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Our culture

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering.

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We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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Our values

Be authentic

We bring our true and best selves everyday.

 

Champion inclusivity

We strive for everyone to feel represented in our work, games and brand.

 

Create collaboratively

Great ideas come from any one of us. Great games come from teamwork.

Challenge ourselves

We approach all things as possible and embrace opportunities to grow.

 

Meet our people

Karin Ray

Development Director

“I feel like I belong at Maxis because Maxis really embodies a people-first mentality. It goes beyond just platitudes on a wall or in a presentation to the way that we live, breathe, and act every day.”

Jeff Weir

Principal Art Director

“Before The Sims, I worked on a variety of games where the primary verb was ‘kill.’ Kill your opponent, kill the monster, kill the beast. But here at Maxis, for the first time, the primary verb for what we do is ‘create.’ It’s a world of difference.”

Jessica Croft

Senior Game Designer

“I hear, all the time, stories about young LGBTQI+ kids who see themselves reflected for the very first time in The Sims, and through that, they realize who they are is normal, that who they are is fine, and that everything will be okay. And that is really powerful to me.”

Lyndsay Pearson

VP Creative

“I personally have always wanted to make people smile and laugh and be excited and just feel better about their day.”

Taylor Davis

Development Director

“What we do here matters to me because it matters to all the people out there who didn’t see themselves represented in games or media before and now have the chance to just explore lifestyle, explore themselves. And that matters to the team. Working on a product that’s beloved is wonderful. Working on one that’s beloved and able to enrich the world? That matters a lot to me.”

Manu Sharma

Technical Director

“A designer workflow is one of the top razors to make sure that designers feel happy. Happy designers always yield better features, player experiences, and player expectations. That’s what keeps the role interesting.”

Inmar Salvatier

Character Artist

“We’re inclusive in the real sense of the word. The tapestry of individuals that makes up our team is a collection of different life experiences and perspectives, and I think that comes through in our games.”

Ramin Rouya

Senior Quality Analyst

“On day one, I could be investigating an issue where the Grim Reaper is inviting your Sim to his party. On another day, I could be tracking down an issue where Sims can no longer become pregnant (this required a lot of WooHooing :)).”

Scott Dai

Designer

“Working as a designer at Maxis means that I get to spend every day surrounded by great people, tackling unique challenges, and bringing creative joy to millions of players. It’s a delight! I sincerely mean that. Coming to work is delightful.”

Lacey Bannister

Animation Director

“The people of Maxis make working here such a unique, fun, and rewarding experience. No matter the creative challenge, we come together as a team to innovate and problem solve.”

Putting principles in practice

Diversity, equity and inclusion

Diversity equity and inclusion

What it’s like to work here

What it’s like to work here

Latest News

Building Together: How the Community Helps Shape The Sims

Maxis, Electronic Arts Inc.
30/05/2024
Building Together: How the Community Helps Shape The Sims Read More

How The Sims and its partners are expanding diversity and representation in…

Maxis, Electronic Arts Inc.
25/03/2024
Maxis teams up with Dark & Lovely and Danielle “Ebonix” Udogaranya to help more players see themselves in games Read More

Behind The Sims 4 ‘For Rent’ Expansion Pack

Maxis, Electronic Arts Inc., The Sims
14/12/2023
The designers at Maxis reveal how the all-new Residential Rentals bring Sims-style storytelling to multi-unit living. Read More
View more

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Ready to tinker around and make something special? Check out our open roles.

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