Kit Reveal - TIE Dagger
UNIT NAME: TIE Dagger
ALIGNMENT: Dark Side
CATEGORIES: Attacker, First Order, Sith
Key Attributes:
- Gains bonus turns to retaliate against enemies
- Critical hits can keep Ability Block applied
- Enemies below full health give benefits to the TIE Dagger
- TIE Dagger provides offense for the upcoming Sith Leviathan fleet which complements the defense Fury brings to the table
Inspiration:
- TIE Daggers made their on-screen debut in Rise of Skywalker
- They were deployed by the Final Order’s Xyston-class Star Destroyers
- We worked closely with Lucasfilm to ensure that the weapons on the TIE Dagger were accurately represented, with the lasers from the Basic ability Sith Precision coming from under the cockpit and the ones from the Special ability L-7.0 Heavy Laser Cannons coming from the wings.
Strategy Tips:
- While Dagger is an option for your First Order fleet, it really thrives with other Sith
- Look for ways to get assists out of TIE Dagger
- Enemies without full health should be priority targets
ABILITIES:
BASIC: Sith Precision
Final Text: Deal Physical damage to target enemy. If this attack scores a critical hit, inflict Ability Block for 1 turn and gain 5% Critical Damage (stacking) for the rest of the encounter.
SPECIAL 1: L-7.0 Heavy Laser Cannons (CD=3)
Final Text: Deal Physical damage to all enemies. At the end of the turn, enemies with 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn and all other enemies are inflicted with Tenacity Down for 1 turn.
UNIQUE 1: Emperor's Edict
Final Text: Whenever an enemy attacks out of turn or another Sith ally is inflicted with a debuff that can be dispelled, gain 1 stack of Vengeance. Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 25% Health and gains 5% Offense (stacking) for the rest of the encounter. During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection.
Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
UNIQUE 2: Eradicate the Weak (Crew Skill)
Final Text: At the start of the battle or when Reinforced, for each active Sith ally (including the Capital Ship), TIE Dagger gains 20% Max Protection and 10% Tenacity until the end of the encounter. The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter. Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, that attack scores a critical hit if possible.
Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
UNIQUE 1: Premeditated Response
Final Text: Enter Battle: TIE Dagger gains 5 stacks of Vengeance and Critical Damage Up for 2 turns. Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted.