Modern Graphics Abstraction and Real-Time Ray Tracing
Syysgraph 2018
Graham Wihlidal and Colin Barré-Brisebois of SEED attended SyysGraph 2018 in Helsinki and presented to the group. The first section described aspects of Halcyon's rendering architecture, including information on explicit heterogeneous and virtual multi-GPU, render graph, and the remote render proxy backend. The second section discussed real-time ray tracing approaches and current open problems. The following day, this presentation was also given as a lecture at Aalto University.
Click here to view the slides directly on SlideShare.
You can also download the presentation:
Related News
How FC creatives made the most human-like goalkeepers
Electronic Arts Inc.
Mar 26, 2026
EA at GDC Festival of Gaming 2026
Electronic Arts Inc.
Mar 12, 2026
EA at GDC: AI, machine learning, and much more
Electronic Arts Inc.
Mar 21, 2025