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Shiny Pixels and Beyond: Real-Time Raytracing at SEED

GDC 2018 Presentation Slides

In this talk, we present results from the real-time raytracing research done at SEED, a cross-disciplinary team working on cutting-edge, future graphics technologies and creative experiences at Electronic Arts. We explain in detail several techniques from Project PICA PICA, a real-time raytracing experiment featuring a mini-game for self-learning AI agents in a procedurally-assembled world. The approaches presented here are intended to inspire developers and provide a glimpse of a future where real-time raytracing powers the creative experiences of tomorrow.

You can also download the presentation:

For more information, videos and screenshots from Project PICA PICA, please check out our article here!

 

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