• Kit Reveal - Queen Amidala

    UNIT NAME: Queen Amidala

    ALIGNMENT: Light Side

    CATEGORIES: Leader, Support, Galactic Republic

     


    Key Attributes:

    • Decoy, with permataunt, gives QA a nice survivability rating 
    • HOTs and POTs mechanic benefits your entire team and bolsters Queen Protection 
    • Grand Arena Omicron

    Inspiration:

    • The Phantom Menace wouldn’t be the Phantom Menace without Queen Amidala
    • We had so many outfits to choose from, but settled on the two most iconic ones: her Queen regalia from the beginning of the movie and the clothes she wore while retaking the Royal palace during the Battle for Naboo.
    • The main player version is the Battle for Naboo one, as this gave us the most opportunity for action-based animations, like the Ascension Gun!
    • This allowed us to make the iconic Queen outfit as the Handmaiden Decoy, brought onto the battlefield to draw enemy fire from the real Queen.
    • When the Decoy is defeated, the debuff Doubt is instilled on the enemy who took her out.

    Strategy Tips:

    • Stay behind the Decoy! 
    • The Grand Arena Omicron makes it so the Decoy starts on the battlefield.

    ABILITIES: 

    BASIC: S-5 Heavy Blaster Pistol

    Final Text:

    Deal Physical damage to target enemy and Expose them for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.

    If there is an active Handmaiden Decoy ally, Galactic Republic allies recover 5% Health and Protection.

    SPECIAL 1: (cooldown-3) - I am Queen Amidala (Omicron)

    Final Text:

    Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns. 

    If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up and 3 stacks of Heal Over Time and Protection Over Time, for 2 turns, and this attack can't be evaded.

    While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.

    SPECIAL 2: (cooldown-4) - Ascension Gun

    Final Text: 

    Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted. 

    If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.

    If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.

     

    UNIQUE 1: Loyal Bodyguard: (Zeta+ Omicron)

    Final Text: 

    Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to Cooldown Manipulation.

    Whenever Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs and debuffs and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.

    While Handmaiden Decoy is active:

    • Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection
    • Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10),which can't be copied, dispelled, or prevented until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.

    Queen's Protection:

     +3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)

    While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.

    Whenever an ally is inflicted with a stack Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.

    At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.

     

    UNIQUE 2:  Handmaiden Decoy

    Light Side, Tank, Galactic Republic

    [Basic]:  Bodyguard

    Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.

    LEADER: My Place is With My People: (Zeta+Omicron)

    Final Text:

    All Allies have +20% Defense and +15% Max Health and Max Protection.

    At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:  Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted, and remove 10% Turn Meter from all enemies, which can't be resisted.

    At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.

    Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.

    While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic:

    Whenever an ally uses a Special ability, they gain bonuses based on their role:

    • Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
    • Tanks:  Recover 25% Health and Protection
    • Supports + Healers: Gain Protection Up (50%, stacking) and Speed Up for 3 turns 

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