above, they might receive one warning. In the worst case, they might be forfeited from the match.

    6. Any other prohibited occurrences in these FC PRO FESTIVAL Terms and Conditions.

All decisions and rulings of EA or Event Officials relating to the Competition are final and binding. EA reserves the right to penalize any FCO esports Team or any Athlete in FC Pro Champions Cup at any level, at any time, for any reason. Penalties may include, but are not limited to, any or all of the following:

  1. Warning 

  2. Reprimand 

  3. Forfeiture of Game 

  4. Forfeiture of Matchup 

  5. Reduction in match score 

  6. Loss of awards (including prize money and paid travel expenses) 

  7. Temporary or permanent suspension from the Competition 

  8. Disqualification from the Competition, Competition Events and future competitions or Events;

  9. Automatic game loss 

  10. Loss of future prize money 

EA also has the right to publicly announce penalties that have been levied on FCO Esports Teams and Participating Athletes, and FCO Esports Teams and Participating Athletes waive any right of legal action against EA, and/or any of its affiliates.

  1. Indemnity

Each FC ONLINE  esports Team (and, if required by EA, any Athlete and Coach) shall indemnify, defend and hold EA and its affiliates, as well as their officers, employees, representatives, and agents harmless against any and all liabilities, obligations, losses, damages, actions, fines and expenses (including reasonable legal expenses) resulting from, arising out of, or attributable to any breach or alleged breach of these FC PRO FESTIVAL Terms and Conditions by that FC ONLINE  esports Teams or their Athletes and/or any other of their FC ONLINE esports Team members (or, in the case of indemnification by any Athlete, any breach or alleged breach of these FC PRO FESTIVAL Terms and Conditions by that Athlete).

  1. Data Protection

EA will process personal data in strict compliance with applicable data protection laws. The FC ONLINE esports Teams and Athletes read, understand and accept the data processing consent declaration separate to these FC PRO FESTIVAL Terms and Conditions.

  1. Anti-corruption and bribery

FC ONLINE  esports Teams and Athletes acknowledge that giving and taking bribes can lead to criminal proceedings, amongst others in accordance with art. 4a of the Swiss Federal Law on Unfair Competition (art. 102 of the Swiss Criminal Code) and art. 322octies and art. 322novies of the Swiss Criminal Code USA Foreign Corrupt Practices Act of 1977 (“FCPA”), the United Kingdom Bribery Act of 2010, or any similar law in the applicable territories prohibiting bribery and/or corruption, and other applicable laws in respect of these FC PRO FESTIVAL Terms and Conditions. 

  1. Governing Law and Jurisdiction

Without regard to conflict of law principles, these FC PRO FESTIVAL Terms and Conditions shall be governed by and interpreted in accordance with the laws of Switzerland, the Vienna Convention on the International Sale of Goods being excluded. All disputes in connection with these FC PRO FESTIVAL Terms and Conditions, including disputes as to its conclusion, binding effect, amendment and termination, are to be promptly settled between the parties by negotiation. If no solution can be reached, such disputes shall be exclusively resolved by ordinary courts of law in Zurich, Switzerland or (if required by EA) by an arbitral tribunal consisting of one (1) arbitrator under the auspices of, and pursuant to, the Swiss Rules of International Arbitration of the Swiss Arbitration Centre. The seat of the arbitration shall be Zurich, Switzerland and the language of the proceedings shall be English. For the avoidance of any doubt, any determination made by the arbitral tribunal shall be final and binding on the parties. 

Athletes acknowledge and agree that they have read and understood these FC PRO FESTIVAL Terms and Conditions and that they are fully aware of the rights and obligations arising therefrom.  

Please indicate your acceptance of these FC PRO FESTIVAL Terms and Conditions by signing and returning a copy of these FC PRO FESTIVAL Terms and Conditions.

Athlete 1

Agreed and accepted on ......./......./202_

Signed: ____________________

Name (printed): ____________________ Email address: ____________________ 

Athlete 2

Agreed and accepted on ......./......./202_

Signed: ____________________

Name (printed): ____________________ 

Email address: ____________________ 

Where the Athlete is a minor, please also complete below:

Name of Parent/Legal Guardian (printed): ____________________ 

Signed: ____________________ 

Address: ____________________________________________________________


APPENDIX 1 – Eligibility List

This list of countries is subject to changes or modifications provided by EA at any moment and for any reason.

Asia

China

Thailand

Vietnam

South Korea


APPENDIX 2– GLOSSARY

Participating Athlete - a real-world, professional EA SPORTS FC ONLINE player, registered to participate in FC ONLINE events.

In-game Team - in-game EA SPORTS FC ONLINE roster of virtual in-game players, used in Major Event play by each individual Participating Athlete.

Athlete's Nickname - The unique names created by Athletes to be displayed in the game and broadcastings.

Game - a single instance of two Participating Athletes facing off, with victory determined by the number of in-game goals scored by each Participating Athlete 

Matchup - a single instance of two participating FC ONLINE esports Teams facing off, with victory determined by the number of games won in the course of the matchup (e.g. 3 games won in a Best-of-5-game matchup) 

Roster - The sum of a Team’s Active Roster.

Referee - Referees are responsible for making judgements on every match-related issue, question and situation which occurs before, during, and immediately following a match. 

APPENDIX 3 – PROHIBITED PARTNER CATEGORIES LIST

  • Pornography or any sexually explicit materials, contraceptive products or services, or online dating products or services;

  • Alcohol;

  • Tobacco, cigarettes or similar products;

  • Other restricted drugs or drug paraphernalia;

  • Firearms, explosives, or other weapons;

  • Tattoos or body branding services;

  • Gambling/wagering/lottery products or services, including sports betting and daily fantasy sites or similar services; 

  • FC Ultimate Team Coin promoting or selling websites or companies

  • Unauthorized game key selling websites or companies

  • Political ads or otherwise promoting a political agenda;

  • Illegal products or services, or content that otherwise violates any applicable laws in the territories;

  • Involving content that is obscene, slanderous, misleading, inaccurate, or discriminatory;

  • Pharmaceutical products or services, dietary supplements, or medical devices;

  • Products or services that compete with EA’s business (e.g. games, online game sites, or competing esports events);

  • Anything that is detrimental to EA’s business (hacking, gold services, account selling, coin selling);

  • Anything that is inconsistent with the ESRB or applicable rating(s) of the game in the given territory;

  • Cryptocurrency, cryptocurrency companies and/or websites promoting/relating to the trade of cryptocurrency 

  • Any direct competitive platform manufacturer outside of SONY PlayStation, that is to say: Microsoft Xbox One, Xbox One S, Xbox One X, Xbox 360


Data Processing Consent Declaration (individually per player and Coach)

Please read this Data Processing Consent Declaration ("Declaration") carefully and ensure that you (referred to as the "Data Subject"), understand it.

