• SIGGRAPH 2021 SEED Presentations at SIGGRAPH 2021

    SEED is well-represented at SIGGRAPH 2021. We have three presentations from developers at SEED showcasing some of our most exciting recent work. The videos of the presentations will also be posted here on the SEED website.

    Following is an overview of the talks we are doing at SIGGRAPH 2021:

    Swish: Neural Network Cloth Simulation on Madden NFL 21

    Talk by SEED’s Christopher Lewin

    This work presents Swish, a real-time, machine-learning-based cloth simulation technique for games. Swish was used to generate realistic cloth deformation and wrinkles for NFL player jerseys in Madden NFL 21. To our knowledge, this is the first neural cloth simulation featured in a shipped game.

    Contributors: Christopher Lewin, James Cobb, James Power

    Session: Q&A – Real-Time Rendering 

    Date: Wednesday, 11 August 2021

    Time: 12pm - 12:30pm PDT

    See more at siggraph.org

     

    Direct Delta Mush Skinning Compression With Continuous Examples

    Technical paper by SEED’s Binh Huy Le and Keven Villeneuve

    This paper converts a Direct Delta Mush skinning model to a new model with faster performance and less memory storage by minimizing the approximation error over continuous ranges of motions.

    Contributors: Binh Huy Le, Keven Villeneuve, Carlos Gonzalez-Ochoa

    Session: Summary and Q&A – Deformation 

    Date: Tuesday, 10 August 2021

    Time: 10am - 11am PDT

    See more at siggraph.org 

    Global Illumination Based on Surfels

    Course presentation by SEED’s Henrik Halén

    Global Illumination Based on Surfels (GIBS) is a solution for calculating indirect diffuse illumination in real-time. This talk will detail the GIBS algorithm and how surfels are used to enable real-time ray-traced global illumination. 

    Contributors: Henrik Halen, Andreas Brinck, Kyle Hayward, Xiangshun Bei

    Session: Advances in Real-Time Rendering in Games: Part II

    Date: Tuesday, 10 August 2021

    Time: 9 am - 12 pm PDT

    See more at siggraph.org 

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