• Kit Reveal: Batcher

    UNIT NAME: Batcher

    ALIGNMENT: Light Side

    CATEGORIES: Bad Batch


    Key Attributes:

    • She can Ability Block and inflict Offense Down on the entire enemy team 
    • Ignores Stealth and Taunt during her turn 
    • Damage cannot be evaded

    Inspiration:

    • We considered Batcher as a Summon for Omega, but felt her role on the team was worthy of being a standalone unit.
    • The audio on her abilities are lifted straight from the show, which is always a plus when it comes to making characters feel authentic to the source material.
    • Be thankful we didn’t use the original animation we pitched for Batcher Marking an enemy with Piercing Howl.

    Strategy Tips:

    • Special 1 is a great way to control your enemy 
    • Batcher is a debuff specialist, use this to your advantage
    • Utilize your abilities with Captive for best results 
    • Prioritize high Speed to ensure Batcher acts frequently and gains the advantage of Speed Up from Crushing Assault

    FAQ:

    • How do I acquire Batcher?
    • You can acquire Batcher through the Marquee Event starting on 1 -28-25
    • Where have I seen Bleed before?
      • The Nexu fight on Geonosis TB was the first use of Bleed, with Batcher being the second.
    • I thought her name was Betcha?
      • Thanks to Omega’s accent, a lot of people here did too.

    ABILITIES:

    Basic -  Crushing Assault

    Final Text: 

    Deal Physical damage to target enemy and gain Speed Up for 1 turn. During Batcher's turn, if the enemy was Marked, inflict 2 stacks of Off Balance and Defense Down for 1 turn.

     

    SPECIAL 1: Piercing Howl (Cooldown 2)

    Final Text:

    All Bad Batch allies gain 30% Offense for 2 turns, dispel all buffs and inflict Marked on the target enemy for 2 turns, which can't be resisted. Inflict Ability Block on all enemies inflicted with Off Balance for 1 turn, and Offense Down on all enemies for 2 turns.

     

    SPECIAL 2: Ferocious Bite (Omicron, Cooldown 3)

    Final Text: 

    Deal Physical damage to target enemy and inflict Pinned for 2 turns, and 2 stacks of Bleed (max 6) until the end of the encounter, which can't be dispelled.

    Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered

    While in Territory Wars: Inflict an additional stack of Bleed (max 6) until the end of the encounter, which can't be dispelled. If another Bad Batch ally is inflicted with Captive, the cooldown of this ability is refreshed.

     

    UNIQUE 1: LH-201 (Zeta)

    Final Text: 

    Batcher's damage can't be evaded, and she ignores Stealth and Taunt during her turn. While another Bad Batch ally is inflicted with Captive, Batcher has +50% Offense, +50 Speed, and Piercing Howl's cooldown is reduced by 1. Batcher assists herself whenever she uses a Special ability on her turn.

     

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