By taking part in FC PRO FESTIVAL, you authorise EA to store, transfer and otherwise use any Personal Data, which is to be understood as any information that relates to FC ONLINE esports Teams and participating Athletes and in particular the data provided by email at the time of FC ONLINE esports Teams and participating Athletes’ registration to the FC PRO FESTIVAL (“Personal Data”), which may include the following:

  • First name, last name, citizenship and immigration status, government identification number, passport number, financial accounting number, credit card number, address, phone number, email address, place of birth, place of residence, location of remote production, age, date of birth, gender, photos, audio/voice recording, gamertag, social media handles (twitter and Instagram), professional achievements, team name, founding date, country of origin for team, team affiliation and IP-address of practice area.

Purpose of Processing and Use of Personal Data

EA and their appointed agencies SOOP Co., Ltd, and EA, to use the Personal Data as follows:

  1. To assess eligibility to take part in FC PRO FESTIVAL. 

  2. to organise the FC PRO FESTIVAL;

  3. to connect two participating Athletes for a Game;

  4. to arrange the participating Athletes travel and accommodation for the FC PRO FESTIVAL, in case of qualification;

  5. to present the qualified Athletes on EA’s controlled sites, press releases and any FC PRO FESTIVAL related promotions;

  6. to present the participating Athletes in any live show, as part of the highlights clips, the event documentation and any clipping model on any of EA social media sites or EA.com;

  7. to be used in the distribution of the world wide TV and live stream feed as part of the Athletes presentation;

  8. to be contacted for the FC ambassador programme;

  9. to be shared with EA SPORTS, the publishing partners of FC ONLINE in the respective markets (being Garena, Nexon Corporation, Tencent Games).

Sharing Personal Data with Third Parties

In this regard, you acknowledge and agree that such Personal Data may be transferred to the relevant public (government) authorities and/or authorised bodies and organisations as might be required under the applicable national laws and/or for security reasons (‘Applicable Data Protection Laws’). Additionally, you acknowledge and agree that Data will be shared with SOOP Co., Ltd and EA, to use the Personal Data  for the purposes outlined above. The Personal Data will not be used, processed, stored or transmitted by EA over and above the scope described herein, or as otherwise described in EA’s Privacy & Cookie Policy.

Storage of Personal Data and Data Security

The Personal Data may be stored and in the United States or any other country in which EA, its subsidiaries, or third-party agents operate. By taking part in FC PRO FESTIVAL, you consent to the transfer of your personal data outside of your country of residence, and you acknowledge that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship.

EA's privacy practices comply with the APEC Cross Border Privacy Rules System. The APEC CBPR system provides a framework for organizations to ensure protection of personal information transferred among participating APEC economies. More information about the APEC framework is available on this page.

Your Personal information will be retained only for as long as necessary to for the purposes described herein, and as otherwise disclosed in EA’s Privacy & Cookie Policy. Where required, we may retain that information beyond that period if necessary for legal, operational, or other legitimate reasons.

Rights

You may have certain rights to the Personal Data in accordance with, and subject to the Applicable Data Protection Laws which this Declaration adheres to. For more information, please see EA’s Privacy and Cookie Policy.

Complaint and Contact

In the event of any cause for complaint about the use of the Personal Data or if you have any questions relating to this Declaration, you may contact EA’s Data Protection Officer as follows: DPO@ea.com

Date: Signature:

Section 2: EA Sports FC Mobile

FC Pro Festival FC Mobile KeSPA Cup

  • This ruleset may change during the competition, in case of changes, Event Officials must inform all participants, athletes or team representatives of the change. 

  • Decisions regarding situations arising during the competition and the corresponding actions will be based on the Officials competition rules. In cases not covered by these rules, the matter will be deliberated upon through consultation with the Event Officials.

  • If Event Officials regulations or personal information from the Event Officials are distributed to third parties without consent, causing disruption to the competition’s operations, the Event Officials may impose sanctions depending on the severity of the issue.

Last Update: November 12th, 2024


Overview of the Competition

Competition Process

  1. The FC Pro Festival is a video game tournament where twelve (12) FCM competitors located in the eligible regions listed in Appendix 1 will play against each other using the EA Sports FC Mobile in the friend H2H mode. 

  2. The Competition will be played on Mobile Smartphones (hereafter the "Supported Platform") at an on-site venue.

  3. The Competition shall comprise one competition stage:

  4. Event Officials may cancel, postpone, relocate and/or organise a replacement “online” version of any FC Pro Festival stage as a result of circumstances and/or events outside of its reasonable control (including as a result of the COVID-19 outbreak) without any liability of EA in this respect.

  5. Competition Calendar:

    1. Group Stage: December 21th. 

    2. Playoffs:  December 22th. 

  6. Competitor Eligibility and Registration

    1. Each player is required to meet the following eligibility requirements to be considered a “Competitor”:

    2. Register their valid FCM Account for eligibility and accept the Competition Rules.

    3. Be a legal resident of one of the countries/regions listed in Appendix 1.

    4. Agree to EA’s User Agreement (https://terms.ea.com, “User Agreement”) and acknowledge that EA’s Privacy and Cookie Policy (https://privacy.ea.com, “Privacy and Cookie Policy”) applies.

  7. Acceptance of Rulesets

    1. This Ecosystem Ruleset may be updated by Event Officials, as necessary, during the Competition to add further clarity, correct errors, comply with changes in applicable law, or address matters that arise after the first publication. The goal of any updates will be to ensure a fair Competition for all Competitors. 

    2. Event Officials reserve the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, technical failures or any other factor impairs the integrity or proper functioning of the Competition, as determined by Event Officials in their sole discretion.

    3. Event Officials reserve the right to disqualify any Competitor they find to be tampering with the operation of the Competition or to be acting in violation of these Competition Rules. Any attempt by any person to deliberately undermine the legitimate operation of the Competition may be a violation of criminal and civil law, and, should such an attempt be made, Event Officials reserve the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law.

