Your feedback has been an essential for the development of Plants vs. Zombies Garden Warfare 2, and we appreciate your continued input on character tuning. Thank you - we are committed to listening to our players. As a result of your feedback and the latest data we've reviewed for character balance the following changes have been made.
BUG FIXES
TUNING / BALANCING
Scallywag Imp
Dev Notes: Scallywag has been slightly underperforming compared to his fellow Imps. An increase in rate of fire will help him hit targets more consistently. However, this will also cause his ammo to deplete more quickly, so we’ve increased his ammo capacity to help compensate. These changes will also bring up his damage per second and per clip, giving him that extra edge that a legendary character should have.
Breakfast Brainz
Dev Notes: His slow ramp up in rate of fire made it difficult for him to secure vanquishes in a fight, often getting vanquished before reaching maximum damage output. We’ve increased the speed at which his rate of fire increases to help him put up more of a fighting chance when combat is initiated.
Electro Citron
Dev Notes: Electro Citron can charge his shots very quickly compared to other charge characters, allowing him to take cover while he quickly charges his next shot. However, his high splash damage combined with the spread of his electricity made him very difficult for Zombies to deal with. Decreasing the splash radius and damage of these charged shots will force players to be more accurate when using him. This change will also decrease his impact damage as splash is included, giving Zombies more of a chance to react should they get directly hit by a fully charged projectile.
Tennis Allstar
Dev Notes: His fast movement speed while priming or firing his weapon is what makes Tennis Star unique. However, it needs to be dialed down slightly as priming is one of the weaknesses of the Allstar class. He will still be the fastest Allstar both when moving and when priming/firing.
Corn
Dev Notes: Husk Hop can be very difficult to avoid due to its large splash damage radius. We want Zombies to feel like they can avoid getting vanquished by this ability if they see it coming without making Corn players feel like they’ve wasted their Husk Hop. This change causes damage to start to falloff near the outside of the splash damage radius. Zombies who manage to side step the attack will still receive damage, but it is less likely to vanquish them due to the decreased damage near the edge of the explosion.
Electro Peashooter
Captain Cannon
Dev Notes: The most recent buffs to Electro Peashooter and Captain Cannon made them a little too powerful. These changes dial them back a bit and make it a little more difficult to secure those detonation vanquishes.
Thanks for playing and we’ll see you on the Lawn!