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    UFC 4 Patch Notes (10.0) Check out the full patch notes for patch 10.0 that includes 2 new licensed fighters and gameplay updates!

    Hello EA SPORTS UFC Fans,

    The newest update to EA SPORTS UFC 4 is live! This update includes two new licensed fighters, new content, gameplay updates, and some popular community requests! As always you can find the full list of updates at the bottom of this article.

    Veteran Bantamweight Rob Font makes his entrance to the digital octagon this month. Currently, Font is ranked 3rd in the division and will have a 4-star overall rating. Led by his 4.5 star ratings in striking and health, Font is an excellent addition to the Bantamweight roster.

    Rising Heavyweight star Ciryl Gane makes his debut sporting a 4.5 star overall rating. As the 4th ranked Heavyweight, Gane boasts a 4.5 star rating for both striking and health.

    One of the major changes this month is the addition of the new Venum kits, which replace the old Reebok kits. In addition to the new gear, we have also added the ability to choose the color of your fighters shorts before the fight. Thank you again for your continued feedback and support in helping us make this the best EA SPORTS UFC yet!

    Patch 10.0 Full Notes

    Major Updates:

    • Added 2 new fighters, Rob Font and Ciryl Gane
    • Venum gear has replaced the previous Reebok gear 
    • Fight kits can now be selected during Fighter selection
    • Daniel Cormier has been updated to Legend and 5 stars Overall in Light Heavyweight and Heavyweight

     

    Community Feedback:

    • Fixed inconsistency in major back lunges for Cruz and Dillashaw
    • Significantly increased denial window to Cage Back Clinch Back Drive
      • This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.

        Unlike high-low mix ups that involve throws, this back drive/backpack mix up does not have an anti-fuzzy-guard mechanic. This means a skilled defender can hold high block in case the attacker attempts a backpack, then switch to low block and still defend the back drag in time. This doesn’t take the defender completely out of the woods, because there might still be a follow up turn to defend. However, these turns lead only to side control and can generally be at least scrambled on reaction.

        It is also important to remember that when the back drive is initiated, the defender should let go of the left stick ASAP if they were walking to escape from the cage back clinch. Otherwise, the left stick input will be interpreted as an attempt to defend a turn and can lead to the success of the back drag.

        Finally, also consider that although the back drag/backpack is being nerfed heavily, the regular bodylock throws from the cage back clinch benefit from the anti-fuzzy-guard logic. This means that if the defender is camping on high block as part of the Option Select strategy of defending the back drive/back drag mix up, the attacker can use a regular body lock throw and possibly succeed because the defender was holding high block. This should give these throws a nice new niche as they used to be underwhelming.
    • Increased recoveries for the Advancing Slipping Rear Hook
      • The slipping hook has been a major complaint from the community for a while. We finally managed to nerf it, by increasing all of its recoveries. This means they can no longer be performed in very quick succession. Furthermore, the special counter from a block to a lead hook works consistently against it, now there is no time to block it or slip it.
    • Fixed bad state in Over Under strikes against the submissive trip
    • Fixed mirroring issue in the Over Under breaking knee
      • The submissive fighter’s stance no longer warps after the separation.
    • Jake Matthews likeness updated

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