    4. By participating in the Competition, Participating Competitors agree to be bound by these Competition Rules and the decisions of Event Official, as applicable.

  8.  All matches of “Competition” may be recorded and broadcasted live through additional spectators, apart from the referees.

Prizes 

Prizing is awarded based on finishing placement in the Competition. Total prize money is $5,000.

FC Pro Festival

Finishing placement

No. of Winners

Prizes (USD)

1st

1

$2,000

2nd

1

$1,200

3rd-4th

2

$500

5th – 6th

2

$400

  1. Prizes will be granted only if Competitors fully comply with these FC PRO FESTIVAL Terms and Conditions. In case of breach of any provision of these FC PRO FESTIVAL Terms and Conditions by Competitors and/or their Competitors, infringing Competitors and Competitors shall both be subject to the Sanctions defined in the relevant Section here below and lose any right to receive the prizes indicated above.

  2. Prizes Terms and Conditions

    1. Prizes are not transferable. No substitution of prizes for other goods and services is permitted, except that Event Officials reserves the right to provide a substitute of approximately equal or greater value if an advertised prize is unavailable or not allowed by local law. All federal, state, provincial and local taxes, and international tariffs are the sole responsibility of the individual winner.

    2. Potential winners will be required to complete, sign, and return a Prize Winner Declaration and Release within ninety (90) days of completion of the applicable Competition to claim a prize. If a potential winner fails to sign and/or return the Prize Winner Declaration and Release, refuses the prize, or is ineligible to accept the prize, the potential winner forfeits the prize.

    3. Failure to communicate banking information or delivery method to the Event Officials in a timely manner may result in forfeiture of the prize. If a potential winner is a minor in their territory of residence, the potential winner’s parent or legal guardian (as required by law) will be required to sign all necessary documents upon verification of identification. Receiving a prize is contingent upon compliance with these Competition Rules. In the event a potential winner is disqualified, or the prize is forfeited for any reason, Event Officials retains the discretion to donate the applicable prize to a charity of Event Official’s choosing. Potential winners may be required to provide a valid shipping address to claim a prize. Allow up to three (3) months for delivery of prizes.

    4. In the event Event Officials cancels or suspends the Competition pursuant to the conditions above, prizes will be awarded for all Competitions prior to such cancellation or suspension.

Free-For-All Standard Mode

  1. Substitution of in-game players can be made freely, and substitution does not need to happen.

Competition Accounts, Squad and Player List

  1. All accounts will be provided by Event Official, embedded in the Practice Devices and Competition Devices with Display Names registered by Competitors. 

  2. Competitors are not permitted to change Display Names and profile avatars on Competition Devices.

  3. Each account and device will be provided with 244 in-game items (“Player List”). Competitors can build the competing squad out of the Player List freely. 

  4. Competitors can change the competing squad between each game.

    1. Before each game, Competitors will be given five (5) minutes at maximum to set up the competing squad. Running over the setup time intentionally may be punished, as 5.2 Equipment Use.

  5. Positions are divided into CAM / CB / CDM / CF / CM / GK / LB / LM / LW / RB / RM / RW /RWB / ST

  6. The full Player List is in the Appendix 4.

  7. In-game Enhancement level will be set to 0.

  8. In-game Crafting level will be set to 0.

  9. In-game Rank-up will be set to 0.

  10. In-game Skill Boosts will be set to 0.

  11. In-game Chemistry will be off.

Age Requirements

  1. To be eligible to participate in the Competition, Participating Competitors must be at least 16 years old at the time of registration and be at least the minimum age required to have a full (not underage) Nexon or Tencent account in their territory of residence. 

  2. All Competitors under the age of majority in their territory of residence must have a parent or legal guardian review and consent to the T&Cs on their behalf, and accompany them to Competition.

Behaviour, Dress Code and Anti-Doping Regulations

  1. Behaviour

    1. Competitors must behave in an appropriate manner throughout the entire duration of the Competition. The following behaviour is expressly prohibited in all Event Official's communication channels, including social networks:

      1. Insulting and/or aggressive behaviour or language;

      2. Expression of statements of commercial, religious or political nature or that incite or promote hatred and discriminatory conduct;

      3. Not following instructions of Event Officials;

      4. Excessive arguing with Event Officials (attempt to overrule or influence decision making);

      5. Offending opponents;

      6. Threaten other Competitors;

      7. Not being available for the tournament management or only too late;

      8. The use of drugs and alcohol or any other performance enhancing substance;

      9. Gambling and betting on the outcome of any element of the Competition;

      10. Incorrect declaration of personal information; and/or

      11. Equipment/transmission/internet manipulation.

    2. Within these regulations, "Competition" refers to the full schedule of FC Mobile KeSPA CUP on December 21 (Sat) and December 22 (Sun), 2024.

  2. Dress Code

    1. Competitors shall wear uniform attire appropriate to the circumstances. 

      1. This includes the award ceremony following the final round, at which the winner might be required to wear formal attire.

    2. All attire items that will potentially be worn during the Competition by the Competitors have to be submitted to Event Officials at least two weeks before attending the draft day. Only items that were pre-approved in writing can be worn during the Competition. 

    3. Competitors shall wear the official uniform of their esports organization throughout the event, when applicable.

    4. Competitors are not allowed to wear attire/accessories that disturb the broadcast.

      1. If any Competitor’s attire/accessories is deemed inappropriate, the Competitor could be asked by Event Officials to change such attire/accessories to be able to continue.

    5. Each Competitor’s entourage, which includes the manager, any other members of the esports entity, shall only be permitted to wear either unbranded, non-commercial attire, or the same attire as the Competitors, which shall at all times be in accordance with these regulations. 

    6. Competitors shall not wear, carry or bear any items of a commercial, religious or political nature, or which in EA’s opinion reflect unfavourably upon the FC Pro, EA, any EA product or any other EA partner nor carry out any promotional activity in connection with the event unless otherwise approved in writing by Event Officials.

    7. Competitors who have no official organization uniforms should wear the unbranded uniforms provided by Event Officials.

    8. Failure of Competitors to comply with this section may lead Event Officials to disqualify Competitors to apply the sanctions as set forth in the Sanction section of these Competition Rules.

    9. Each Participating Competitor shall participate while wearing properly fitted equipment, which shall be professionally manufactured. The jersey must be unique from other Participating Competitors’ jersey and must not include any design deemed vulgar by Event Officials and their affiliates.

