• FIVE THINGS ABOUT TITANFALL 2 SINGLE PLAYER

    When the team started development on Titanfall 2, we invested a lot of time in “finding the fun”. We experimented with different ideas for a single player campaign, from a gameplay-first mindset. At the same time, it made sense to step back and ask one very fundamental question:

    “What is Titanfall?”

    Titanfall is two games in one that are carefully balanced - agile Pilots and powerful Titans. This led to an interesting narrative question: what is the relationship between a Pilot and a Titan? Where can we go with that? It was from these questions that Titanfall 2’s single player campaign really began to take shape.

    Fast forward nearly two years, and we’re putting the finishing touches on Titanfall 2. As we prepare for the launch on October 28, 2016, we’d like to share with you five things to expect about the single player campaign:

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    A Different Style of Pacing
    Titanfall 2’s single player campaign is a carefully crafted, cinematic shooter experience, but with a different style of pacing than you might expect. While you’ll experience a wide range of intense battles as a Pilot and as a Titan during your journey with BT, those experiences will be contrasted against opportunities for exploration and some quieter moments of contemplation.


    Experience Titanfall on Your Own Terms
    Single player is designed to be a standalone narrative experience, so that you can enjoy Titanfall at your own pace and on your own terms. It’s not a training module for multiplayer. That said, there are many moments in the campaign where you’ll have to use basic Pilot skills such as wall running and double-jumping, as well as other Pilot and Titan abilities. As you get used to flowing and maneuvering in single player, using your abilities in concert, you’ll find yourself naturally better prepared to enter the realm of multiplayer, should you choose to do so.


    A New World to Discover
    One thing that surprised us after the release of the first Titanfall was just how much fans wanted to learn about the universe. This sentiment gave us an extra push to find ways of delivering lore across all parts of Titanfall 2. In single player, the citizen soldiers of the Militia continue their fight to retake the Frontier. Set against them are the occupying forces of the vast, Interstellar Manufacturing Corporation. Our story begins when the Militia deploys a small fleet to the planet Typhon, in support of a wider offensive push. But not everything on Typhon is as it seems, setting the stage for you and BT to journey through a hostile and strange, yet beautiful world.


    The Bond Between Pilot and Titan
    Titanfall 2 is about the bond between Jack and BT. That's the essence of the story we want to tell. And when you think about it, every “buddy story” has a kind of back and forth between its leads. They have to be able to react to each other or there is no relationship. That’s why we provided players a few responses to choose from when talking to BT. While these dialogue options don't change the outcome of the game, they give you a fun way to banter with BT by choosing the tone that best reflects your own personality.


    Fight As You Will
    We have a lot of people here at Respawn who have made what some consider the best single player campaigns in the genre, but we wanted to create something new and fresh, taking full advantage of the gameplay pillars of Pilot mobility, Pilot combat, and Titan combat. That’s why in Titanfall 2, we encourage players to be creative in battle. Some players will want to take a more surgical shooter approach, while others will develop a free-flowing chaotic style, chaining together slides, wall runs, melee executions, and more, mixing it up at high speed. Others will try a blend of techniques. The point is that all these interpretations are valid. You have the freedom to “fight as you will.”

    That’s all for now. More to come as we get closer to launch. Stay tuned, and standby for Titanfall 2!

    Steve Fukuda
    Game Director
    Titanfall 2

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