SEED is well-represented at SIGGRAPH 2021. We have three presentations from developers at SEED showcasing some of our most exciting recent work. The videos of the presentations will also be posted here on the SEED website.
Following is an overview of the talks we are doing at SIGGRAPH 2021:
Talk by SEED’s Christopher Lewin
This work presents Swish, a real-time, machine-learning-based cloth simulation technique for games. Swish was used to generate realistic cloth deformation and wrinkles for NFL player jerseys in Madden NFL 21. To our knowledge, this is the first neural cloth simulation featured in a shipped game.
Contributors: Christopher Lewin, James Cobb, James Power
Session: Q&A – Real-Time Rendering
Date: Wednesday, 11 August 2021
Time: 12pm - 12:30pm PDT
Technical paper by SEED’s Binh Huy Le and Keven Villeneuve
This paper converts a Direct Delta Mush skinning model to a new model with faster performance and less memory storage by minimizing the approximation error over continuous ranges of motions.
Contributors: Binh Huy Le, Keven Villeneuve, Carlos Gonzalez-Ochoa
Session: Summary and Q&A – Deformation
Date: Tuesday, 10 August 2021
Time: 10am - 11am PDT
Course presentation by SEED’s Henrik Halén
Global Illumination Based on Surfels (GIBS) is a solution for calculating indirect diffuse illumination in real-time. This talk will detail the GIBS algorithm and how surfels are used to enable real-time ray-traced global illumination.
Contributors: Henrik Halen, Andreas Brinck, Kyle Hayward, Xiangshun Bei
Session: Advances in Real-Time Rendering in Games: Part II
Date: Tuesday, 10 August 2021
Time: 9 am - 12 pm PDT