  1. Anti-Doping Regulations

    1. Use of drugs and alcohol is prohibited on the premises of, or during the attendance of, live events or tournaments, for the duration of the competitive tournament.

    2. Competitors must not be under the influence of drugs and alcohol while playing.

    3. Smoking (including e-cigarettes) is prohibited except in designated areas.

    4. Smoking (including e-cigarettes) in hotel rooms is strictly prohibited unless the Competitor has a smoking room.

    5. Any Competitor who appears to violate the above terms under this Section may be sanctioned.

    6. Event Officials reserves the right to conduct doping controls during the Competition with a random or targeted selection of Competitors before, during or after the tournament in accordance with the EA Anti-Doping Regulations and the WADA Code. 

      1. Taking into consideration the specifics of the Competition, Event Officials bases any decisions related to its Anti-Doping programme on the EA Anti-Doping Regulations (ADR), EA Disciplinary Code, as well as the World-Anti Doping Code (WADC) published by the World Anti-Doping Agency (WADA), WADA’s prohibited list of substances, the International Standards and guidelines published by WADA. 

Hardware and peripherals

  1. All devices, peripherals and headsets are supplied by Event Officials.

  2. No warm-up or practice games are permitted once the current matches have begun on the active stage.

  3. No food or drinks other than water (in unbranded water bottles) are permitted at a competitor’s desk. Water bottles must remain on the ground and out of camera shot when not being used.

  4. Competitors will have five (5) minutes in between each game to adjust personal preferences and game settings and ensure their equipment is functioning properly.

  5. The Competitor is not allowed to use any personal devices (such as phones, headphones, tablets, etc.) during their Games, including for the purpose of listening to music, unless express written permission has been granted by Event Officials.

  6. If a Competitor finds an issue with the provided equipment, they should notify Event Officials immediately. If the Event Officials can confirm that an issue has occurred, they will determine whether the Game should be restarted, the win should be awarded to a Competitor or the conditions under which the Game should be resumed.

  7. Players may be required to wear or use equipment instructed by Event officials for reasonable purposes.

Identity Verification

  1. Participants must complete identity verification with an ID at the reception upon arrival at the offline venue.

  2. All players are obligated to complete the player registration designated by the association. Player registration refers to the process of registering as an athlete in the Korea Sport & Olympic Committee's Athlete Registration System. Players who fail to complete their registration by the roster submission deadline will not be eligible to participate in the competition as players. However, exceptions apply to international invitational teams if the player is not of South Korean nationality.


2. Procedure

Procedure Method

  1. “Competition” will be conducted as FC Mobile KeSPA Cup will be played in two Stages: Group Stage in a single round robin format and Playoffs in a Double-Elimination format (as shown in the graphic above), as per the following principles:

    1. Group Stage consist of single round robin within each group. Each team will play a Match consisting fo two Games with the other teams within the same group once.  If the match result is 2:0 (Win), the winner team gains 3 points and the loser gains  0 (0:2-Loss). If the match result is a 1:1 (Draw), both teams gain 1 point. Top 2 teams of each Group will advance to Playoffs.

      1. Six teams will be drawn into two groups(Group A & B). 

      2. Each team will have 1 elite player and 1 KOL representing their region: China, Korea, Indonesia, Thailand, Japan, and MENA. 

        1. Game1: 1 KOL vs 1 KOL

        2. Game2: 1 Elite vs 1 Elite

      3. Two team each group qualifier to the Playoffs

      4. In the event of a tie between or among Competitors, the tie will be broken using the following criteria, in order:

        1. Higher Number of Wins

        2. Higher Goal Difference (Goals Scored - Goals Conceded)

        3. Higher Goals Scored

        4. Less Goals Conceded

        5. Less cumulative warnings 

      5. If the tie is not resolved by the above criteria, a winner-take-all match (single game) will be played.

    2. Playoffs consist of a Single elimination bracket with four Competitors advance from Group Stage. Each Matchup during this Single elimination bracket will be played in a Best-of-3 format, except for the Final Matchup. Final Matchup will be played in a Best-of-5 format.

      1. The semifinals will feature a cross-draw format between groups A and B.

      2. Single elimination.

      3. Semifinals are Best-of-Three, Final is Best-of -five.

      4. BO3 

        1. Game1: 1 Elite vs 1 Elite

        2. Game2: 1 KOL vs 1 KOL

        3. Game3: Could be decided by team

      5. BO5

        1. Game1: 1 KOL vs 1 KOL

        2. Game2: 1 Elite vs 1 Elite

        3. Game3: 1 KOL vs 1 KOL

        4. Game4: 1 Elite vs 1 Elite

        5. Game5: Could be decided by team

      6. The Live Event Build doesn’t include the Extra Time and Penalty Shoot mode. Playoffs only, any tie happens, a Tiebreaker Game will take place to declare the Game winner. 

        1. In the Tiebreaker Game, the first Competitor to score will be declared the winner of the Game (Golden Goal).

  2. In any case KOL vs Elite will be prohibited.

  3. In all Matches, the Event Officials decide to choose both home and away after his/her own coin toss.

  4. In a single Match, each Game will switch Home and Away.

In-Match Rules

Pre-Match Rules

  1. The Competitors must play their opponent through the friend H2H mode or another game-mode on FCM, as communicated by Event Officials. The Event Officials will handle the setup and/or inform Competitors which server to choose when connecting them with their opponent.

  2. The Competitors must be in the venue or their place of participation and on standby for setting up or testing by the guidance of Event Officials. 

  3. Any lateness or not following the Event Officials directions during the preparation period may result in sanctions

Game Recreation

  1. Following by the recognized issue reporting, Event Officials may instruct the game recreation.

  2. Competitors shall be responsible for keeping track of the Game situation so that in the event where a Game is interrupted, the situation can be recreated. In all situations possible, the Event Officials will monitor the Game situation so that it may be recreated in the event of Game interruptions. Event Officials might consider a Game interruption to be one of the following situations which might require a recreating of the Game, but is not limited to the following:

  3. Recognized game lag issues

  4. Disconnection due to an electricity problem in the venue.

  5. Inconsistent/irregular gameplay due to instability in the server used for the competition.

  6. Inconsistent/Irregular gameplay – an occasion of gameplay lag caused by bug issue or hardware malfunction, network instability, server malfunction.

  7. Disturbance by the audience or the environment

  8. After the restart the possession of the ball goes back to the Competitor who had possession before the game halted. Event Officials will try to recreate the game situation as closely as possible, but the base might be at Kick-off.

