• Kit Reveal: Ezra Bridger (Exile)

    UNIT NAME: Ezra Bridger (Exile)

    ALIGNMENT: Light Side

    CATEGORIES: Jedi, Spectre, Support


    Key Attributes:

    • Galactic Legend Ahsoka Tano’s Conquest Lifter
    • Introduces Exile debuff and Spectre tag
    • Brings more control to Jedi squads 

    Inspiration:

    • Every aspect of his kit takes something from his appearance on the Disney+ Ahsoka show.
    • Kanan’s Legacy is a callback to Kanan’s (spoiler) ultimate sacrifice at the end of the Rebels tv show and the twin pieces of their lightsabers. 
    • The debuff Exile is similar to Isolate and perfectly captures the state we find Ezra in the years following his final appearance on Rebels.

    Strategy Tips:

    • Ezra’s first unique, Exile, provides any Spectre allies defensive bonuses when they are Exiled, including Health, Protection, and Defense. When Exile is removed they gain offensive bonuses like Critical Damage, Offense, and Potency.
    • Ezra’s second unique, The Force Is My Ally, introduces a new status effect unique to Ezra called Purrgil Migration. This status effect provides Ezra even more defensive bonuses and, when he reaches 50 stacks, will give him a bonus turn and a way to transfer the Exile debuff on himself onto an enemy for the rest of the battle. Ezra gains stacks of Purrgil Migration through using abilities and dealing damage, gaining extra Purrgil Migration if the attack was a critical hit.
    • As Ezra is an Agility Support, one idea we played around with was this idea of critical hits as utility. This can be seen through critical hits accelerating Purrgil Migration stacks, the Stun on Daring Advance if he crits 3 times, and the Foresight and Stagger crit trigger in Fugitive’s Defense.
    • While Ezra’s forever home will be with GL Ahsoka, he still performs well on other teams like Starkiller and Jedi squads.

    FAQ:

    • How do I acquire Ezra Bridger (Exile)?
      • First, you need to locate a Nightsister artifact that will give you directions to the other galaxy that Ezra has been exiled to. Then, if you don’t have the capability of hyperspacing there on your own, you will need to go inside the mouth of a migrating Purgil, and have them take you to the planet of Peridea, where Ezra can eventually be found. An easier method will be to acquire him via the next set of Conquests starting on September 2nd.
    • What is the Spectre tag referring to?
      • The crew of the Ghost (and by extension Ahsoka Tano) were code-named Spectres on their missions. We thought this was a nice nod to tie all these characters together under a unified tag to make sure they had synergy without having to do specific-named callouts in abilities.
    • What is the difference between Isolate and Exile?
      • You can think of Exile as a one-sided Isolate. A character who is Isolated can’t interact with any allies at any time. A character who is Exiled can interact with allies during their turn, but can’t benefit from buffs, heals, turn meter gains, or any of the other things you can’t do with Isolate when it’s not their turn.
    • Will Ezra be unlockable before Galactic Legend Ahsoka Tano is released?
      • Yes
    • Is Ezra required to unlock GL Ahsoka?
      • No :) 

     


    From the Ezra Bridger (Exile) Designer: 

    CG_Mithicoron: It’s been an absolute blast working on this version of Ezra. Not only was he awesome in the Ahsoka show, his development provided an interesting challenge bringing together who Ezra was after Season 3 of Rebels all the way to where we find him on Peredia. Additionally, much like Boushh teased and debuted some upcoming Jabba mechanics, Ezra gets to do this with Exile.

    Exile was a particularly interesting challenge 

    I played around with a lot of different ideas for this kit, and ultimately settled on three themes;;

    • Critical hits as utility
    • Mechanical callouts to his old kit and Kanan’s
    • His connection to the Purrgil who helped him secure a victory on his home planet of Lothal

    Ezra’s kit is also packed with nods to the Phoenix team, like Backup Plan, but that’s not the only mechanic that mirrors familiar Phoenix characters. See if you can find them all!


    ABILITIES:

    BASIC: Fugitive's Defense

    Final Text:

    Deal Physical damage to target Enemy and inflict Speed Down on them for 3 turns. If this attack scores a critical hit, Ezra Bridger (Exile) and another random ally gains Foresight for 1 turn and target enemy is staggered for 2 turns.

     

    SPECIAL 1: Kanan's Legacy (Omicron) CD: 4 - Unlock Tier 2

    Final Text:
    All allies Recover 40% Health and Protection.

    Grant all Spectre allies and the target ally Protection Up (50%, stacking) for 2 turns and dispel all debuffs on them. Target other ally attacks and Ezra Bridger (Exile) assists, dealing 40% more damage and both receive bonuses based on their tags:

    • Jedi: Tenacity Up for 2 turns
    • Unaligned Force User: Defense Up for 2 turns
    • Spectre: Backup Plan for 2 turns, which can't be copied or dispelled and Riposte for 2 turns

    Additionally, if the target ally is a Jedi, Light Side Unaligned Force User, or a Spectre, they gain a bonus turn. If the target ally is a Spectre, they also gain 100% Offense on their next turn and will dispel all buffs from the target enemy and Blind the target enemy for 2 turns, which can't be evaded, on their next attack

    Ezra gains 2 stacks of Resilient Defense for 2 turns and 5 stacks of Purrgil Migration for the rest of battle.

    While in Grand Arenas: Ezra gains 25 stacks of Purrgil Migration and all Spectres gain Backup Plan for 2 turns, which can't be copied or dispelled.

     

    SPECIAL 2: Daring Advance (Zeta, Omicron) CD: 3 - Unlock Tier 3

    Final Text:

    Deal Physical damage to target enemy 3 times and inflict Healing Immunity and Offense Down for 2 turns which can't be resisted. For each critical hit scored, reduce the target enemy's Defense by 30% (stacking) for 1 turn. This attack gains 10% Critical Chance for each Spectre ally. If Ezra scores 3 critical hits, the target enemy is Stunned for 1 turn, which can't be copied, dispelled, or resisted.

    While in Grand Arenas: For each critical hit scored, deal 20% damage based on the target's Max Health, which can't be evaded, and inflict Buff Immunity, Healing Immunity, and Offense Down for 2 turns, which can't be copied, dispelled, or resisted. Reduce the Cooldown of Daring Advance by 1.

    UNIQUE 1:  Exile (Zeta, Omicron)

    Final Text:


    At the start of battle, all Light Side allies gain Foresight for 2 turns, all Spectre allies gain Tenacity Up for 2 turns, and Ezra Bridger (Exile) is Exiled for the rest of battle, which can't be copied, dispelled, or resisted.

    At the start of Ezra's turn, he gains 2 stacks of Resilient Defense (max 4).

    The first time each ally is Exiled, they also gain 30% Critical Chance, 60% Defense, and 100% Max Health and Protection for the rest of battle.

    The first time each ally loses Exile, they gain 30% Critical Chance, 60% Critical Damage,  Offense, Potency, and 30 Speed.

    The first time Ezra is Exiled, Enemies can't assist or attack again if their attack is targeting Ezra. when Ezra loses Exile for the first time, when he performs an ability, call a random ally to assist.

    Allied Spectres have Instant Defeat Immunity while Ezra is active.

    Exile: Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead can't gain buffs, and any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn

    While in Grand Arenas: The first time a Spectre ally gains and loses Exile, they also gain 5% Mastery per Relic level on them. The first time a Spectre ally loses Exile, they gain an additional 30 Speed. These bonuses persist through defeat.

    UNIQUE 2: The Force Is My Ally (Zeta) - Unlock Tier 6

    Final Text:

    Ezra has +20% Critical Chance and whenever he is inflicted with a debuff, he recovers 25% Health.

    Light Side allies can't have their cooldowns manipulated by enemies.

    When Ezra uses an ability, he gains 5 stacks of  Purrgil Migration (max 50) for the rest of battle. When he deals damage to an enemy, he gains 2 stacks of Purrgil Migration for the rest of battle. If this attack is a critical hit, he instead gains 5 stacks of Purrgil Migration.

    When Ezra reaches 50 stacks of Purrgil Migration, he gains a bonus turn and recovers 100% Max Health and Protection. The next enemy Ezra damages with an ability will be Exiled for the rest of battle, which can't be copied, dispelled, evaded, or resisted and all enemies are inflicted with Ability Block for 1 turn, which can't be copied, dispelled, evaded, or resisted and Ezra loses Exile.

    Purrgil Migration: +1% Defense and +1% Tenacity

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