F1 24 Features Soundtrack Achievements Supported Devices PC System Requirements EA Play Membership Game Help All News Patch Notes Media Tips & Tricks Newsletter Driver Ratings Racenet SEASON 4: CHAMPION’S LEGACY Features Soundtrack Achievements Supported Devices PC System Requirements EA Play Membership Game Help All News Patch Notes Media Tips & Tricks Newsletter Driver Ratings Racenet SEASON 4: CHAMPION’S LEGACY

F1® 24 PATCH NOTES (V1.5)

Scuderia Ferrari has an updated look alongside some AI enhancements in the latest F1® 24 patch

EA SPORTS™

Following a new headline sponsor signing in HP, Ferrari’s SF-24 livery, team, and race suits have had an update. Additionally, there are plenty of gameplay enhancements coming at the same time in this, the third post-launch patch for F1® 24.

The v1.5 patch for F1® 24 will roll-out on all platforms from Monday, June 24 at 10am UTC. Please ensure you are connected to online services in order to receive updates.

Here’s a list of everything else that’s been addressed in this latest patch:

Highlights

  • Updated the Scuderia Ferrari HP name, vehicle livery, and driver suits
  • AI will now use ERS more effectively to encourage overtaking and building gaps between one another
  • Fixed an issue which could cause the game to stop on the starting grid and not advance to the race
  • Flattened out a bump in the track surface at Catalunya turn 13
  • Changed the UI colour for Haas & Visa Cash App RB for easier identification
  • Slightly increased the amount of brake pressure needed before ERS stops deploying to help people with controller or pedal problems
  • Fixed a rare crash that could occur when entering the Player Hub from the Main Menu
  • In Multiplayer races, vehicles which crash heavily into barriers will behave more realistically when viewed by other players
  • Fixed a rare issue which could prevent the player from using Engineer commands during a number of sessions
  • All cars will now use the legally correct tyre compounds in Sprint Qualifying 1 & 2
  • Improvements have been made to make simulated AI times more consistent with their on-track times
  • DRS markers have been adjusted to the correct locations at Spa and Melbourne

Game Stability

  • Fixed a rare issue which could cause the game to crash when accessing the 'messages' tab at the start of season 2 with driver moves enabled
  • Fixed an issue which prevented players from resuming a Two Player Career if at least one player had a refresh rate of 120hz or higher and was playing in fullscreen
  • Fixed a rare issue where the player could become stuck during a Secret Meeting and become unable to progress their Driver Career
  • Fixed a rare issue in My Team Career where the player was stuck due to their timeline failing to advance

Graphics/Visuals

  • Adjusted the front suspension on various cars so that they visually attach to the wheels
  • On PC, fixed an issue where the game's UI would not scale up correctly at higher resolutions
  • Improved lighting in the Secret Meeting sequence
  • Fixed a small amount of graphical corruption on the theatre menu screen on the Xbox Series X
  • Improved the quality of the mirrors in the car showroom
  • Fixed a small amount of flickering which would happen during the Driver Career introduction cutscene
  • The "Customise OSD" screen now has the correct sector colours
  • Improved cinematic Safety Car cameras at various tracks
  • Fixed some graphical issues with some casual wear customisation items
  • Improved the reflections on drivers' helmets
  • In F1 World, a character's lost mobile phone has been found and returned to them
  • Fixed an issue where the Safety Car would appear transparent in the pre-race cutscene if collisions were turned off
  • The pre-race cutscene at Monaco will now always highlight the correct driver's name

Career

  • Fixed an issue in Challenge Career which sometimes prevented players from starting a Quick Practice session due to projected component wear
  • Fixed an issue in Two Player Career where a Practice Programme timer could be missing
  •  "Average Lap Time" dynamic objectives will no longer include an out lap after a pitstop
  • The player's Fanzone total will be displayed in several places instead of their Driver Room total
  • Fixed an issue in My Team Career where free agents on the driver market screen would appear with the badge and sponsors of the player's team
  • In Challenge Career, the player will be deducted points for small collisions during a race
  • At the end of a season in Driver Career, there is now a wider variety of expected Recognition values when comparing potential new teams

Audio

  • Commentators will now call Juan Pablo Montoya by his correct name
  • Improved audio quality on PS4 & PS5 when headphones are connected to the controller before the game has been started
  • Fixed an issue where incorrect audio could play in the audio settings screen if a lobby host changed the settings
  • When driving out of the garage in Practice and Qualifying sessions the player will now be able to hear the engine starting up
  • During the pre-race cutscene, the commentator will now discuss the featured driver shown on screen
  • Improvements to VO in various languages

Peripherals/Wheels

  • Logitech G923 will now have Force Feedback no matter when it is connected to an Xbox Series X
  • Fanatec wheel rim displays will now show MPH when this is the setting in-game
  • Added support for the Moza Racing R3 wheel
  • Added support for the Turtle Beach® VelocityOne™ wheel

Miscellaneous

  • Vehicles can no longer clip into tyre barriers at Suzuka turn 9
  • The "Customise OSD" screen will now default to the current layout based on the race session you're in
  • A Safety Car or VSC will now show every sector as yellow on the track map for all circuits
  • Fixed an issue in Splitscreen where Player 1's selected driver could appear on Player 2's team selection screen
  • On the Livery Customisation screen, colours will now be reset to default correctly when selecting that option
  • Selecting to hide the MFD UI element from the OSD Customisation screen will now completely hide it
  • Fixed an issue on the Control Schemes screen where the "Unbind" function would no longer work after backing out of the "Confirm Changes" option
  • The "View By" filter in the Goals section of F1 World will now work correctly
  • UDP data should now be correct when dropping into an already existing online qualifying session
  • UDP data for the last lap of a session should now be sent correctly
  • All active Specialists will now have detailed statistics viewable in the post-session result screens
  • Various UI improvements in many areas of the game have been made
  • General Stability Improvements
  • Various Minor Fixes

Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. 

The development team will continue to refine the game based on the feedback shared by the community. 

If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team.

Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1® 24 community team will investigate the issue.

To keep up to date on all the latest F1® 24 news, be sure to follow the game across social media. Links to these profiles and other useful information can be found here

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