  9. If inconsistent/irregular gameplay occurs on a penalty shoot-out situation after the Game:

  10. The Game will restart and both Competitors need to reproduce the moment before an inconsistent/Irregular gameplay appears.

  11. For any occurrences, Event Officials hold the sole right to a final decision.

  12. If none of the conditions above are the reason for interruption, Event Officials will make the decision of how to progress.

  13. Match Start, Restart and Pause

  14. All matches will be conducted after the participation and supervision of Event Officials.

  15. Event Officials and event officials have the right to pause the game in any circumstances. 

  16. If a problem arises during the match, athletes must raise their hand to notify the  Event Officials of the situation. In such cases, all athletes involved in the match must follow the event officials’s instructions. 

  17. Any scores made between the time when the match is paused due to an athlete’s objection and the time when the match is resumed will not be recognized.

  18. Any unnecessary delays in the progress of the official competition can be restricted by the Event Officials.

Issue Reporting

  1. The Live Event Build doesn't include a pause function. All issue reporting shall be done by the Competitors raising their hands.

  2. The act of raising a hand is considered a signal for reporting a critical issue, and the ongoing game and broadcast will be halted.

  3. Competitors may report the issues to Event Officials in the circumstances listed below.

    1. Game Lag issue

      1. Once a critical lag issue that affects the fairness of the ongoing game is reported and the game is halted, Event Officials will take actions including, but not limited to, confirming the competitor's lag and the opponent's game lag status, conducting a device check, and investigating the server.

      2. Event Officials have the sole discretion to determine the recognition of game lag.

      3. If the game lag is recognized, both competitors are required to follow the Event Official's instructions for resuming, restarting, or any other steps.

      4. If the game lag is not recognized, the competitor who raised the issue will be subject to sanctions.

    2. Device issue 

      1. Once a critical device issue (such as phone screen experiences touch discontinuity) that affects the fairness of the ongoing game is reported  and the game is halted, Event Officials will take actions including but not limited to conducting a device check, investigating the recording, and investing the server.

      2. Event Officials have the sole discretion to determine the recognition of device issue.

      3. Event Officials will determine whether the Game should be restarted, the win should be awarded to a Competitor or the conditions under which the Game should be resumed.

    3. Game bug issue 

      1. Once a critical game bug issue (such as texture errors) that affects the fairness of the ongoing game is reported and the game is halted, Event Officials will take actions including but not limited to conducting a device check, investigating the recordings, and investing the server.

      2. Event Officials have the sole discretion to determine the recognition of game bug issue.

      3. Event Officials will determine whether the Game should be restarted, the win should be awarded to a Competitor or the conditions under which the Game should be resumed.

    4. Disconnection

      1. Once a disconnection happens, the game should be halted immediately. Event Officials will take actions including, but not limited to conducting a device check and investigating the server.

      2. Event Officials will determine whether the Game should be restarted, the win should be awarded to a Competitor or the conditions under which the Game should be resumed.

      3. If the disconnection issue is determined to be critical and unfixable within the given time Event Officials decided, Event Officials may reschedule the individual game or match.

    5. Opponents have displayed inappropriate language.

    6. Disturbance by the audience or the environment

  4. If an Issue Reporting was requested without legitimate reasons to do so as stated above or as identified intentional by the Event Officials, the Competitor will be punished.

  5. For any occurrences, Event Officials hold the sole right to a final decision.

Glitches, Cheating & Manipulation

  1. Any attempt to cause or abuse a glitch in any Game in order to gain an advantage is prohibited;

  2. Any use of cheat software in order to gain an advantage is prohibited;

  3. Manipulating scores or fixing the result of a Game in order to assist other Competitors with their bracket and ranking is prohibited;

  4. In the event that Event Officials determines that an action, goal, move, penalty or any other in- game action was caused by an unauthorized glitch, Event Officials will decide in its sole discretion to return the Game to a fair state depending on the result of the play;

  5. If a Competitor is found manipulating scores or fixing the results of a Game in order to assist other Competitors with their ranking in the FC PRO FESTIVAL, such Competitor shall be immediately disqualified;

  6. Without prejudice to the foregoing, any cheating, foul play, collusion or any other form of underhand or illegal exploits by Competitors will not be tolerated and Event Officials reserves the right, in its absolute discretion, to disqualify any Competitor deemed to be engaging in any such behaviour;

  7. Any use of cheat software in order to gain an advantage is prohibited;

  8. It is understood that if at any time a Competitor installs and/or uses an illegal program to the provided Devices, such Competitor will be disqualified from the Competition immediately and potentially banned from participating in any FC Pro related competitions for the duration of Event Official’s decision. 

  9. Competitors must notify the Event Officials if bugs are encountered in the game;

  10. Competitors will be disqualified for exploiting an unknown bug and the team awards/prize in the Competition will be forfeited.

Sanctions

  1. Violation of these Competition Rules (or any part thereof) by any Competitor may, at Event Official’s discretion, penalties, disqualification, change in match results, loss of winner status, and/or forfeiture of prizes. Violations include but not limited to, 

    1. If a Competitor does not follow the instructions from the Event Officials;

    2. If a Competitor does not sit on a chair in the Competitor’s booth;

    3. If a Competitor disobeys the Event Officials’ decision;

    4. If a Competitor uses inappropriate language or behave inappropriately; or,

    5. If a Competitor conducts any behaviour that can affect the match beside all followings above, they might receive one warning. In the worst case, they might be forfeited from the match.

    6. Any other prohibited occurrences in these FC PRO FESTIVAL Terms and Conditions.

  2. All decisions and rulings of Event Officials relating to the Competition are final and binding. Event Officials reserves the right to penalize any Competitor at any level, at any time, for any reason. Penalties may include, but are not limited to, any or all of the following:

    1. Warning 

    2. Reprimand 

    3. Forfeiture of Game 

    4. Forfeiture of Matchup 

    5. Reduction in match score 

    6. Loss of awards (including prize money and paid travel expenses) 

    7. Temporary or permanent suspension from the Competition 

    8. Disqualification from the Competition, Competition Events and future competitions or Events;

    9. A deduction of points scored during a group stage. 

    10. Automatic game loss 

    11. Loss of future prize money 

  3. When a forfeit is declared, the game shall be declared over with a score of 0:3 based on the forfeited Competitor's defeat, regardless of the score up to that point. 

