SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

Introduction to DirectX Raytracing

SIGGRAPH 2018

As part of the Introduction to DirectX Raytracing (DXR) course at SIGGRAPH 2018, Colin Barré-Brisebois presented how SEED handled the transition from raster & compute to real-time raytracing using DXR. This includes a summary of easy-to-implement techniques, how we embraced spatiotemporal reconstruction and denoising, as well as practical tip-and-tricks to tackle the various challenges one might face when developing a hybrid rendering pipeline.

This course was hosted by Chris Wyman of NVIDIA. It also featured Peter Shirley, also from NVIDIA, as well as Shawn Hargreaves from Microsoft.

Course Synopsis:
This course is an introduction to Microsoft's DirectX Raytracing API suitable for students, faculty, rendering engineers, and industry researchers. The first half focuses on ray tracing basics and incremental, open-source shader tutorials accessible for novices. The second half covers API specifics for developers integrating ray tracing into existing raster-based applications.

Additional content from the course is available here.

Click here to view the slides directly on SlideShare.

You can also download the presentation:

 

Talk Video

Related News

A Theory of Stabilization by Skull Carving

SEED
Dec 3, 2024
A new approach to stabilizing facial motion for creating photo-real avatars that significantly enhances accuracy and robustness.

Gigi Lightning Talks

SEED
Sep 26, 2024
SEED brought together developers to show off their prowess using the Gigi rapid prototyping platform for real-time rendering.

SEED's Adventure in Gameplay Innovation

SEED
Sep 13, 2024
SEED is branching out into the world of game mechanics, storytelling magic, and interactive wonders.