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Welcome to Valenbrainz and February’s Patch Notes

Giddy Park is feeling the love in the upcoming Valenbrainz Festival. Plus, learn about what’s new in the latest update.

Starting February 3, you can start feeling the love in Giddy Park with hearts, arrows, and a lot of pink! You’ll be free to work through the new Prize Map to earn new costumes, hats, and more. Rux’s Emporium will also have new stock for you to peruse for Rainbow Stars.

Legendary Upgrade
In February, we are introducing our first Legendary Upgrade, the Shogun-Guard! This Legendary Upgrade is for Kernel Corn and will be available on the Prize Map between Feb 3 and March 1. After the Valenbrainz Festival ends, the Legendary Upgrade will move to the Rux’s Emporium for Rainbow Stars.

A legendary upgrade is a combination of a Legendary costume paired with a themed upgrade* that will change a layer of gameplay and strategy for the Kernel.  When Shogun-Guard is equipped, Kernel Corn will have a slower rate of fire, but will deal more damage and when you Aim Down Sight (zoom in) he will activate a small shield in front of himself. 

*While the Shogun-Guard upgrade is earned/unlocked with the Legendary costume, these do not need to be used together. 

Now, keep reading for the rest of February’s content update!

Patch Notes

General:

  • New Turf Takeover Map: Preserve Pastures
    • Explore Neighborville’s quaint new farmland map and what secrets the plants are hiding.
  • New UI Element: Health Regeneration Bar
    • A new bar that goes above a player’s health bar will now display how much time will pass beforel health regeneration begins.
  • New Legendary Upgrade
    • Shogun-Guard
      • Kernel Corn will have a slower rate of fire, but will deal more damage and when you Aim Down Sight (zoom in) he will activate a small shield in front of himself.

Balance Changes

Character Hitbox adjustments

Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.

Velocity and Drag Distance – Certain characters were overperforming at distances beyond their intended range. So, we’ve made changes to the velocity and drag distance of several characters’ primary weapons that will make it harder to hit targets beyond this expected range (but not impossible).

Peashooter

  • Homing Pea Upgrade has a shorter range on target acquisition

Chomper

  • Increased effective area of primary Chomp
  • Decreased velocity and drag distance of Slobber shot

Kernal Corn

  • Decreased velocity and drag distance of Cob Busters

Nightcap

  • Decreased velocity and drag distance of Spore Strike

Oak/Acorn

  • Decreased velocity of Shell Shot
  • Decreased velocity and drag distance of Wood Grief
  • Fixed flight path and increased initial velocity of Sap Trap

Rose

  • Decreased rate of fire on Magic Thistles
  • Time Snare Upgrade: Increased the number of hits needed to trigger Time Snare

Foot Soldier

  • Decreased velocity and drag distance of Z-1 Assault Blaster
  • Rapid Fire Upgrade – Decreased fire rate speed up and max fire rate

Imp

  • Decreased velocity and drag distance of Imp Blasters
  • Increased recoil of Imp Blasters

Super Brainz

  • Increased health gain per punch landed and effective area of Heroic Fists

All-Star

  • Decreased velocity and drag distance of Football Cannon
  • Increased recoil of Football Cannon
  • Sprint Tackle refresh doesn’t start until ability is done
  • Dummy Shield has a decreased cooldown time, and a shorter active time

Engineer

  • Fixed collision check when attempting to deploy Double Time (easier to deploy)

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