  4. Event Officials also has the right to publicly announce penalties that have been levied on Competitors, and Competitors waive any right of legal action against Event Official, and/or any of its affiliates.


General provisions  

  1. Commercial and intellectual property rights

    1. For the purposes of this Section:

      1. “FC PRO FESTIVAL Marks” means the official name “FC PRO FESTIVAL” and/or any other official marks, visual assets, symbol, emblem, logo, slogan, mark or designation associated with the FC PRO FESTIVAL (including any official emblem, mascot and/or trophy).

      2. “EA Intellectual Property Rights” means all intellectual property and other proprietary rights of whatsoever nature, howsoever arising and in whatever media, whether or not registered or capable of registration, including trademarks, service marks, trade names, trade dress, registered designs, copyrights, moral rights, domain names and any applications for the protection or registration of such rights and all renewals and extensions thereof and goodwill throughout the world.

      3. “Marketing Rights” means, in any and all media, any and all advertising rights, promotional rights, rights of endorsement, rights of association, premium and giveaway rights, marketing rights, merchandising and licensing rights, concession rights, sponsorship rights, hospitality rights, travel and tourism rights, ticketing rights, accommodation rights, publishing rights, betting/gaming rights, retail and merchandising rights, music rights and any other rights and/or associated commercial opportunities relating to the FC PRO FESTIVAL to the extent that such rights are not Media Rights.

      4. “Media Rights” means the right to report upon, record, transmit or otherwise exploit any still or moving visual-only images, any audio-only material, any audio-visual material, any text and any data by any means whatsoever (whether now known or hereafter devised, developed or invented), any aspect or element of the FC PRO FESTIVAL taking place within any site on a live and/or delayed basis in any media and by any means of delivery whether now known (including successor technologies) or hereafter invented. The Media Rights include the right to record, create and exploit the official film of the FC PRO FESTIVAL and/or similar audio-visual products and programming.

      5. “Competitor Organization and Team Marks” means any representative symbol, emblem, logo, slogan, mark or designation which is used, owned and/or used under licence (or similar) by the Competitors, including any foreign translation and any permutation thereof, whether or not registered or capable of registration.

      6. “Playing Apparel” means any official apparel worn by the relevant Competitor during and/or in connection with the FC PRO FESTIVAL (such as uniforms, tracksuits or jerseys).

  1. Ownership on Media Rights, Marketing Rights and FC PRO FESTIVAL Marks

    1. EA solely owns and has the exclusive right to exploit on a worldwide basis all commercial rights (including any Marketing and Media rights) and all other rights and opportunities (whether currently existing or created in the future) to the FC PRO FESTIVAL as the founder of the FC PRO FESTIVAL and the world governing body of association football as well as based on EA’s organisational, logistical and financial contributions, roles and responsibilities in relation to the FC PRO FESTIVAL. 

    2. EA is, and remains, the sole owner of all of the FC PRO FESTIVAL Marks, and retains the sole right to, on a global basis, develop any marks, logos and symbols for and/or in connection with the FC PRO FESTIVAL.

    3. No Competitor is entitled to directly or indirectly exploit or in any manner use any Media Rights, Marketing Rights, Intellectual Property Rights of EA (including without limitation any image or other reproduction of the FC PRO FESTIVAL trophy and/or any other EA trophy), and/or any other commercial or other rights and opportunities whether currently existing or created in the future save as expressly permitted by EA in accordance with these FC PRO FESTIVAL Terms and Conditions.

    4. The Competitor shall not challenge by any means EA’s ownership of any Media Rights, Marketing Rights, Intellectual Property Rights and all other commercial or other rights and opportunities (including any title and interest in, and to, the FC PRO FESTIVAL or the respective part thereof) whether currently existing or created in the future.

    5. Each Competitor undertakes not to oppose, and to ensure that none of the Participating Competitor or contracted third parties oppose, any of the trademark or copyright applications filed by EA, or other affiliates authorised by EA, nominees or licensees in respect of the FC PRO FESTIVAL Marks, or seek to cancel any such registrations held by EA. No Competitor or Competitor may in any way challenge, or apply for any copyright, trademark or patent protection, or domain name registration in respect of the FC PRO FESTIVAL Marks which would adversely affect EA’s proprietary interests in the FC PRO FESTIVAL Marks. 

    6. Competitors are fully responsible for the full compliance with these provisions of all of the Participating Competitors and any third party member of the Competitors. 

  1. Transfer of Rights of Competitors and Participating Competitors

    1. Competitor Marks

      1. Subject to the terms and conditions set forth below, each Competitor hereby assigns to EA the right to use and/or the right to sub-license the right to use, in perpetuity and free of any charge, any Competitor Marks as well as the visual representations of any relevant Playing Apparel.

      2. EA’s right to use and/or sub-license such Competitor Marks and the visual representations of any relevant Playing Apparel shall be exclusive in respect of, or in connection with, the filming, recording and broadcasting of the FC PRO FESTIVAL in any media. 

      3. EA’s right to use and/or sub-license such Competitor Marks and the visual representations of any relevant Playing Apparel shall be non-exclusive in respect of all other uses, whether it be in connection with the promotion of the FC PRO FESTIVAL, or use in electronic or print publications, electronic software games, media-related products and services, merchandising, philatelic and numismatic products or otherwise. 

    2. In any case, EA shall not apply any variations of modifications to the official version of the Competitor Marks as determined by each Competitor and shall not use any Competitor Marks in any manner which:

      1. would imply that any Competitor endorses a product or brand of any commercial entity, including any commercial affiliate of EA; 

      2. is deceptive or misleading; 

      3. compromises or reflects unfavourably upon the good name, goodwill, reputation, political or religious impartiality and image of the Competitor; or

      4. might jeopardise or limit the Competitor’s proprietary interests with the Competitor Mark.

      5. With the sole exception of the usage by EA of the Competitor Marks for mere editorial purposes in any form, EA shall:

      6. not use the Competitor Marks on a stand-alone basis, and must always use any Competitor Marks with either the marks/logos of a minimum of three (3) other Competitor Marks or a FC PRO FESTIVAL Mark; and 

      7. ensure that no single Competitor Mark receives prominence over any other Competitor Mark on any single item of merchandise or promotional material.

