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EA SPORTS™ Madden NFL 25

Accessibility Resources

Welcome to EA SPORTS™ Madden NFL 25. Before you dive in, we want to ensure your accessibility onboarding goes smoothly. This game offers a rich simulation experience with various game modes, each providing a unique NFL atmosphere. Players can adjust gameplay parameters such as rules, difficulty, and AI behavior to match their preferences. If you are new to Madden or returning after a break, we recommend starting with the skills trainer mode, which covers the basics of the sport, player roles, and how to execute plays.

During the initial setup, you'll encounter accessibility options where you can turn on Menu Narration, remove motion blur, apply full-screen colorblind filters, increase icon size, and more. While control remapping is not available, you can personalize certain kicking and passing mechanics. The game also includes a comprehensive set of Player and CPU AI sliders with five different difficulty levels.

Please note that this information pertains to the US, English version.

Noteworthy Features

visual

Visual

Large Icons Above Players Large R Stick Icon Above Player

User Interface

  • Enlarge On Field Graphics can be turned On to make gameplay icons appear larger.
  • Button prompts can be additionally turned On using the Defensive Pass Coverage Visual Assist and the Receiver Visual Assist options.
  • Coach Tips can be turned On to provide more situational information and help during gameplay.

Visual Effects & Display

  • Motion blur can be turned Off.
  • Colorblind filters are provided for Protanomaly, Deuteranomaly, and Tritanomaly as full-screen solutions.
  • Brightness sliders adjust the overall brightness, including five different preset values.
  • Contrast sliders adjust the overall contrast, including five different preset values.
  • Chromatic Aberration is not present by design.
Dynamic Camera Effects Settings in Accessibility

audiol

Audio

Master Volume Settings In Volume Control Menu Narration Settings in Accessibility

Audio Settings & Narration

  • Volume sliders can be separately adjusted for Master Volume, In-Game Commentary, Stadium Speakers, Crowd Volume, On The Field sounds, Music, and Menu SFX.
  • Menu Narration is available and presented during boot flow.

controls

Controls

Playstation 5 Ballcarrier Offense Controls Xbox Series X/S Ballcarrier Offense Controls

Input Settings

  • Controller vibration can be adjusted to Off, Normal, or Assist Mode.
  • Passing Type can be chosen between Placement, Placement & Accuracy, Classic Passing, and Revamped Passing. Each option provides different levels of accuracy and timing required by players. 
  • Remapping options are not present. Complete control schemes are available for reference at any time.

Player Control

  • Cameras are automatic and do not require player inputs to control. Players can change between various zoom angles if preferred using the controller’s D-Pad.
  • Automatic movement guidance can be turned On via Defensive Assists that will help steer players in the appropriate direction during certain gameplay scenarios.
  • Coach Mode can be turned On and will cause the Quarterback to automatically throw the ball if no input is used after the play begins.
Coach Mode Settings in Game Options Coach Mode Settings in Game Options

gameplay

Gameplay

Mini Games Select Practice Type On Field Trainer

Guidance & Progression

  • On Field Trainer can be turned to On, Off, or to Dynamic to provide hints during gameplay – either all the time or by adapting to player-skill and play-style. 
  • Training Camp provides modes like Skill Trainer, Mini-Games and Open Practice. Offering opportunities to learn how to play the game and practice in a consequence-free environment, these can be accessed via the Main Hub.
  • Objectives are tracked throughout gameplay modes such as Superstar and Franchise.
  • Pausing is possible during singleplayer modes, but is not available during non-interactive scenes and is limited in multiplayer.
  • Saving is robust in single player modes, where auto-saves occur after important milestones and manual saves can be made at any time from the HUB in Franchise mode.

Difficulty & Affordances

  • Difficulty Levels are provided and can be changed from Rookie (easiest), Pro, All-Pro, and to All-Madden (most difficult). Once in gameplay, the difficulty levels cannot be changed.
  • AI Adjustments can be altered for both Player Skill and CPU Skill. The options cover nearly every aspect of the game from QB Accuracy to Kickoff Power.
  • Penalties are customizable by their frequency or by removing them completely.
  • Gameplay Adjustments for elements like game length, clock speed, injury frequency, fatigue, and player parity are also available.
Penalty Settings QB Accuracy Settings in CPU Skill
In Game Chat for Online Play

Multiplayer Considerations

  • Quick Chat text selection is available during multiplayer modes. Messages received can be voiced by Text-to-Speech options. 
  • Convert Incoming Voice to Chat Text includes a customizable VOIP to Text Menu, where its opacity and location can be adjusted.

Additional Information

For more information about the game, patch updates, and news, visit the official site.