UNIT NAME: Batcher
ALIGNMENT: Light Side
CATEGORIES: Bad Batch
Key Attributes:
Inspiration:
Strategy Tips:
FAQ:
ABILITIES:
Basic - Crushing Assault
Final Text:
Deal Physical damage to target enemy and gain Speed Up for 1 turn. During Batcher's turn, if the enemy was Marked, inflict 2 stacks of Off Balance and Defense Down for 1 turn.
SPECIAL 1: Piercing Howl (Cooldown 2)
Final Text:
All Bad Batch allies gain 30% Offense for 2 turns, dispel all buffs and inflict Marked on the target enemy for 2 turns, which can't be resisted. Inflict Ability Block on all enemies inflicted with Off Balance for 1 turn, and Offense Down on all enemies for 2 turns.
SPECIAL 2: Ferocious Bite (Omicron, Cooldown 3)
Final Text:
Deal Physical damage to target enemy and inflict Pinned for 2 turns, and 2 stacks of Bleed (max 6) until the end of the encounter, which can't be dispelled.
Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered
While in Territory Wars: Inflict an additional stack of Bleed (max 6) until the end of the encounter, which can't be dispelled. If another Bad Batch ally is inflicted with Captive, the cooldown of this ability is refreshed.
UNIQUE 1: LH-201 (Zeta)
Final Text:
Batcher's damage can't be evaded, and she ignores Stealth and Taunt during her turn. While another Bad Batch ally is inflicted with Captive, Batcher has +50% Offense, +50 Speed, and Piercing Howl's cooldown is reduced by 1. Batcher assists herself whenever she uses a Special ability on her turn.