Madden NFL 21
for PC
Graphics
Graphics
Fullscreen Resolution
Select this option to change the resolution of the image on the screen. The lower the resolution the bigger and more pixelated the game will look.
Window Mode
Select between full screen and window mode. Fullscreen will use the entire width and height of the screen for the game. Window mode will the top and bottom banners of the game visible so you can switch between apps, exit the game without using escape, etc. The default is set to Fullscreen.
Antialiasing
Select to change how realistic the game looks. This will make edges looks smoother. The default is set to FXAA.
Frame Rate
Select the cap for the rendering frame rate. This will determine how long it takes the game to update on the screen. The default is set to Auto.
High Dynamic Range (HDR)
Select to change HDR display. HDR delivers more colors, better contract levels and increased brightness. This will only work on a display that supports it. The default is set to Autodetect.
VSYNC
Turn ON/OFF to select whether VSYNC will help sync the frame rate and refresh rate of the gaming monitor consistently. Keeping this ON will avoid glitchy images where objects appear fragments or part of the screen looks fragmented. The default is set to On.
Triple Buffering
Turn ON/OFF triple buffering to reduce or enhance the overall quality of the game. It helps support VSYNC and the game’s rendering quality. The default is set to Off.
DirectX Version
Select the version you would like to use. This feature supports overall performance of the game. The default is 11.0
Rendering Quality
Select your rendering quality for the game. This feature helps keep the images looking crisp and maintain their realness. The default is set to Medium.
3D Grass
Select if the grass looks 3D at certain angles, all the time, or never while playing the game. The default is set to Auto.
Bloom
Select to create a glow like effect on borders of bright areas. This feature contributes to the illusion of extremely bright light overwhelming a camera or eye. The default is set to Auto.
SSAO
SSAO stands for Screen Space Ambient Occlusion. Select to help the game calculate shading and lighting on visible objects in a scene. The default is set to Auto.
Depth Fog
Select to give the illusion of fog as a function of distance. This function simulates lessening visibility as objects move away from the camera. The default is set to Auto.
Lens Flares
Select to keep lens flares on, off, or automatic to affect the way light sources like stadium light beams appear in the game. The default is set to Auto.
High Res Circular DOF
Turn ON/OFF to affect the way on object look when it is being focused on. This effect helps in cinematography and adds realism to the scene. It prevents objects from looking blurry. The default is set to Off.
Mesh Quality
Select the quality of the mesh. The mesh improves the visual integrity of the geometry of a shape. The default is set to Medium.
Shadow Quality
Select the quality of cast shadows beneath the players, ball, etc. The default is set to Medium.
Crowd Quality
Select the quality of the crowd such as feedback. The default is set to Medium.