Kit Reveal - Comeuppance
UNIT NAME: Comeuppance
ALIGNMENT: Light Side
CATEGORIES: Support, Resistance, Scoundrel, Smuggler
Key Attributes:
- Assists allies with Deflector Shield
- Out of turn attacks Target Locks enemies
- Reinforcement Exposes all enemies
Inspiration:
- When we added Zorii Bliss to the game last January, her Y-wing was immediately considered and put onto the roadmap
- The Resistance was the only fleet in the game with fewer than five ships so this inclusion would be vital moving forward with Fleets as a system
- We took inspiration from Zorii’s (and the rest of the fleet’s) arrival at Exegol as well as Poe’s X-wing’s Dramatic Entrance buff, giving that to her and her allies when she reinforces
- Zorii’s criminal past and relationship with Poe Dameron gave us the ability names for Spice Running Tactics, I Think You’re Okay, Take a Guess Spice Runner and Want to Come With Me?
Strategy Tips:
- Reinforcing with Comeuppance provides a dramatic buff to Resistance allies
- Capitalizing on when the enemy is Exposed can help power the fleet
FAQ:
- How do we get our Comeuppance?
- Galactic Chase starting Friday.
ABILITIES:
BASIC: IX4-B laser cannons
Final Text:
Deal Physical damage to target enemy. If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Chance Up and Critical Damage Up for 1 turn.
Target Lock: Gain Dramatic Entrance for 1 turn
SPECIAL 1: Want to Come With Me? (CD=3)
Final Text:
Expose target enemy for 2 turns, which can't be evaded or resisted. All Resistance allies gain Foresight for 1 turn. If target enemy already had Expose, call all Resistance allies to assist and all Resistance allies recover 25% Protection.
UNIQUE 1: Spice Running Tactics
Final Text:
Comeuppance has +30% Max Health and Max Protection.
Resistance allies gain 10% Turn Meter whenever they use a Basic ability on an enemy with Expose. Whenever Resistance allies gain bonus Turn Meter while they have less than 100% Turn Meter, they gain Protection Up (20%, stacking) for 1 turn.
UNIQUE 2: I Think You're Okay
Final Text:
Comeuppance has +100% counter chance. Whenever another Resistance ally with Deflector Shield uses a Special ability, Comeuppance assists. Whenever a Resistance ally attacks out of turn, they gain Potency Up for 2 turns and inflict target enemy with Target Lock for 1 turn if they didn't already have it.
REINFORCE:
Final Text:
Enter Battle: Remove Dramatic Entrance from all allies then all Resistance allies gain Dramatic Entrance for 2 turns, which can't be copied, dispelled, or prevented. All enemies are Exposed for 1 turn, which can't be evaded or resisted. Reduce the cooldowns of all Resistance allies with Deflector Shield by 1.
Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this ship defeats an enemy
NOTE: With the release of Comeuppance, all faction fleets now have a minimum of five ships available to them. Fleet-based Galactic Challenges will now require five ships for the full faction feat.