This research paper has been accepted for publication at IEEE Conference on Games 2021.
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing coverage using only human participants, however, results in a tedious and hard to orchestrate process which normally slows down the development cycle.
Complementing playtesting via autonomous agents has shown great promise in accelerating and simplifying this process.
This paper addresses the problem of automatically exploring and testing a given scenario using reinforcement learning agents trained to maximize game state coverage. Each of these agents is rewarded based on the novelty of its actions, thus encouraging a curious and exploratory behaviour in a complex 3D scenario where previously proposed exploration techniques perform poorly. The curious agents are able to learn the complex navigation mechanics required to reach the different areas around the map, thus providing the necessary data to identify potential issues.
Moreover, the paper also explores different visualization strategies and evaluates how to make better use of the collected data to drive design decisions and to recognize possible problems and oversights.
Download the research paper: https://arxiv.org/abs/2103.13798