UFC 4 Patch Notes (9.0)
Check out the full patch notes for patch 9.0 that includes 2 new licensed fighters and gameplay updates!
Hello EA SPORTS UFC Fans,
We are back with another exciting update for EA SPORTS UFC 4! This update includes two new licensed fighters, gameplay updates, and multiple other improvements that you can find listed in the full patch notes below. This month you’ll notice a new section added to our full patch notes titled “Community Feedback”. All changes found in that section were sourced directly from the community and the feedback you provide.
Rising superstar Kevin Holland has been heavily requested by the community and we are pleased to bring him to the digital octagon this month. Holland enters the game with a 4 star overall rating along with 4.5 stars for health and 4 stars for striking & grappling.
UFC veteran Vincente Luque makes his entrance to the digital octagon with a 4 star overall rating bolstered by a 5 stars health rating and 4 stars for striking.
In this update we’ve improved the matchmaking system for online matches to discourage users from repeatedly leaving early. This will be done via a timed delay added preventing the user from entering matchmaking for a set amount of time. Additionally, you will notice that we’ve updated multiple other areas of gameplay that are outlined below.
Thank you again for your continued feedback and support in helping us make this the best EA SPORTS UFC yet!
Patch 9.0 Full Notes
Major Updates:
- Added 2 new fighters, Kevin Holland and Vicente Luque
- Added a timed delay to matchmaking if a user repeatedly does not finish online matches
Gameplay Updates:
- Clinch Knees now receive a boost when Knees Boost is active in Career
- Fixed animation issue in a specific diving punch knee on belly entry
Community Feedback:
- Updated Michael Chandler’s nickname to “Iron” Michael Chandler
- Osoto-Gari is no longer available to Created Fighters
- Slipping strikes are now slower while rocked
- Significantly increased effect of Grapple Advantage on Takedowns
- Decreased denial window for the low single takedown
- Takedown denials now drain 20% more permanent stamina from the attacker
- Fixed animation issue in the early denial of the open stance single leg
- Added damage for the following slams:
- Kimbo Slam (right turn from cage single leg)
- Double Leg Slam from Cage Single Leg (left turn from cage single leg)
- Cage Bodylock Slam (left turn from cage double leg)
- Slowed down the advancing switch kick
- Body knees and frontal kicks can no longer be evaded by head movement
- Slowed down back side posture fakes and made the animation more readable
- Slowed down lead overhand combos
- Special counter from Side Saddle to North South now requires a large stamina advantage
- Fixed issue with jab - body side kick combo not working with “mixed movement”, such using one strike advancing and another stationary.
- Fixed a brief “freezing” animation issue when trying to walk and sway after a slipping straight
- Significantly slowed down jab - handplant kick combo