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    Dragon Age™: The Veilguard Patch 5 Release Notes

    Hey everyone,

    Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game’s stability  at launch and hope you have enjoyed our Quality of Life patches since then. With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur. Dareth shiral!

    Quality of Life Changes:

    • Recommended levels have been added to side quests that players may receive at significantly lower levels.

    Bug Fixes: 

    • Fixed an issue where Rook could only flirt with Lucanis in a specific conversation. 
    • Fixed an issue with the Regrets of The Dread Wolf quest not triggering properly or stopping Rook with an invisible wall in the Crossroads. 
    • Fixed a blocking issue with a puzzle in the Converged City area of the Crossroads. 
    • Fixed an issue with the “Imperium’s Resolve” armor causing negative damage instead of the intended zero fire, cold, necrotic, and electric damage. 
    • Fixed excessive clipping on Taash’s “Rivain’s Legacy” armor. 
    • Fixed an issue that prevented some Rooks from changing the runes on their lyrium dagger. 
    • Fixed an issue with the Medium Armor Mastery skill for Warriors. 
    • Fixed a spot on Rivain’s beach where Rook could get stuck in a cycle of drowning, never to be pulled out of the water by their companions. 
    • Fixed a typo on a note Rook can find in Dock Town. 
    • Fixed an issue that caused photo mode screenshots to be noticeably worse quality when HDR was turned to “On.”
    • Fixed an issue that was causing the photo mode screenshot location to still be shown on screen. 
    • Fixed an issue that caused the fireflies in the opening area of the Crossroads to flicker at an alarming rate on specific settings. 
    • Fixed a lighting issue in one of the conversations with the whole team in the Lighthouse.
    • Fixed an issue in the Mirror of Transformation that blocked players from zooming in and out with the mouse scroll wheel. 
    • Fixed an issue where the Objective Marker Visibility was not updated when the exploration preset was changed with the other options in the Exploration sub-category. 
    • Some adjustments to the game credits.

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