  2. Competitors 

    1. Each Competitor shall secure written confirmation (based on a template document prepared by EA if required by EA) from each Competitor of EA’s right to use and/or EA’s right to sub-license the right to use, in perpetuity and free of any charge, any of their records, names, photographs, images (including any still and moving representation thereof) and data, which may appear or be generated in connection with the participation of the Competitors in any stage of FC PRO FESTIVAL (including photographs that have been provided to EA by Competitors through different communication channels and photographs of Competitors taken or uploaded for accreditation purposes and any match-related data). EA may not use the Competitors’ records, names, photographs, images (including any still and moving representation thereof) and/or data in any manner which would imply that any Competitor and/or relevant Competitor endorses the products or brands of any commercial entity, including any commercial affiliate of EA.

    2. EA’s right to use and/or sub-license such records, names, photographs, images and data shall be exclusive in respect of, or in connection with, the filming, recording and broadcasting of the FC PRO FESTIVAL or any official media product relating to the FC PRO FESTIVAL (e.g. the Official EA Film etc.) in any media. 

    3. EA’s right to use and/or sub-license such records, names, photographs, images and data shall be non exclusive in respect of all other uses, whether it be in connection with the promotion of the FC PRO FESTIVAL, any editorial use in any media, irrespective of the transmission form (including, without limitation, electronic or print publications, television feeds, broadband and mobile feeds, giant screen presentations, downloadable images), electronic software games, media-related and digital products and services (including without limitation, , merchandising, philatelic and numismatic products or otherwise, promotion of the media products and programming, save that EA may not exercise any such rights in any manner which would imply that any \Competitor endorses the products or brands of any commercial entity, including any commercial affiliate of EA.

    4. Upon request by EA, the relevant Competitor or Competitor agrees to execute, free of charge and at their own costs, in a timely manner and in compliance with any instructions given by EA any and all clearances or other documents as may be required by any local, regional, national or other laws, regulations, directives or judicial acts applicable to effect such assignment, transfer and waiver of such rights to EA and to enable the free and unfettered, direct or indirect, exploitation of any and all Media Rights, Marketing Rights, Intellectual Property Rights and other present or future commercial and other rights and opportunities by EA.

  1. Promotional Rights of Competitors and Competitors

    1. Participating Competitors and Competitors shall not carry out or facilitate any commercial or marketing activities whatsoever with respect to the FC PRO FESTIVAL without the prior written consent of EA.

    2. Conduct contrary to the integrity

      1. All Competitor entourage shall refrain themselves and the Participating Competitors from engaging in conduct contrary to the integrity and sporting ethics of the FC PRO FESTIVAL and shall be bound to the applicable EA regulations (included EA Disciplinary Code, EA Code of Ethics and the EA Code of Conduct).

      2. If any Competitor and/or Competitor entourage is found unlawfully influencing or attempting to unlawfully influence the result, progress or any other aspect of any match of the FC PRO FESTIVAL in a manner contrary to integrity and sporting ethics the Competitor shall be immediately disqualified. 

      3. All Competitor and/or Competitor entourage shall refrain from entering, directly or indirectly, in any betting-related activity in relation to the result, progress, conduct or any other aspect of any match of the FC PRO FESTIVAL in accordance with the applicable EA regulations. 

      4. All Competitors and/or Competitor entourage must refrain from using and/or disclosing any inside information related to the FC PRO FESTIVAL for betting purposes contrary to integrity and sporting ethics. 

      5. In the event any Competitor and/or Competitor entourage is approached by any person who offers, promises or provides any type of personal or undue pecuniary or other advantages, including but not limited to money, benefits or gifts for the Competitor and/or Competitor entourage to (i) unlawfully influence the result, progress or any other aspect of any match of the FC PRO FESTIVAL, or (ii) provide inside information, it shall be the Competitors and/or Competitors entourage obligation to immediately report such incident to the EA Integrity Department. 

      6. For such purposes, all Competitors and/or Competitor entourage have available the following reporting mechanisms to comply with their duty to report any integrity incident as well as any other matter contrary to sporting ethics: 

        1. Email: easportsfcproasia@ea.com

  2. Indemnity

    1. Each Competitor shall indemnify, defend and hold EA and its affiliates, as well as their officers, employees, representatives, and agents harmless against any and all liabilities, obligations, losses, damages, actions, fines and expenses (including reasonable legal expenses) resulting from, arising out of, or attributable to any breach or alleged breach of these Competition Rules by that Competitors 

  3. Data Protection

    1. EA will process personal data in strict compliance with applicable data protection laws. The Competitors and Competitors read, understand and accept the data processing consent declaration separate to these FC PRO FESTIVAL Terms and Conditions.

  4. Anti-corruption and bribery

    1. Competitors acknowledge that giving and taking bribes can lead to criminal proceedings, amongst others in accordance with art. 4a of the Swiss Federal Law on Unfair Competition (art. 102 of the Swiss Criminal Code) and art. 322octies and art. 322novies of the Swiss Criminal Code USA Foreign Corrupt Practices Act of 1977 (“FCPA”), the United Kingdom Bribery Act of 2010, or any similar law in the applicable territories prohibiting bribery and/or corruption, and other applicable laws in respect of these FC PRO FESTIVAL Terms and Conditions. 

  5. Governing Law and Jurisdiction

    1. Without regard to conflict of law principles, these FC PRO FESTIVAL Terms and Conditions shall be governed by and interpreted in accordance with the laws of Switzerland, the Vienna Convention on the International Sale of Goods being excluded. All disputes in connection with these FC PRO FESTIVAL Terms and Conditions, including disputes as to its conclusion, binding effect, amendment and termination, are to be promptly settled between the parties by negotiation. If no solution can be reached, such disputes shall be exclusively resolved by ordinary courts of law in Zurich, Switzerland or (if required by EA) by an arbitral tribunal consisting of one (1) arbitrator under the auspices of, and pursuant to, the Swiss Rules of International Arbitration of the Swiss Arbitration Centre. The seat of the arbitration shall be Zurich, Switzerland and the language of the proceedings shall be English. For the avoidance of any doubt, any determination made by the arbitral tribunal shall be final and binding on the parties. 


Athletes acknowledge and agree that they have read and understood these FC PRO FESTIVAL Terms and Conditions and that they are fully aware of the rights and obligations arising therefrom.  

Please indicate your acceptance of these FC PRO FESTIVAL Terms and Conditions by signing and returning a copy of these FC PRO FESTIVAL Terms and Conditions.

