SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

IVA 2022: Evaluating Data-Driven Co-Speech Gestures of Embodied Conversational Agents

This is a research presentation from the International Conference on Intelligent Virtual Agents 2022.

Authors: Yuan He (KTH), André Pereira (KTH), Taras Kucherenk (SEED)

Download the full research paper. (2 MB PDF)

Do co-speech gestures really affect how people perceive animated characters? And if so, how do you measure their effectiveness?

Embodied Conversational Agents (ECAs) that make use of co-speech gestures can enhance human-machine interactions in many ways. In recent years, data-driven gesture generation approaches for ECAs have attracted considerable research attention, and related methods have continuously improved. Real-time interaction is typically used when researchers evaluate ECA systems that generate rule-based gestures. However, when evaluating the performance of ECAs based on data-driven methods, participants are often required only to watch pre-recorded videos, which cannot provide adequate information about what a person perceives during the interaction. 

To address this limitation, this paper explored use of real-time interaction to assess data-driven gesturing ECAs. We provided a testbed framework, and investigated whether gestures could affect human perception of ECAs in the dimensions of human-likeness, animacy, perceived intelligence, and focused attention. 

Our user study required participants to interact with two ECAs – one with and one without hand gestures. We collected subjective data from the participants’ self-report questionnaires and objective data from a gaze tracker. To our knowledge, the current study represents the first attempt to evaluate data-driven gesturing ECAs through real-time interaction and the first experiment using gaze-tracking to examine the effect of ECAs’ gestures.

Evaluating Data-Driven Co-Speech Gestures of Embodied Conversational Agents through Real-Time Interaction

Related News

How FC creatives made the most human-like goalkeepers

Electronic Arts Inc.
Mar 26, 2026
EA SPORTS FC 26 introduces reinforcement learning to power more human-like goalkeeper behavior.

EA at GDC Festival of Gaming 2026

Electronic Arts Inc.
Mar 12, 2026
Electronic Arts returns to GDC Festival of Gaming 2026 to share insights on AI, game development, and the future of interactive entertainment.

EA at GDC: AI, machine learning, and much more

Electronic Arts Inc.
Mar 21, 2025
At EA new technological innovations and advancements are empowering our developers, and impacting our games for millions of players and fans.