Welcome to Crater
Crater is home to many exotic locales. Each map is filled with hidden tricks, traps, and lore to explore!
CONJURA
The eponymous capital of Crater’s magical region has a variety of structures that can be used to evade rockets. Climb the giant mushrooms to get a wide view of the town and spot opponents below.
RUINED CITY
Deep within the Gemstone Jungle, this metropolis was once buzzing with ziggurats and colonnades. Now it's slowly being reclaimed by nature, with many of its more delicate structures collapsed. What happened to the residents of this wonderful city?
KAYO KANYON
Named after Boone’s Grandfather, Kayo Kanyon is an abandoned whistle stop in the Wilds. Here, the Rocket Rail Line rumbles along some of the ricketiest tracks in Crater. You’ll find a rocket-shaped water tower, and a tar pit swimming with Megadon Bones and ancient Rockets. Fire weapons through the rocket-shaped arches and avoid opponents by ducking into the mining tunnels that were left behind by the defunct GCEG – the Greater Crater Excavator Company.
GRAND HARBOR
A pair of wrecked pirate ships dominate the harbor, positioned as they were during their final naval battle. There are rumors of treasure stored below their decks, but piles of unstable rockets discourage any would-be explorers. So steer clear, if ye value yer hide!
LAGOON OF DOOM
Home to bottomless waterfalls, the Lagoon is forever swathed in fog. They say that sea serpents ply its depths, ready to snag anyone foolhardy enough to cross the water. Surely, it’s nonsense -- but just in case, stick to the beach!
APOGEE ACRES
Each starting area in Jayto’s home has a defensible blast window that may be opened and closed by firing at it. Well timed rocket-jumps and rocket climbs are key to maneuvering through the center of the map.
FROSTWIND GROVE
Navigate the large tree to avoid incoming fire and get the drop on opponents. Use the secret passageways between the spires to run the Rocketball and get the jump on opponents in Mega Rocket zones.
THE GOLDEN ZEPHYR
The Zephyr's surrounding platform vessels are great to help heroes recover from falling off the map. Careful rocket-jumping allows nimble navigation from the lower decks to higher decks.
HYPERSONIC HEIGHTS
UFOs move through the world providing great pathing opportunities to avoid KO’s and run the Rocketball. Grab items in the hypersonic gardens near the Berno Boom statue to help push objectives.
ICEFALL KEEP
Great use of Jump-pads provides quick navigation through the Icefall Keep and great opportunities to get in and out of combat.
MEGADON JUNCTION
The Rocket Rail Line Express train speeds through Megadon Junction. Keep an ear out for its horn and avoid being blasted!
SHIMMERING DEPTHS
Crystal Subs move through the map providing rocket jumping opportunities. Watch for the underwater geysers that blast water vertically.
STAR OF CRATER
A large, brilliant crystal serves as the focal point for combat. Holes in rock formations provide cover from incoming rockets.
STOMPY’S REFUGE
A high-ground near Boone’s Outpost provides a great location to both blast opponents and look for Megadon. Dodging rockets near the Megadon ribcage, and avoiding fire in the digsite is a great way to prevent being KO’d.
TEMPLES OF JAAQUA
The spirits remain of a long-extinct apex predator within a verdant jungle known for its troves of jewels and myriad of traps and dangers.