Athlete 1

Agreed and accepted on ......./......./202_

Signed: ____________________

Name (printed): ____________________ 

Email address: ____________________ 

Where the Athlete is a minor, please also complete below:

Name of Parent/Legal Guardian (printed): ____________________ 

Signed: ____________________ 

Address: ____________________________________________________________

APPENDIX 1 – Eligibility List

This list of regions is subject to changes or modifications provided by EA at any moment and for any reason.

  • China

  • Thailand

  • Vietnam

  • South Korea

  • MENA

  • Indonesia


APPENDIX 2– GLOSSARY

Competitor - a real-world, EA SPORTS FC Mobile player, registered in Domestic Qualifying Event to participate in Competitions

Display Name - The unique names created by Competitors to be displayed in the game and broadcastings. Game - a single instance of two Competitors facing off, with victory determined by the number of in-game goals scored by each Participating Competitor 

Matchup, Match - a single instance of two Competitors facing off, with victory determined by the number of games won in the course of the matchup (e.g. 2 games won in a Best-of-3-game matchup) 

Best-Of-3 Format - each Matchup between two Competitors consisting of a maximum of three individual Games. The first Competitor to win two (2) individual Games is winning the Matchup.

Best-Of-5 Format - each Matchup between two Competitors consisting of a maximum of five individual Games. The first Competitor to win three (3) individual Games is winning the Matchup.

Event Officials – Event Officials are referees, officials, event staff, and tournament administrators who are designated by EA to organize and monitor FC PRO FESTIVAL, officiate the games and matches, and judge and determine the issues when arise.


APPENDIX 3 – PROHIBITED PARTNER CATEGORIES LIST

  • Pornography or any sexually explicit materials, contraceptive products or services, or online dating products or services;

  • Alcohol;

  • Tobacco, cigarettes or similar products;

  • Other restricted drugs or drug paraphernalia;

  • Firearms, explosives, or other weapons;

  • Tattoos or body branding services;

  • Gambling/wagering/lottery products or services, including sports betting and daily fantasy sites or similar services; 

  • FC Ultimate Team Coin promoting or selling websites or companies

  • Unauthorized game key selling websites or companies

  • Political ads or otherwise promoting a political agenda;

  • Illegal products or services, or content that otherwise violates any applicable laws in the territories;

  • Involving content that is obscene, slanderous, misleading, inaccurate, or discriminatory;

  • Pharmaceutical products or services, dietary supplements, or medical devices;

  • Products or services that compete with EA’s business (e.g. games, online game sites, or competing esports events);

  • Anything that is detrimental to EA’s business (hacking, gold services, account selling, coin selling);

  • Anything that is inconsistent with the ESRB or applicable rating(s) of the game in the given territory;

  • Cryptocurrency, cryptocurrency companies and/or websites promoting/relating to the trade of cryptocurrency 

  • Any direct competitive platform manufacturer outside of SONY PlayStation, that is to say: Microsoft Xbox One, Xbox One S, Xbox One X, Xbox 360

Data Processing Consent Declaration (individually per player and Coach)

Please read this Data Processing Consent Declaration ("Declaration") carefully and ensure that you (referred to as the "Data Subject"), understand it.

By taking part in FC PRO FESTIVAL, you authorise EA to store, transfer and otherwise use any Personal Data, which is to be understood as any information that relates to FC Mobile exhibition event participating Athletes and in particular the data provided by email at the time of FC Mobile participating Athletes’ registration to the FC PRO FESTIVAL (“Personal Data”), which may include the following:

  • First name, last name, citizenship and immigration status, government identification number, passport number, financial accounting number, credit card number, address, phone number, email address, place of birth, place of residence, location of remote production, age, date of birth, gender, photos, audio/voice recording, gamertag, social media handles (twitter and Instagram), professional achievements, team name, founding date, country of origin for team, team affiliation and IP-address of practice area.

Purpose of Processing and Use of Personal Data

EA and their appointed agencies SOOP Co., Ltd, KeSPA and EA, to use the Personal Data as follows:

  1. To assess eligibility to take part in FC PRO FESTIVAL. 

  2. to organise the FC PRO FESTIVAL;

  3. to connect two participating Athletes for a Game;

  4. to arrange the participating Athletes travel and accommodation for the FC PRO FESTIVAL, in case of qualification;

  5. to present the qualified Athletes on EA’s controlled sites, press releases and any FC PRO FESTIVAL related promotions;

  6. to present the participating Athletes in any live show, as part of the highlights clips, the event documentation and any clipping model on any of EA social media sites or EA.com;

  7. to be used in the distribution of the world wide TV and live stream feed as part of the Athletes presentation;

  8. to be contacted for the FC ambassador programme;

  9. to be shared with EA SPORTS, the publishing partners of FC Mobile in the respective markets (being Nexon Corporation, Tencent Games).

Sharing Personal Data with Third Parties

In this regard, you acknowledge and agree that such Personal Data may be transferred to the relevant public (government) authorities and/or authorised bodies and organisations as might be required under the applicable national laws and/or for security reasons (‘Applicable Data Protection Laws’). Additionally, you acknowledge and agree that Data will be shared with SOOP Co., Ltd, KeSPA and EA, to use the Personal Data for the purposes outlined above. The Personal Data will not be used, processed, stored or transmitted by EA over and above the scope described herein, or as otherwise described in EA’s Privacy & Cookie Policy.

Storage of Personal Data and Data Security

The Personal Data may be stored and in the United States or any other country in which EA, its subsidiaries, or third-party agents operate. By taking part in FC PRO FESTIVAL, you consent to the transfer of your personal data outside of your country of residence, and you acknowledge that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship.

EA's privacy practices comply with the APEC Cross Border Privacy Rules System. The APEC CBPR system provides a framework for organizations to ensure protection of personal information transferred among participating APEC economies. More information about the APEC framework is available on this page.

Your Personal information will be retained only for as long as necessary to for the purposes described herein, and as otherwise disclosed in EA’s Privacy & Cookie Policy. Where required, we may retain that information beyond that period if necessary for legal, operational, or other legitimate reasons.

Rights

You may have certain rights to the Personal Data in accordance with, and subject to the Applicable Data Protection Laws which this Declaration adheres to. For more information, please see EA’s Privacy and Cookie Policy.

Complaint and Contact

In the event of any cause for complaint about the use of the Personal Data or if you have any questions relating to this Declaration, you may contact EA’s Data Protection Officer as follows: DPO@ea.com

Date: Signature:

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