Hello, Madden NFL Mobile Fans!
First and foremost, thank you all for playing Madden NFL 24 Mobile! We feel the excitement from you each year, and we know how passionate you are about the game.
In this edition of Gridiron Notes, we are going to discuss the brand-new competitive mode, League Siege. This new way to engage will focus on defeating the opposing League’s Siege board with the least amount of drives and for the most amount of points. Let’s dive into how it all works!
With the app store update on 11/27/23, the new Leagues screen includes the League Siege panel as well as several other updates. The League vs. League panel was updated to include rank, tier, and record displays. A Leaderboard button is also present on the panel. Tapping the Leaderboard button will take the user to the League vs. League Leaderboard screen.
The new League Siege panel also has rank, tier, and record displays as well as a Leaderboard button and will tell you whether or not you have a Siege active. While a Siege is active, the League Siege panel will change to display the following:
Tapping the Leaderboard button will take the user to the League Siege Leaderboard Screen where you can see various relevant information on the current League Siege season.
League Siege seasons are two weeks long and will begin every other Saturday. Each season will have 3 matches per week on Mon/Weds/Fri. Before each Siege match, users within a league will have 24 hours to prepare in a number of different ways before the Siege match officially begins.
The Siege Board consists of (16) defensive “zones”. Each zone will have:
Before a League Siege match starts, league admins will be able to strategically adjust their League’s defensive setup by placing league members on the 16 zones of their League’s Siege board. Up to 12 zones will also have Mods. League admin will be able to edit the location of each Mod before a Siege match starts. Mods can change general play rules or provide boosts to all members within a League. There are Global and Local Mods. The Local Mods only apply their effect to the zone they are placed on, while the three Global Mods apply their effect across the entire Siege. League members will also be able to improve Global Mod boosts for a given Siege via a contribution mechanic. Some Mod types are as follows:
Defender position, Mod position, and Mod ranks are all locked after the 24-hour preparation phase and can only be edited once the next preparation phase occurs.
Once a Siege match starts, there will be a toggle between the home League’s Siege board and the opponent’s Siege board. The opponent’s Siege board will initially only show 3 defensive zones available to attack while all the other zones’ details are hidden. You can tap on a revealed Defensive Zone to see:
Each league member is allotted (10) Siege Tickets to attack the opponent’s Siege board (You can also obtain an additional (2) tickets using League Tokens during the Siege). These tickets reset at the start of the next Siege so any unused tickets will be lost.
While a zone is uncaptured, any member from the opposing League can launch a drive vs the zone if they have a Siege Ticket and that user doesn’t have another drive in progress. Important Note: this means that Leagues will need to communicate to avoid starting more drives in a zone than points they may need to capture it!
Users are required to score a number of points within a zone to capture that zone. Capturing a defensive zone will award the capturing League the points scored within that zone as well as the zone's Capture Point value. Additionally, it will turn off any Global Mods and reveal all the connected zones’ details, including the assigned defender and Mods present, if any.
All points scored within a Defensive Zone, up to the required number of points needed to capture the zone, are added to your League's Siege total score.
Capturing a Defensive Zone awards your League that zone's capture point bonus (ex: 200 points for the initial zones). The two elements above combine for a maximum number of points your League can gain from a single Defensive Zone.
The first League to successfully capture all (16) zones will receive bonus points to be added to their total score. The League with the highest total score at the end of the Siege will be declared the winner. At the end of the Siege, both League’s total score is added to their Siege Season total points which determines their Siege leaderboard rank. Matches can end in a tie and tied leaderboard ranks result in both Leagues receiving that rank's rewards.
All League Siege matches and seasons will exclusively reward a brand new currency, League Tokens. Depending on what Siege tier a league is in, each Siege match will pay out League Tokens based on the result of the match. Similarly, the Siege leaderboard tier and rank inside that tier will determine the amount of League Tokens a league receives at the end of a Siege season.
Specifically for the initial Siege, each league will start in the Siege leaderboard tier based on their LVL tier. Going forward, they are two separate items.
For a user to qualify for Siege season leaderboard rewards, they must complete a minimum of (35) Siege drives within the 2 week season and be in the League when Siege leaderboard payouts occur.
League Tokens can be used in the newly created League Token Store to exchange for several different items:
You will also be able to acquire a limited amount of League Tokens with Madden Cash each day and League Tokens will also be available for completing daily/weekly League goals.
League goals have been revamped to include the aforementioned League Tokens. Users will now see new daily and weekly goals created to assist in the acquisition of League Tokens. These are visible in the Goals screen, which you can access from the updated League Hub.
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