STAR WARS™: Squadrons STAR WARS: Jedi Fallen Order™ STAR WARS Battlefront II Star Wars Galaxy of Heroes Star Wars™ The Old Republic™ STAR WARS™: Squadrons Gameplay Overview Starfighters Components Locations Modes PC Requirements Tips and Tricks Release Notes Latest News Media Gameplay Overview Starfighters Components Locations Modes PC Requirements Tips and Tricks Release Notes Latest News Media

Components

Use a wide selection of components from manufacturers across the galaxy to modify and tailor your starfighters.

All Primary Weapons Auxiliaries Countermeasures Shields Hulls Engines

STAR WARS™: SQUADRONS AUXILIARY COMPONENTS

Auxiliaries include components such as resupply droids, stealth technology to hide from enemy sensors, missiles, torpedoes, and more. All starfighters have room for two different auxiliaries. All auxiliaries are active components.

Assault Shield

Left Auxiliary
Active
A modification that can temporarily divert all shield energy to the front of a starfighter, creating a powerful shield but leaving the rear unprotected. The starfighter takes no damage from the front for a duration. Great for attacking capital ships.

Automatic Ion Cannon

Left Auxiliary
Active
A secondary weapon system that fires ionized particles capable of dealing ion damage. Automatically fires at attacking targets when activated, stripping their shields and disabling them. Ideal for getting attackers off your back.

Beam Cannon

Secondary Weapon
Active
Fires a composite-beam that is extremely effective against larger targets. However, your ship cannot turn while the cannon is warming-up or being fired. Hold to fire.

Boost Extension Kit

Auxiliary
Active
Immediately gives 100% boost on consumption. Great for getting into the action quickly or to escape danger.

Cluster Missile

Secondary Weapon
Active
A cluster of up to four missiles that can be locked onto a single target and fired simultaneously. Great against tough targets. Always uses one ammo per use.

Concussion Missile

Right Auxiliary
Active
A standard missile that will home in on a locked target. It can also be quickly dumb-fired for a less accurate attack. Will chase your target and deal solid damage. Double-tap to fire without a lock.

Experimental / Prototype Piercing Torpedo

Auxiliary
Active
Torpedo that trades damage for the ability to pass through capital ships’ shields. Use to target subsystems while enemy shields are active.

Goliath Missile

Secondary Weapon
Active
A powerful concussion missile that delivers a very large explosion, even if shot down, making it difficult to avoid. Ideal for damaging targets that keep avoiding your missiles and groups of targets. Double-tap to fire without lock on.

Ion Bomb

Secondary Weapon
Active
An ionized version of a standard proton bomb that is capable of delivering ion damage and disrupting electronics. Deals very high ion damage to shields and subsystems, but you have to get close.

Ion Missile

Secondary Weapon
Active
A missile that will home-in on a locked target and deliver ion damage, disrupting electronics. Deals high shield and subsystem damage. Double-tap to fire without lock on.

Ion Rockets

Auxiliary
Active
Rapid-fire rockets that deal bursts of ion damage to the target. Slow-moving, so use defensively in jousts or against capital ships.

Ion Torpedo

Secondary Weapon
Active
A powerful torpedo that deals ion damage, making it extremely effective against shields and capable of disabling starfighters and capital ships. Has a very long lock on time, but can fire from long range.
Load More

JOIN THE GALAXY’S FINEST.

Buy Now
United States Argentina Australia Austria Belgium Brazil Canada Chile China Colombia Czech Republic Denmark Finland France Germany Greece Hong Kong Hungary India Ireland Israel Italy Japan Korea Mexico Netherlands New Zealand Norway Poland Portugal Romania Russia Saudi Arabia Singapore Slovakia South Africa Spain Sweden Switzerland Taiwan Thailand Turkey Ukraine United Arab Emirates United Kingdom I can unsubscribe at any time by changing my email preferences, contacting privacyadmin.ea.com, or writing to Electronic Arts Inc., ATTN: Email Opt-Out, 209 Redwood Shores Pkwy, Redwood City, CA, 94065, USA. Sign In and Join Sign Up

Sign up today to receive the latest Star Wars™: Squadrons news, updates, behind-the-scenes content, offers, and more (including other EA news, products, events, and promotions) by email.

You must sign in and sign up for Star Wars™: Squadrons newsletter before you can redeem your items.

You must sign in and sign up for Star Wars™: Squadrons newsletter before you can redeem your items.

You've successfully signed up to receive emails about Star Wars™: Squadrons and other EA news, products, events and promotions. Unsubscribe at any time by changing your email preferences.

You’ve already signed up for Star Wars™: Squadrons newsletters with the above email. Please check your spam folder. If you still have troubles receiving the emails, please contact EA.

Sorry, you are ineligible to sign up for this newsletter.

Sorry, something has gone wrong. Please try again later.