• Kit Reveal: Padawan Obi-Wan

    UNIT NAME: Padawan Obi-Wan

    ALIGNMENT: Light Side

    CATEGORIES: Attacker, Galactic Republic, Jedi


    Key Attributes:

    • High critical chance attacker
    • Punches you in the face with a Lightsaber
    • He has his own exclusive datacron
    • Omicron for Conquest designed for improving battle win rates and covering some feat requirements
    • Devilishly handsome

    Inspiration:

    • We knew we wanted to do a Phantom Menace beat for the 25th anniversary of that film, which would include “poncho Qui-Gon” (our placeholder name for Master Qui-Gon). With that and Queen Amidala on the roadmap, it made synergistic sense to include some one who worked thematically with both of them.
    • We have three other versions of Obi-Wan (General Kenobi, Jedi Master Kenobi, and “Old Ben” Kenobi), but we never had the Padawan version in the game obtainable.
    • We had some choices for what item his Relic would be, but took the opportunity to make it his Phantom Menace lightsaber as it is iconic to this version of Obi-Wan and this would be our only opportunity to include it on a character (since Maul kicked it down a shaft).
    • Please play with sound on (and music!) in the final tier of his Marquee (requires Relic 5 Padawan Obi-Wan). We pulled out all the stops for this homage. As a matter of fact, you should just always have sound on, our sound design team is fantastic!

    Strategy Tips:

    • For his Special 2, Sweeping Assault, if Queen Amidala is present this attack deals damage twice. Importantly however, its order of operations is: First Damage -> Defense Down -> Second Damage.
    • Padawan Obi-Wan’s offensive capabilities are quite potent, but he has very few defensive options. Using the rest of his team to keep him safe can be key to victory.

    FAQ:

    • I won’t have Queen Amidala right away, what utility does Padawan Obi-Wan (and Master Qui-Gon) have?
      • POW and MQG are “hero units” in the upcoming Battle for Naboo raid, meaning they are meant to perform better in the new raid. 
      • They are both Galactic Republic Jedi and have callouts to one another in their kits so as a pair they should do well under any leader who cares about Galactic Republic/Jedi.
    • For Padawan Obi-Wan’s unique ability it says, “At the start of battle, Padawan Obi-Wan gains 25% Critical Chance for each other Galactic Republic ally”, does Queen Amidala’s decoy count for this (assuming she has the Omicron active)?.
      •  No, the Decoy does not count in this instance.
    • How do I get the exclusive Padawan Obi-Wan Datacron?
      • It’s a “First Time” reward for the penultimate tier of his Marquee (Requiring a 7* Padawan Obi-Wan)

    ABILITIES:

    BASIC: Practiced Aggression

    Final Text:

    Deal Physical damage and inflict Potency Down on target enemy for 1 turn. If that enemy has 50% or more Health, Padawan Obi-Wan gains 20% Turn Meter and Foresight for 1 turn. Deal 5% more damage (stacking, max 50%) for each stack of Heal Over Time Padawan Obi-Wan has.

    If there was an ally Master Qui-Gon at the start of battle: If target enemy has less than 50% Health, Padawan Obi-Wan gains Defense Penetration Up and Offense Up for 1 turn.

    SPECIAL 1:  Redirected Blast (CD: 3)

    Final Text:

    Deal Physical damage to target enemy and Daze them for 2 turns. If this attack critically hits, remove 100% Turn Meter from target enemy and Padawan Obi-Wan gains 100 Speed for 2 turns.

    This attack can't be evaded. 

    SPECIAL 2: Sweeping Assault (CD: 3)

    Final Text: 

    Deal Physical damage and inflict Defense Down for 2 turns on all enemies, then if there is an active ally Queen Amidala, deal damage again.

    Galactic Republic Jedi allies gain Critical Chance Up and Offense Up for 2 turns.

     

    UNIQUE 1: Nobility in Restraint (Zeta, Omicron)

    Final Text: 

    At the start of battle, Padawan Obi-Wan gains 25% Critical Chance for each other Galactic Republic ally and if there is an ally Master Qui-Gon and Queen Amidala, Padawan Obi-Wan gains Discipline until the end of battle which can't be copied, dispelled, or resisted.

    Padawan Obi-Wan has +5% Critical Chance (stacking, max 50%) for each stack of Heal Over Time on him and +5% Critical Damage (stacking, max 50%) for each stack of Protection Over Time on him. 

    If there is an ally Master Qui-Gon, whenever he uses an ability, Padawan Obi-Wan assists dealing 40% less damage. The first time Master Qui-Gon is defeated, Padawan Obi-Wan takes a bonus turn and gains 5% Offense for each Relic Amplifier level Master Qui-Gon had for 4 turns.

    If there is an active Handmaiden Decoy, Padawan Obi-Wan grants her 50% Defense. 

    If Padawan Obi-Wan is active, whenever another ally is critically hit, they gain Defense Up for 1 turn and Padawan Obi-Wan gains Critical Damage Up for 1 turn.

    Discipline: Attacks can't be countered; whenever this character gains a stack of Protection Over Time they also gain a stack of Heal Over Time for 2 turns; this character's attacks ignore Protection

    While in Conquests: Allies gain 10% Max Health and Max Protection and 30 Speed. Allies gain an additional 10% Max Health and Max Protection for each Relic Amplifier level Padawan Obi-Wan has. Cut the Offense of Sith enemies in half until the end of battle.

    Padawan Obi-Wan has a 50% chance to take a bonus turn whenever an enemy ends their turn. When Padawan Obi-Wan starts this bonus turn, allies recover 75% Health, gain 75% Offense for 2 turns, and enemies are inflicted with Buff Immunity and Healing Immunity for 2 turns, which can't be resisted.

    If Padawan Obi-Wan's Stamina is 50% or greater: Whenever an ally uses a Special ability, they inflict Accuracy Down, Critical Chance Down, Critical Damage Down, Defense Down, Evasion Down, Offense Down, Potency Down, Speed Down, Stagger, and Tenacity Down on target enemy for 2 turns, which can't be evaded.

    If Padawan Obi-Wan's Stamina is 50% or greater: Whenever Padawan Obi-Wan uses a Special ability, allies gain Accuracy Up, Critical Chance Up, Critical Damage Up, Defense Up, Evasion Up, Offense Up, Potency Up, Speed Up, and Tenacity Up for 2 turns.

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