SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

Project PICA PICA

SEED

PICA PICA is a real-time raytracing experiment featuring self-learning agents in a procedurally-assembled world. Built using SEED's R&D engine Halcyon, this AI playground showcases real-time raytracing using DirectX Raytracing, Microsoft's newly announced API which enables developers to bring raytracing to life.

This demo showcases several novel approaches developed specifically for real-time raytracing, including raytraced reflections, ambient occlusion, soft shadows, transparency, translucency and subsurface scattering, as well as dynamic global illumination.

Here are a few screenshots - click to see them at full resolution!

PICA PICA Screenshot 01 PICA PICA Screenshot 02PICA PICA Screenshot 03 PICA PICA Screenshot 04

Make sure to attend this year's GDC, where several techniques from PICA PICA will be presented in the following talks.
You can also see it running live at the conference's expo, at NVIDIA's booth.

 

Related News

Gigi Lightning Talks

SEED
Sep 26, 2024
SEED brought together developers to show off their prowess using the Gigi rapid prototyping platform for real-time rendering.

SEED's Adventure in Gameplay Innovation

SEED
Sep 13, 2024
SEED is branching out into the world of game mechanics, storytelling magic, and interactive wonders.

Objective Metrics for Evalutating Gesture Generation are Almost Useless

SEED
Sep 10, 2024
How do you evaluate something as subjective and ephemeral as human body language for natural and lifelike qualities?