SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

AIIDE22: Neural Synthesis of Sound Effects Using Generative Models

This research paper was presented at the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).

Authors: Sergi Andreu (KTH), Monica Villanueva Aylagas (SEED).

Neural Synthesis of Sound Effects Using Flow-Based Deep Generative Models

Download the full research paper (1 MB PDF).

Creating variations of sound effects for video games is a time-consuming task that grows with the size and complexity of the games themselves. The process usually comprises recording source material and mixing different layers of sound to create sound effects that are perceived as diverse during gameplay.

In this work, we present a method to generate controllable variations of sound effects that can be used in the creative process of sound designers. We adopt WaveFlow, a generative flow model that works directly on raw audio and has proven to perform well for speech synthesis. Using a lower-dimensional mel spectrogram as the conditioner allows both user controllability and a way for the network to generate more diversity. Additionally, it gives the model style transfer capabilities.

We evaluate several models in terms of the quality and variability of the generated sounds using both quantitative and subjective evaluations. The results suggest that there is a trade-off between quality and diversity. Nevertheless, our method achieves a quality level similar to that of the training set while generating perceivable variations according to a perceptual study that includes game audio experts.

Evaluating Data-Driven Co-Speech Gestures of Embodied Conversational Agents through Real-Time Interaction

Related News

Improving Generalization in Game Agents with Imitation Learning

SEED
Jul 16, 2024
How do we efficiently train in-game AI agents to handle new situations that they haven’t been trained on?

Towards Optimal Training Distribution for Photo-to-Face Models

SEED
Jul 8, 2024
How do we best construct game avatars from photos? This presentation discusses a work in progress with an optimized view of the training data.

Incorporating ML Research Into Audio Production: ExFlowSions Case Study

SEED
Jun 25, 2024
Mónica Villanueva and Jorge García present the challenges and lessons learned from turning a machine learning generative model from a research project into a game production tool.